{"list":"other","total":67,"rows":[{"id":"2006.11239","title":"Denoising Diffusion Probabilistic Models","created":"2020-06-19","cited_by_count":21076},{"id":"2112.10752","title":"High-Resolution Image Synthesis with Latent Diffusion Models","created":"2021-12-20","cited_by_count":18863},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2010.02502","title":"Denoising Diffusion Implicit Models","created":"2020-10-06","cited_by_count":9781},{"id":"2011.13456","title":"Score-Based Generative Modeling through Stochastic Differential Equations","created":"2020-11-26","cited_by_count":9122},{"id":"1503.03585","title":"Deep Unsupervised Learning using Nonequilibrium Thermodynamics","created":"2015-03-12","cited_by_count":7058},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2307.01952","title":"SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis","created":"2023-07-04","cited_by_count":4356},{"id":"2102.09672","title":"Improved Denoising Diffusion Probabilistic Models","created":"2021-02-18","cited_by_count":3761},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2206.00364","title":"Elucidating the Design Space of Diffusion-Based Generative Models","created":"2022-06-01","cited_by_count":3045},{"id":"2209.14988","title":"DreamFusion: Text-to-3D using 2D Diffusion","created":"2022-09-29","cited_by_count":3025},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2008.02268","title":"NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections","created":"2020-08-05","cited_by_count":1232},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2111.11215","title":"Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction","created":"2021-11-22","cited_by_count":964},{"id":"2007.11571","title":"Neural Sparse Voxel Fields","created":"2020-07-22","cited_by_count":959},{"id":"2103.14024","title":"PlenOctrees for Real-time Rendering of Neural Radiance Fields","created":"2021-03-25","cited_by_count":905},{"id":"2309.16653","title":"DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation","created":"2023-09-28","cited_by_count":843},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2402.05054","title":"LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation","created":"2024-02-07","cited_by_count":739},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2202.05263","title":"Block-NeRF: Scalable Large Scene Neural View Synthesis","created":"2022-02-10","cited_by_count":724},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2304.06706","title":"Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields","created":"2023-04-13","cited_by_count":671},{"id":"2311.16493","title":"Mip-Splatting: Alias-free 3D Gaussian Splatting","created":"2023-11-27","cited_by_count":667},{"id":"2309.03453","title":"SyncDreamer: Generating Multiview-consistent Images from a Single-view Image","created":"2023-09-07","cited_by_count":645},{"id":"2212.00774","title":"Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation","created":"2022-12-01","cited_by_count":597},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2201.08845","title":"Point-NeRF: Point-based Neural Radiance Fields","created":"2022-01-21","cited_by_count":503},{"id":"2306.03092","title":"Neuralangelo: High-Fidelity Neural Surface Reconstruction","created":"2023-06-05","cited_by_count":467},{"id":"2311.17245","title":"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS","created":"2023-11-28","cited_by_count":436},{"id":"2112.10703","title":"Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs","created":"2021-12-20","cited_by_count":398},{"id":"2312.00732","title":"Gaussian Grouping: Segment and Edit Anything in 3D Scenes","created":"2023-12-01","cited_by_count":393},{"id":"2312.02126","title":"SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM","created":"2023-12-04","cited_by_count":388},{"id":"2311.12198","title":"PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics","created":"2023-11-20","cited_by_count":377},{"id":"2312.07920","title":"DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes","created":"2023-12-13","cited_by_count":360},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347},{"id":"2309.16585","title":"Text-to-3D using Gaussian Splatting","created":"2023-09-28","cited_by_count":299},{"id":"2311.11284","title":"LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching","created":"2023-11-19","cited_by_count":290},{"id":"2403.17898","title":"Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians","created":"2024-03-26","cited_by_count":230},{"id":"2112.05504","title":"BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering","created":"2021-12-10","cited_by_count":229},{"id":"2003.01587","title":"Image Matching across Wide Baselines: From Paper to Practice","created":"2020-03-03","cited_by_count":225},{"id":"2309.16553","title":"MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond","created":"2023-09-28","cited_by_count":185},{"id":"2401.16663","title":"VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality","created":"2024-01-30","cited_by_count":179},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170},{"id":"2312.10070","title":"Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting","created":"2023-12-06","cited_by_count":154},{"id":"2311.18159","title":"CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization","created":"2023-11-30","cited_by_count":130},{"id":"2312.03704","title":"Relightable Gaussian Codec Avatars","created":"2023-12-06","cited_by_count":127},{"id":"2311.08581","title":"Drivable 3D Gaussian Avatars","created":"2023-11-14","cited_by_count":120},{"id":"2107.04286","title":"Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset","created":"2021-07-09","cited_by_count":118},{"id":"2303.14001","title":"Grid-guided Neural Radiance Fields for Large Urban Scenes","created":"2023-03-24","cited_by_count":100},{"id":"2403.11447","title":"Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction","created":"2024-03-18","cited_by_count":100},{"id":"2402.10128","title":"GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering","created":"2024-02-15","cited_by_count":92},{"id":"2311.02542","title":"VR-NeRF: High-Fidelity Virtualized Walkable Spaces","created":"2023-11-05","cited_by_count":86},{"id":"2403.07807","title":"StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting","created":"2024-03-12","cited_by_count":79},{"id":"2312.00583","title":"DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation","created":"2023-11-30","cited_by_count":42},{"id":"2402.12377","title":"Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis","created":"2024-02-19","cited_by_count":41},{"id":"2312.00252","title":"PyNeRF: Pyramidal Neural Radiance Fields","created":"2023-11-30","cited_by_count":16},{"id":"2307.15333","title":"Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRF","created":"2023-07-28","cited_by_count":11},{"id":"2303.13953","title":"AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representation","created":"2023-03-24","cited_by_count":10},{"id":"2408.06286","title":"Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering","created":"2024-08-12","cited_by_count":9}],"next_cursor":null}