{"total":80,"rows":[{"id":"2503.20314","title":"Wan: Open and Advanced Large-Scale Video Generative Models","created":"2025-03-26","cited_by_count":2708,"area":"wm"},{"id":"2509.22622","title":"LongLive: Real-time Interactive Long Video Generation","created":"2025-09-26","cited_by_count":265,"area":null},{"id":"2504.12369","title":"WorldMem: Long-term Consistent World Simulation with Memory","created":"2025-04-16","cited_by_count":168,"area":"wm"},{"id":"2506.03141","title":"Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval","created":"2025-06-03","cited_by_count":163,"area":null},{"id":"2506.05284","title":"Video World Models with Long-term Spatial Memory","created":"2025-06-05","cited_by_count":136,"area":"wm"},{"id":"2501.08325","title":"GameFactory: Creating New Games with Generative Interactive Videos","created":"2025-01-14","cited_by_count":130,"area":"wm"},{"id":"2503.18938","title":"AdaWorld: Learning Adaptable World Models with Latent Actions","created":"2025-03-24","cited_by_count":114,"area":"wm"},{"id":"2604.08995","title":"Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory","created":"2026-04-10","cited_by_count":100,"area":"wm"},{"id":"2503.10592","title":"CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models","created":"2025-03-13","cited_by_count":98,"area":"diffusion"},{"id":"2506.17201","title":"Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition","created":"2025-06-20","cited_by_count":98,"area":null},{"id":"2503.18945","title":"Aether: Geometric-Aware Unified World Modeling","created":"2025-03-24","cited_by_count":97,"area":"wm"},{"id":"2507.07982","title":"Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling","created":"2025-07-10","cited_by_count":96,"area":"wm"},{"id":"2512.04040","title":"RELIC: Interactive Video World Model with Long-Horizon Memory","created":"2025-12-03","cited_by_count":96,"area":"wm"},{"id":"2507.21809","title":"HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels","created":"2025-07-29","cited_by_count":94,"area":null},{"id":"2506.09350","title":"Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation","created":"2025-06-11","cited_by_count":90,"area":null},{"id":"2512.04678","title":"Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation","created":"2025-12-04","cited_by_count":86,"area":null},{"id":"2505.20171","title":"Long-Context State-Space Video World Models","created":"2025-05-26","cited_by_count":64,"area":"wm"},{"id":"2509.12201","title":"OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling","created":"2025-09-15","cited_by_count":62,"area":"wm"},{"id":"2511.23429","title":"Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model","created":"2025-11-28","cited_by_count":61,"area":"wm"},{"id":"2510.03198","title":"Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft","created":"2025-10-03","cited_by_count":52,"area":"wm"},{"id":"2502.07825","title":"Pre-Trained Video Generative Models as World Simulators","created":"2025-02-10","cited_by_count":44,"area":null},{"id":"2506.01103","title":"DeepVerse: 4D Autoregressive Video Generation as a World Model","created":"2025-06-01","cited_by_count":40,"area":"wm"},{"id":"2512.15716","title":"Spatia: Video Generation with Updatable Spatial Memory","created":"2025-12-17","cited_by_count":40,"area":null},{"id":"2505.21996","title":"VRAG: Learning World Models for Interactive Video Generation","created":"2025-05-28","cited_by_count":38,"area":"wm"},{"id":"2511.09057","title":"PAN: A World Model for General, Actionable, and Long-Horizon World Simulation","created":"2025-11-12","cited_by_count":36,"area":"wm"},{"id":"2603.12513","title":"MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens","created":"2026-03-12","cited_by_count":27,"area":null},{"id":"2504.21853","title":"A Survey of Interactive Generative Video","created":"2025-04-30","cited_by_count":23,"area":null},{"id":"2604.18564","title":"MultiWorld: Scalable Multi-Agent Multi-View Video World Models","created":"2026-04-20","cited_by_count":23,"area":"wm"},{"id":"2506.09995","title":"PlayerOne: Egocentric World Simulator","created":"2025-06-11","cited_by_count":20,"area":null},{"id":"2505.22246","title":"StateSpaceDiffuser: Bringing Long Context to Diffusion World Models","created":"2025-05-28","cited_by_count":19,"area":"wm"},{"id":"2507.08800","title":"NeuralOS: Towards Simulating Operating Systems via Neural Generative Models","created":"2025-07-11","cited_by_count":19,"area":null},{"id":"2603.22212","title":"Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models","created":"2026-03-23","cited_by_count":18,"area":"wm"},{"id":"2504.06416","title":"Unifying Autoregressive and Diffusion-Based Sequence Generation","created":"2025-04-08","cited_by_count":17,"area":null},{"id":"2508.15720","title":"WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception","created":"2025-08-21","cited_by_count":16,"area":null},{"id":"2602.03747","title":"LIVE: Long-horizon Interactive Video World Modeling","created":"2026-02-03","cited_by_count":16,"area":"wm"},{"id":"2603.13405","title":"Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion","created":"2026-03-12","cited_by_count":16,"area":"diffusion"},{"id":"2606.02553","title":"LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation","created":"2026-06-01","cited_by_count":16,"area":"rag"},{"id":"2508.08601","title":"Yan: Foundational Interactive Video Generation","created":"2025-08-12","cited_by_count":15,"area":null},{"id":"2508.13104","title":"Precise Action-to-Video Generation Through Visual Action Prompts","created":"2025-08-18","cited_by_count":15,"area":null},{"id":"2511.08585","title":"Simulating the Visual World with Artificial Intelligence: A Roadmap","created":"2025-11-11","cited_by_count":15,"area":"wm"},{"id":"2512.05076","title":"BulletTime: Decoupled Control of Time and Camera Pose for Video Generation","created":"2025-12-04","cited_by_count":14,"area":"diffusion"},{"id":"2604.01001","title":"EgoSim: Egocentric World Simulator for Embodied Interaction Generation","created":"2026-04-01","cited_by_count":14,"area":null},{"id":"2608.25927","title":"Code World Model: Coding Agent as World Brain","created":"2026-08-26","cited_by_count":14,"area":"wm"},{"id":"2503.17359","title":"Position: Interactive Generative Video as Next-Generation Game Engine","created":"2025-03-21","cited_by_count":13,"area":null},{"id":"2606.02436","title":"Geometry-Aware Implicit Memory for Video World Models","created":"2026-06-01","cited_by_count":13,"area":"wm"},{"id":"2603.16871","title":"WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation","created":"2026-03-17","cited_by_count":12,"area":"wm"},{"id":"2606.09507","title":"Prisma-World: Camera-Controllable Multi-Agent Video World Model","created":"2026-06-08","cited_by_count":11,"area":"wm"},{"id":"2606.12217","title":"Making Foresight Actionable: Repurposing Representation Alignment in World Action Models","created":"2026-06-10","cited_by_count":11,"area":"wm"},{"id":"2512.02870","title":"Taming Camera-Controlled Video Generation with Verifiable Geometry Reward","created":"2025-12-02","cited_by_count":10,"area":"diffusion"},{"id":"2605.18601","title":"Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models","created":"2026-05-18","cited_by_count":10,"area":"wm"},{"id":"2506.18901","title":"From Virtual Games to Real-World Play","created":"2025-06-23","cited_by_count":9,"area":null},{"id":"2606.01164","title":"Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends","created":"2026-05-31","cited_by_count":8,"area":"wm"},{"id":"2607.06291","title":"AlayaWorld: Long-Horizon and Playable Video World Generation","created":"2026-07-07","cited_by_count":6,"area":"wm"},{"id":"2503.21172","title":"Model as a Game: On Numerical and Spatial Consistency for Generative Games","created":"2025-03-27","cited_by_count":5,"area":"wm"},{"id":"2508.21556","title":"ECHO: Ego-Centric modeling of Human-Object interactions","created":"2025-08-29","cited_by_count":5,"area":null},{"id":"2606.03972","title":"AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation","created":"2026-06-02","cited_by_count":5,"area":null},{"id":"2606.18180","title":"EgoCS-400K: An Egocentric Gameplay Dataset for World Models","created":"2026-06-16","cited_by_count":5,"area":"wm"},{"id":"2506.23068","title":"Curious Causality-Seeking Agents Learn Meta Causal World","created":"2025-06-29","cited_by_count":4,"area":"wm"},{"id":"2603.23491","title":"Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generation","created":"2026-03-24","cited_by_count":4,"area":"diffusion"},{"id":"2603.26193","title":"MemCam: Memory-Augmented Camera Control for Consistent Video Generation","created":"2026-03-27","cited_by_count":4,"area":null},{"id":"2607.14076","title":"From Pixels to States: Rethinking Interactive World Models as Game Engines","created":"2026-07-15","cited_by_count":4,"area":"wm"},{"id":"2609.01560","title":"H3-World: Turning Language Understanding into World Control","created":"2026-09-01","cited_by_count":4,"area":"wm"},{"id":"2511.18886","title":"MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration","created":"2025-11-24","cited_by_count":3,"area":"wm"},{"id":"2607.12592","title":"WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction","created":"2026-07-14","cited_by_count":3,"area":null},{"id":"2605.19957","title":"World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks","created":"2026-05-19","cited_by_count":2,"area":"wm"},{"id":"2605.31336","title":"DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory","created":"2026-05-29","cited_by_count":2,"area":"wm"},{"id":"2606.02479","title":"Retrieve What's Missing: Coverage-Maximizing Retrieval for Consistent Long Video Generation","created":"2026-06-01","cited_by_count":2,"area":null},{"id":"2509.24441","title":"NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding","created":"2025-09-29","cited_by_count":1,"area":null},{"id":"2512.17796","title":"CustomX: Unified Character, Action, and Scene Customization in Video World Models","created":"2025-12-18","cited_by_count":1,"area":"wm"},{"id":"2602.00608","title":"Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design","created":"2026-01-31","cited_by_count":1,"area":"wm"},{"id":"2607.01222","title":"Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models","created":"2026-07-01","cited_by_count":1,"area":null},{"id":"2608.05070","title":"HelloWorld: Enabling Socially Interactive Characters in Video World Models","created":"2026-08-05","cited_by_count":1,"area":"wm"},{"id":"2608.14706","title":"Equilibrium Forcing: Adaptive Video Generation Without Noise Conditioning","created":"2026-08-11","cited_by_count":1,"area":"diffusion"},{"id":"2510.13669","title":"CanvasMAR: Improving Masked Autoregressive Video Prediction With Canvas","created":"2025-10-15","cited_by_count":0,"area":null},{"id":"2603.22091","title":"P-Flow: Prompting Visual Effects Generation","created":"2026-03-23","cited_by_count":0,"area":null},{"id":"2604.27448","title":"LA-Pose: Latent Action Pretraining Meets Pose Estimation","created":"2026-04-30","cited_by_count":0,"area":null},{"id":"2607.17560","title":"Reinforcement Learning: From Algorithms To Foundation Models","created":"2026-07-20","cited_by_count":0,"area":"wm"},{"id":"2609.26458","title":"Code Plans, Diffusion Renders: Open-Ended Generative World Modeling","created":"2026-09-22","cited_by_count":0,"area":"wm"},{"id":"2609.39047","title":"BadAction: Backdoor Attacks on Interactive Video Generation via Action-Guided Triggers","created":"2026-09-30","cited_by_count":0,"area":"safety"},{"id":"2610.17434","title":"World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models","created":"2026-10-12","cited_by_count":0,"area":"wm"}],"next_cursor":null}