{"total":40,"rows":[{"id":"2502.20220","title":"Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars","created":"2025-02-27","cited_by_count":53,"area":null},{"id":"2505.00615","title":"Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction","created":"2025-05-01","cited_by_count":20,"area":null},{"id":"2504.14373","title":"SEGA: Drivable 3D Gaussian Head Avatar from a Single Image","created":"2025-04-19","cited_by_count":11,"area":null},{"id":"2512.15599","title":"FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision","created":"2025-12-17","cited_by_count":10,"area":null},{"id":"2506.03118","title":"HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers","created":"2025-06-03","cited_by_count":9,"area":null},{"id":"2508.18389","title":"FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Poses","created":"2025-08-25","cited_by_count":7,"area":null},{"id":"2504.15179","title":"FaceCraft4D: Animated 3D Facial Avatar Generation from a Single Image","created":"2025-04-21","cited_by_count":5,"area":null},{"id":"2601.07603","title":"UIKA: Fast Universal Head Avatar from Pose-Free Images","created":"2026-01-12","cited_by_count":5,"area":null},{"id":"2510.19255","title":"Advances in 4D Representation: Geometry, Motion, and Interaction","created":"2025-10-22","cited_by_count":4,"area":null},{"id":"2512.19817","title":"Generating the Past, Present and Future from a Motion-Blurred Image","created":"2025-12-22","cited_by_count":4,"area":null},{"id":"2601.13837","title":"FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation","created":"2026-01-20","cited_by_count":4,"area":null},{"id":"2507.02803","title":"HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars","created":"2025-07-03","cited_by_count":3,"area":null},{"id":"2512.06438","title":"AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars","created":"2025-12-06","cited_by_count":3,"area":null},{"id":"2607.06555","title":"ProxyPose: 6-DoF Pose Tracking via Video-to-Video Translation","created":"2026-07-07","cited_by_count":3,"area":null},{"id":"2512.17717","title":"FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation","created":"2025-12-19","cited_by_count":2,"area":null},{"id":"2604.06467","title":"PhysHead: Simulation-Ready Gaussian Head Avatars","created":"2026-04-07","cited_by_count":2,"area":null},{"id":"2510.05488","title":"ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatars","created":"2025-10-07","cited_by_count":1,"area":null},{"id":"2512.17773","title":"Pix2NPHM: Learning to Regress NPHM Reconstructions From a Single Image","created":"2025-12-19","cited_by_count":1,"area":null},{"id":"2601.10200","title":"ELITE: Efficient Gaussian Head Avatar from a Monocular Video via Learned Initialization and TEst-time Generative Adaptation","created":"2026-01-15","cited_by_count":1,"area":null},{"id":"2602.21100","title":"Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Prediction","created":"2026-02-24","cited_by_count":1,"area":null},{"id":"2603.15811","title":"Feed-forward Gaussian Registration for Head Avatar Creation and Editing","created":"2026-03-16","cited_by_count":1,"area":null},{"id":"2604.04787","title":"AvatarPointillist: AutoRegressive 4D Gaussian Avatarization","created":"2026-04-06","cited_by_count":1,"area":null},{"id":"2604.13856","title":"Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Image","created":"2026-04-15","cited_by_count":1,"area":null},{"id":"2605.25220","title":"Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation","created":"2026-05-24","cited_by_count":1,"area":null},{"id":"2607.02674","title":"EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions","created":"2026-07-02","cited_by_count":1,"area":null},{"id":"2601.12770","title":"One-Shot Feed-Forward 360$^{\\circ}$ Animatable Avatar via Inpainted UV-Space Gaussian Modeling","created":"2026-01-19","cited_by_count":0,"area":null},{"id":"2601.18633","title":"Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting","created":"2026-01-26","cited_by_count":0,"area":null},{"id":"2602.24161","title":"GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstruction","created":"2026-02-27","cited_by_count":0,"area":null},{"id":"2603.23345","title":"FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures","created":"2026-03-24","cited_by_count":0,"area":null},{"id":"2604.14541","title":"Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars","created":"2026-04-16","cited_by_count":0,"area":null},{"id":"2605.24176","title":"Loki: Representation over Architecture for Diffusion-Based Portrait Animation","created":"2026-05-22","cited_by_count":0,"area":null},{"id":"2606.15659","title":"SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction","created":"2026-06-14","cited_by_count":0,"area":null},{"id":"2606.27659","title":"GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusion","created":"2026-06-26","cited_by_count":0,"area":null},{"id":"2606.30347","title":"FFAvatar: Feed-Forward 4D Head Avatar Reconstruction from Sparse Portrait Images","created":"2026-06-29","cited_by_count":0,"area":null},{"id":"2607.16280","title":"3D FaceShell: Attribute Transfer in 3D Face Avatars as a VLM Defense Mechanism","created":"2026-07-09","cited_by_count":0,"area":null},{"id":"2607.20922","title":"FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head","created":"2026-07-23","cited_by_count":0,"area":null},{"id":"2608.01276","title":"Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Images","created":"2026-08-02","cited_by_count":0,"area":null},{"id":"2608.04722","title":"Multi-View Face and Gesture Animation with Dynamic Gaussians","created":"2026-08-05","cited_by_count":0,"area":null},{"id":"2609.38343","title":"Learning Semantic Inpainting for Animatable Gaussian Head Avatars","created":"2026-09-29","cited_by_count":0,"area":null},{"id":"2610.02207","title":"One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars","created":"2026-10-01","cited_by_count":0,"area":null}],"next_cursor":null}