{"total":44,"rows":[{"id":"2508.10898","title":"Puppeteer: Rig and Animate Your 3D Models","created":"2025-08-14","cited_by_count":43,"area":null},{"id":"2505.06227","title":"Anymate: A Dataset and Baselines for Learning 3D Object Rigging","created":"2025-05-09","cited_by_count":27,"area":null},{"id":"2512.11798","title":"Particulate: Feed-Forward 3D Object Articulation","created":"2025-12-12","cited_by_count":23,"area":null},{"id":"2506.08334","title":"iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos","created":"2025-06-10","cited_by_count":19,"area":null},{"id":"2601.16148","title":"ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion","created":"2026-01-22","cited_by_count":16,"area":null},{"id":"2601.14253","title":"Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis","created":"2026-01-20","cited_by_count":15,"area":null},{"id":"2509.12815","title":"Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation","created":"2025-09-16","cited_by_count":13,"area":null},{"id":"2506.20936","title":"PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling","created":"2025-06-26","cited_by_count":8,"area":null},{"id":"2506.11430","title":"Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization","created":"2025-06-13","cited_by_count":7,"area":null},{"id":"2509.24209","title":"Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos","created":"2025-09-29","cited_by_count":7,"area":null},{"id":"2510.14146","title":"PoissonNet: A Local-Global Approach for Learning on Surfaces","created":"2025-10-15","cited_by_count":6,"area":null},{"id":"2606.31388","title":"One Video, One World: Turning Monocular Video into Physical 4D Scenes","created":"2026-06-30","cited_by_count":6,"area":null},{"id":"2607.20889","title":"Engine-Native Editable 3D World Reconstruction with Objects and Lighting","created":"2026-07-23","cited_by_count":6,"area":null},{"id":"2504.12684","title":"SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials","created":"2025-04-17","cited_by_count":5,"area":null},{"id":"2509.10687","title":"Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation","created":"2025-09-12","cited_by_count":5,"area":null},{"id":"2602.04805","title":"Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging","created":"2026-02-04","cited_by_count":5,"area":null},{"id":"2510.19255","title":"Advances in 4D Representation: Geometry, Motion, and Interaction","created":"2025-10-22","cited_by_count":4,"area":null},{"id":"2604.08746","title":"AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation","created":"2026-04-09","cited_by_count":3,"area":null},{"id":"2511.18601","title":"RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data","created":"2025-11-23","cited_by_count":2,"area":null},{"id":"2508.21095","title":"ScanMove: Motion Prediction and Transfer for Unregistered Body Meshes","created":"2025-08-27","cited_by_count":1,"area":null},{"id":"2511.14848","title":"Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video","created":"2025-11-18","cited_by_count":1,"area":null},{"id":"2511.18370","title":"MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer","created":"2025-11-23","cited_by_count":1,"area":null},{"id":"2601.00285","title":"SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting","created":"2026-01-01","cited_by_count":1,"area":null},{"id":"2602.12740","title":"SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences","created":"2026-02-13","cited_by_count":1,"area":null},{"id":"2605.19786","title":"Fast 4D Mesh Generation by Spatio-Temporal Attention Chains","created":"2026-05-19","cited_by_count":1,"area":null},{"id":"2606.25344","title":"Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories","created":"2026-06-24","cited_by_count":1,"area":null},{"id":"2607.10287","title":"InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generation","created":"2026-07-11","cited_by_count":1,"area":null},{"id":"2609.05415","title":"UniMate: One Unified Model to Animate Diverse Skeletons","created":"2026-09-04","cited_by_count":1,"area":null},{"id":"2512.16767","title":"Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters","created":"2025-12-18","cited_by_count":0,"area":null},{"id":"2603.23194","title":"PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning","created":"2026-03-24","cited_by_count":0,"area":null},{"id":"2604.02799","title":"UNICA: A Unified Neural Framework for Controllable 3D Avatars","created":"2026-04-03","cited_by_count":0,"area":null},{"id":"2604.08547","title":"GaussiAnimate: Rig Animatable Categories with Level of Dynamics","created":"2026-04-09","cited_by_count":0,"area":null},{"id":"2605.13129","title":"Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation","created":"2026-05-13","cited_by_count":0,"area":null},{"id":"2606.01518","title":"SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes","created":"2026-06-01","cited_by_count":0,"area":null},{"id":"2606.06685","title":"RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video","created":"2026-06-04","cited_by_count":0,"area":null},{"id":"2607.03891","title":"BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collections","created":"2026-07-04","cited_by_count":0,"area":null},{"id":"2607.12206","title":"RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration","created":"2026-07-13","cited_by_count":0,"area":null},{"id":"2607.24954","title":"Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes","created":"2026-07-27","cited_by_count":0,"area":null},{"id":"2608.01726","title":"G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors","created":"2026-08-03","cited_by_count":0,"area":null},{"id":"2608.11272","title":"A Geodesic Cut-Cell Prior for Neural Skinning","created":"2026-08-11","cited_by_count":0,"area":null},{"id":"2608.31113","title":"BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives","created":"2026-08-31","cited_by_count":0,"area":null},{"id":"2609.06218","title":"Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation","created":"2026-09-05","cited_by_count":0,"area":null},{"id":"2609.09513","title":"AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Maps","created":"2026-09-08","cited_by_count":0,"area":null},{"id":"2609.31720","title":"LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioning","created":"2026-09-21","cited_by_count":0,"area":null}],"next_cursor":null}