{"list":"other","total":71,"rows":[{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"1706.02413","title":"PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space","created":"2017-06-07","cited_by_count":4401},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2111.11215","title":"Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction","created":"2021-11-22","cited_by_count":964},{"id":"2007.11571","title":"Neural Sparse Voxel Fields","created":"2020-07-22","cited_by_count":959},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2011.13084","title":"Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes","created":"2020-11-26","cited_by_count":751},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2202.05263","title":"Block-NeRF: Scalable Large Scene Neural View Synthesis","created":"2022-02-10","cited_by_count":724},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2103.13744","title":"KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs","created":"2021-03-25","cited_by_count":673},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2103.10380","title":"FastNeRF: High-Fidelity Neural Rendering at 200FPS","created":"2021-03-18","cited_by_count":511},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476},{"id":"2012.12247","title":"Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video","created":"2020-12-22","cited_by_count":471},{"id":"2311.17245","title":"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS","created":"2023-11-28","cited_by_count":436},{"id":"2105.06468","title":"Dynamic View Synthesis from Dynamic Monocular Video","created":"2021-05-13","cited_by_count":420},{"id":"2011.12950","title":"Space-time Neural Irradiance Fields for Free-Viewpoint Video","created":"2020-11-25","cited_by_count":414},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347},{"id":"2205.15285","title":"Fast Dynamic Radiance Fields with Time-Aware Neural Voxels","created":"2022-05-30","cited_by_count":346},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277},{"id":"2012.09790","title":"Neural Radiance Flow for 4D View Synthesis and Video Processing","created":"2020-12-17","cited_by_count":270},{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224},{"id":"2211.11610","title":"Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering","created":"2022-11-21","cited_by_count":217},{"id":"2403.14530","title":"HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression","created":"2024-03-21","cited_by_count":209},{"id":"2112.12761","title":"BANMo: Building Animatable 3D Neural Models from Many Casual Videos","created":"2021-12-23","cited_by_count":197},{"id":"2312.04564","title":"EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS","created":"2023-12-07","cited_by_count":196},{"id":"2301.02239","title":"Robust Dynamic Radiance Fields","created":"2023-01-05","cited_by_count":194},{"id":"2305.03027","title":"NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads","created":"2023-05-04","cited_by_count":194},{"id":"2202.08614","title":"Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time","created":"2022-02-17","cited_by_count":165},{"id":"2305.06356","title":"HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion","created":"2023-05-10","cited_by_count":161},{"id":"2403.01444","title":"3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos","created":"2024-03-03","cited_by_count":160},{"id":"2210.00379","title":"NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)","created":"2022-10-01","cited_by_count":158},{"id":"2307.11335","title":"Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields","created":"2023-07-21","cited_by_count":143},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131},{"id":"2312.00112","title":"DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting","created":"2023-11-30","cited_by_count":124},{"id":"2404.06270","title":"3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis","created":"2024-04-09","cited_by_count":109},{"id":"2402.07181","title":"3D Gaussian as a New Era: A Survey","created":"2024-02-11","cited_by_count":104},{"id":"2205.15723","title":"DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes","created":"2022-05-31","cited_by_count":103},{"id":"1811.11286","title":"Patch-based Progressive 3D Point Set Upsampling","created":"2018-11-27","cited_by_count":101},{"id":"1912.03264","title":"PU-GCN: Point Cloud Upsampling using Graph Convolutional Networks","created":"2019-11-30","cited_by_count":101},{"id":"2403.11447","title":"Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction","created":"2024-03-18","cited_by_count":100},{"id":"2312.11458","title":"GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis","created":"2023-12-18","cited_by_count":95},{"id":"2305.04966","title":"NerfAcc: Efficient Sampling Accelerates NeRFs","created":"2023-05-08","cited_by_count":90},{"id":"2407.09510","title":"3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods","created":"2024-06-17","cited_by_count":69},{"id":"2207.10312","title":"AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields","created":"2022-07-21","cited_by_count":68},{"id":"2312.01196","title":"Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction","created":"2023-12-02","cited_by_count":61},{"id":"2409.11211","title":"SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction","created":"2024-09-17","cited_by_count":52},{"id":"2304.06717","title":"Representing Volumetric Videos as Dynamic MLP Maps","created":"2023-04-13","cited_by_count":51},{"id":"2206.07698","title":"Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesis","created":"2022-06-15","cited_by_count":43},{"id":"2306.03000","title":"BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields","created":"2023-06-05","cited_by_count":27},{"id":"2408.03822","title":"Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields","created":"2024-08-07","cited_by_count":25},{"id":"2212.08476","title":"SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint Trajectory","created":"2022-12-15","cited_by_count":15},{"id":"2312.10034","title":"SlimmeRF: Slimmable Radiance Fields","created":"2023-12-15","cited_by_count":15},{"id":"2411.06976","title":"A Hierarchical Compression Technique for 3D Gaussian Splatting Compression","created":"2024-11-11","cited_by_count":14},{"id":"2209.01982","title":"Volumetric video streaming: Current approaches and implementations","created":"2022-09-05","cited_by_count":9},{"id":"2309.05658","title":"From Capture to Display: A Survey on Volumetric Video","created":"2023-09-11","cited_by_count":9},{"id":"2308.07578","title":"Understanding User Behavior in Volumetric Video Watching: Dataset, Analysis and Prediction","created":"2023-08-15","cited_by_count":6},{"id":"2403.11453","title":"Hybrid Explicit Representation for Ultra-Realistic Head Avatars","created":"2024-03-18","cited_by_count":6},{"id":"2405.08609","title":"Dynamic NeRF: A Review","created":"2024-05-14","cited_by_count":5},{"id":"1510.02826","title":"Realizing the Tactile Internet: Haptic Communications over Next Generation 5G Cellular Networks","created":"2015-10-09","cited_by_count":4},{"id":"2402.00028","title":"Neural Rendering and Its Hardware Acceleration: A Review","created":"2024-01-06","cited_by_count":4},{"id":"2406.00598","title":"Efficient Neural Light Fields (ENeLF) for Mobile Devices","created":"2024-06-02","cited_by_count":1}],"next_cursor":null}