{"total":18,"rows":[{"id":"2506.24096","title":"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction","created":"2025-06-30","cited_by_count":37,"area":null},{"id":"2603.11174","title":"GGPT: Geometry Grounded Point Transformer","created":"2026-03-11","cited_by_count":3,"area":null},{"id":"2509.26621","title":"HART: Human Aligned Reconstruction Transformer","created":"2025-09-30","cited_by_count":2,"area":null},{"id":"2510.18101","title":"From Volume Rendering to 3D Gaussian Splatting: Theory and Applications","created":"2025-10-20","cited_by_count":1,"area":null},{"id":"2606.13644","title":"Surflo: Consistent 3D Surface Flow Model with Global State","created":"2026-06-11","cited_by_count":1,"area":null},{"id":"2607.03771","title":"City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion","created":"2026-07-04","cited_by_count":1,"area":null},{"id":"2609.11129","title":"ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulation","created":"2026-09-10","cited_by_count":1,"area":null},{"id":"2508.07372","title":"DIP-GS: Deep Image Prior For Gaussian Splatting Sparse View Recovery","created":"2025-08-10","cited_by_count":0,"area":null},{"id":"2510.02691","title":"FSFSplatter: Build Surface and Novel Views with Sparse-Views within 2min","created":"2025-10-03","cited_by_count":0,"area":null},{"id":"2603.26665","title":"Detailed Geometry and Appearance from Opportunistic Motion","created":"2026-03-27","cited_by_count":0,"area":null},{"id":"2604.01907","title":"Lifting Unlabeled Internet-level Data for 3D Scene Understanding","created":"2026-04-02","cited_by_count":0,"area":null},{"id":"2606.15966","title":"VEPHand: View-Efficient Photometric Hand Performance Capture at Scale","created":"2026-06-14","cited_by_count":0,"area":null},{"id":"2607.00885","title":"Improving Sparse-View 3DGS Generalization via Flat Minima Optimization","created":"2026-07-01","cited_by_count":0,"area":null},{"id":"2607.03765","title":"Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors","created":"2026-07-04","cited_by_count":0,"area":null},{"id":"2608.30423","title":"ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting","created":"2026-08-31","cited_by_count":0,"area":null},{"id":"2609.05888","title":"UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment","created":"2026-09-05","cited_by_count":0,"area":null},{"id":"2609.06723","title":"ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction","created":"2026-09-06","cited_by_count":0,"area":null},{"id":"2609.22941","title":"D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction","created":"2026-09-19","cited_by_count":0,"area":null}],"next_cursor":null}