{"total":56,"rows":[{"id":"2506.12851","title":"KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills","created":"2025-06-15","cited_by_count":52,"area":null},{"id":"2503.19901","title":"TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization","created":"2025-03-25","cited_by_count":51,"area":null},{"id":"2510.05070","title":"ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning","created":"2025-10-06","cited_by_count":41,"area":null},{"id":"2509.09555","title":"InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation","created":"2025-09-11","cited_by_count":32,"area":null},{"id":"2505.19377","title":"Absolute Coordinates Make Motion Generation Easy","created":"2025-05-26","cited_by_count":29,"area":null},{"id":"2602.02473","title":"HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos","created":"2026-02-02","cited_by_count":14,"area":null},{"id":"2503.18349","title":"Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy","created":"2025-03-24","cited_by_count":12,"area":null},{"id":"2506.02444","title":"SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios","created":"2025-06-03","cited_by_count":12,"area":null},{"id":"2507.11949","title":"MOSPA: Human Motion Generation Driven by Spatial Audio","created":"2025-07-16","cited_by_count":12,"area":null},{"id":"2509.09671","title":"Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Exploration","created":"2025-09-11","cited_by_count":11,"area":null},{"id":"2510.11258","title":"DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation","created":"2025-10-13","cited_by_count":11,"area":null},{"id":"2602.00401","title":"ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control","created":"2026-01-30","cited_by_count":11,"area":null},{"id":"2507.01737","title":"HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion","created":"2025-07-02","cited_by_count":10,"area":null},{"id":"2601.10909","title":"FrankenMotion: Part-level Human Motion Generation and Composition","created":"2026-01-15","cited_by_count":10,"area":null},{"id":"2603.03279","title":"ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation","created":"2026-03-03","cited_by_count":9,"area":null},{"id":"2601.09518","title":"Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations","created":"2026-01-14","cited_by_count":6,"area":null},{"id":"2603.25734","title":"Unleashing Guidance Without Classifiers for Human-Object Interaction Animation","created":"2026-03-26","cited_by_count":6,"area":null},{"id":"2512.07410","title":"InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs","created":"2025-12-08","cited_by_count":5,"area":null},{"id":"2603.07988","title":"TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size","created":"2026-03-09","cited_by_count":5,"area":null},{"id":"2603.15975","title":"UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors","created":"2026-03-16","cited_by_count":5,"area":null},{"id":"2507.23778","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","created":"2025-07-31","cited_by_count":4,"area":null},{"id":"2510.19255","title":"Advances in 4D Representation: Geometry, Motion, and Interaction","created":"2025-10-22","cited_by_count":4,"area":null},{"id":"2607.17097","title":"HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis","created":"2026-07-19","cited_by_count":4,"area":null},{"id":"2505.19086","title":"MaskedManipulator: Versatile Whole-Body Manipulation","created":"2025-05-25","cited_by_count":3,"area":null},{"id":"2512.00960","title":"Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction","created":"2025-11-30","cited_by_count":3,"area":null},{"id":"2512.19049","title":"Decoupled Generative Modeling for Human-Object Interaction Synthesis","created":"2025-12-22","cited_by_count":3,"area":null},{"id":"2603.07516","title":"InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills","created":"2026-03-08","cited_by_count":3,"area":null},{"id":"2605.20373","title":"SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework","created":"2026-05-19","cited_by_count":3,"area":null},{"id":"2510.01708","title":"PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomization","created":"2025-10-02","cited_by_count":2,"area":null},{"id":"2512.08500","title":"Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions","created":"2025-12-09","cited_by_count":2,"area":null},{"id":"2603.29655","title":"Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptors","created":"2026-03-31","cited_by_count":2,"area":null},{"id":"2605.22272","title":"Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors","created":"2026-05-21","cited_by_count":2,"area":null},{"id":"2605.30444","title":"Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation","created":"2026-05-28","cited_by_count":2,"area":null},{"id":"2607.28198","title":"UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis","created":"2026-07-30","cited_by_count":2,"area":null},{"id":"2511.19319","title":"SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis","created":"2025-11-24","cited_by_count":1,"area":null},{"id":"2602.23205","title":"EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents","created":"2026-02-26","cited_by_count":1,"area":null},{"id":"2603.11346","title":"Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learning","created":"2026-03-11","cited_by_count":1,"area":null},{"id":"2604.20841","title":"DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation","created":"2026-04-22","cited_by_count":1,"area":null},{"id":"2605.01036","title":"InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene","created":"2026-05-01","cited_by_count":1,"area":null},{"id":"2606.18243","title":"MOCHI: Motion Enhancement of Collaborative Human-object Interactions","created":"2026-06-16","cited_by_count":1,"area":null},{"id":"2606.21162","title":"PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling","created":"2026-06-19","cited_by_count":1,"area":null},{"id":"2607.07880","title":"GIRAF: Towards Generalizable Human Interactions with Articulated Objects","created":"2026-07-08","cited_by_count":1,"area":null},{"id":"2609.16319","title":"ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis","created":"2026-09-14","cited_by_count":1,"area":null},{"id":"2609.16683","title":"Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions","created":"2026-09-15","cited_by_count":1,"area":null},{"id":"2508.07162","title":"CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusion","created":"2025-08-10","cited_by_count":0,"area":null},{"id":"2604.18557","title":"SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy","created":"2026-04-20","cited_by_count":0,"area":null},{"id":"2605.11369","title":"Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers","created":"2026-05-12","cited_by_count":0,"area":null},{"id":"2605.14462","title":"Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos","created":"2026-05-14","cited_by_count":0,"area":null},{"id":"2606.05359","title":"Recovering Physically Plausible Human-Object Interactions from Monocular Videos","created":"2026-06-03","cited_by_count":0,"area":null},{"id":"2606.28604","title":"IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusion","created":"2026-06-26","cited_by_count":0,"area":null},{"id":"2607.06438","title":"WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation","created":"2026-07-07","cited_by_count":0,"area":null},{"id":"2609.38466","title":"PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation","created":"2026-09-29","cited_by_count":0,"area":null},{"id":"2610.02196","title":"InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation","created":"2026-10-01","cited_by_count":0,"area":null},{"id":"2610.03252","title":"COSMI: COmpositional Synthesis of Multi-object Interactions","created":"2026-10-02","cited_by_count":0,"area":null},{"id":"2610.14911","title":"Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination","created":"2026-10-10","cited_by_count":0,"area":null},{"id":"2610.19089","title":"DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation","created":"2026-10-13","cited_by_count":0,"area":null}],"next_cursor":null}