{"total":57,"rows":[{"id":"2503.08511","title":"PCGS: Progressive Compression of 3D Gaussian Splatting","created":"2025-03-11","cited_by_count":21,"area":null},{"id":"2503.16924","title":"Optimized Minimal 3D Gaussian Splatting","created":"2025-03-21","cited_by_count":19,"area":null},{"id":"2603.11531","title":"Mobile-GS: Real-time Gaussian Splatting for Mobile Devices","created":"2026-03-12","cited_by_count":13,"area":null},{"id":"2509.24325","title":"ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes","created":"2025-09-29","cited_by_count":12,"area":null},{"id":"2604.15284","title":"GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens","created":"2026-04-16","cited_by_count":12,"area":null},{"id":"2506.01822","title":"GSCodec Studio: A Modular Framework for Gaussian Splat Compression","created":"2025-06-02","cited_by_count":11,"area":null},{"id":"2508.05254","title":"CF3: Compact and Fast 3D Feature Fields","created":"2025-08-07","cited_by_count":11,"area":null},{"id":"2509.07021","title":"MEGS$^{2}$: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning","created":"2025-09-07","cited_by_count":6,"area":null},{"id":"2509.13482","title":"Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization","created":"2025-09-16","cited_by_count":6,"area":null},{"id":"2512.00877","title":"Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling","created":"2025-11-30","cited_by_count":6,"area":null},{"id":"2602.19753","title":"RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing","created":"2026-02-23","cited_by_count":5,"area":null},{"id":"2509.03775","title":"ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction","created":"2025-09-03","cited_by_count":4,"area":null},{"id":"2510.15072","title":"SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Images","created":"2025-10-16","cited_by_count":4,"area":null},{"id":"2512.22882","title":"Hash Grid Feature Pruning","created":"2025-12-28","cited_by_count":3,"area":null},{"id":"2601.14821","title":"POTR: Post-Training 3DGS Compression","created":"2026-01-21","cited_by_count":3,"area":null},{"id":"2603.16103","title":"NanoGS: Training-Free Gaussian Splat Simplification","created":"2026-03-17","cited_by_count":2,"area":null},{"id":"2606.30017","title":"Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting","created":"2026-06-29","cited_by_count":2,"area":null},{"id":"2607.16624","title":"SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting","created":"2026-07-18","cited_by_count":2,"area":null},{"id":"2505.22908","title":"Learning Hierarchical Sparse Transform Coding for 3DGS Compression","created":"2025-05-28","cited_by_count":1,"area":null},{"id":"2512.00850","title":"Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting","created":"2025-11-30","cited_by_count":1,"area":null},{"id":"2512.01329","title":"TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking","created":"2025-12-01","cited_by_count":1,"area":null},{"id":"2601.05394","title":"Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation","created":"2026-01-08","cited_by_count":1,"area":null},{"id":"2601.19753","title":"WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration","created":"2026-01-27","cited_by_count":1,"area":null},{"id":"2603.23637","title":"Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting","created":"2026-03-24","cited_by_count":1,"area":null},{"id":"2604.14928","title":"Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting","created":"2026-04-16","cited_by_count":1,"area":null},{"id":"2606.16566","title":"Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence","created":"2026-06-15","cited_by_count":1,"area":null},{"id":"2607.08250","title":"On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting","created":"2026-07-09","cited_by_count":1,"area":"moe"},{"id":"2607.24403","title":"GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion","created":"2026-07-27","cited_by_count":1,"area":null},{"id":"2510.10030","title":"P-4DGS: Predictive 4D Gaussian Splatting with 90$\\times$ Compression","created":"2025-10-11","cited_by_count":0,"area":null},{"id":"2511.17904","title":"CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation","created":"2025-11-22","cited_by_count":0,"area":null},{"id":"2601.04348","title":"SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting","created":"2026-01-07","cited_by_count":0,"area":null},{"id":"2601.12814","title":"CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting","created":"2026-01-19","cited_by_count":0,"area":null},{"id":"2602.00671","title":"HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression","created":"2026-01-31","cited_by_count":0,"area":null},{"id":"2602.04549","title":"Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models","created":"2026-02-04","cited_by_count":0,"area":"diffusion"},{"id":"2603.09703","title":"ProGS: Towards Progressive Coding for 3D Gaussian Splatting","created":"2026-03-10","cited_by_count":0,"area":null},{"id":"2604.05366","title":"3DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models","created":"2026-04-07","cited_by_count":0,"area":null},{"id":"2604.11685","title":"Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis","created":"2026-04-13","cited_by_count":0,"area":null},{"id":"2604.27422","title":"Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild","created":"2026-04-30","cited_by_count":0,"area":null},{"id":"2605.06876","title":"AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting","created":"2026-05-07","cited_by_count":0,"area":null},{"id":"2605.18054","title":"CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery","created":"2026-05-18","cited_by_count":0,"area":null},{"id":"2606.11782","title":"Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting","created":"2026-06-10","cited_by_count":0,"area":null},{"id":"2608.10712","title":"Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging","created":"2026-08-11","cited_by_count":0,"area":null},{"id":"2608.15785","title":"RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting","created":"2026-08-16","cited_by_count":0,"area":null},{"id":"2608.26948","title":"KISS-GS: 3D Gaussian Splatting Compression Kept Simple","created":"2026-08-27","cited_by_count":0,"area":null},{"id":"2609.06157","title":"From Splats to Silicon: Rethinking Computational Efficiency of 3DGS","created":"2026-09-05","cited_by_count":0,"area":null},{"id":"2609.10095","title":"LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting","created":"2026-09-09","cited_by_count":0,"area":null},{"id":"2609.23005","title":"Compressing 3D Gaussian Splatting via Cross-Representation Priors","created":"2026-09-19","cited_by_count":0,"area":null},{"id":"2609.27868","title":"TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting","created":"2026-08-20","cited_by_count":0,"area":null},{"id":"2609.28997","title":"Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2609.30245","title":"Towards Practical Compression of 3D Gaussian Splatting","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2609.33330","title":"FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting","created":"2026-09-27","cited_by_count":0,"area":null},{"id":"2609.33969","title":"Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors","created":"2026-09-27","cited_by_count":0,"area":null},{"id":"2610.02322","title":"SCION: Scene Composition with Instanced Neural Primitives","created":"2026-10-01","cited_by_count":0,"area":null},{"id":"2610.05289","title":"Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting","created":"2026-10-04","cited_by_count":0,"area":null},{"id":"2610.07795","title":"Efficient Gaussian Splatting Sequence Compression with Standard Video Codecs","created":"2026-10-06","cited_by_count":0,"area":null},{"id":"2610.19538","title":"RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs","created":"2026-10-14","cited_by_count":0,"area":null},{"id":"2610.20590","title":"Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting","created":"2026-10-14","cited_by_count":0,"area":null}],"next_cursor":null}