{"total":16,"rows":[{"id":"2412.19518","title":"Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images","created":"2024-12-27","cited_by_count":8,"area":null},{"id":"2507.15690","title":"DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting","created":"2025-07-21","cited_by_count":6,"area":null},{"id":"2512.11356","title":"Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video","created":"2025-12-12","cited_by_count":6,"area":null},{"id":"2507.16406","title":"Sparse-View 3D Reconstruction: Recent Advances and Open Challenges","created":"2025-07-22","cited_by_count":4,"area":null},{"id":"2511.17932","title":"Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion","created":"2025-11-22","cited_by_count":4,"area":null},{"id":"2503.00848","title":"PSRGS:Progressive Spectral Residual of 3D Gaussian for High-Frequency Recovery","created":"2025-03-02","cited_by_count":2,"area":null},{"id":"2507.12095","title":"BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Images","created":"2025-07-16","cited_by_count":2,"area":null},{"id":"2512.02932","title":"EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis","created":"2025-12-02","cited_by_count":2,"area":null},{"id":"2501.11102","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","created":"2025-01-19","cited_by_count":1,"area":null},{"id":"2505.22279","title":"Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Loss","created":"2025-05-28","cited_by_count":1,"area":null},{"id":"2604.16540","title":"PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems","created":"2026-04-17","cited_by_count":1,"area":null},{"id":"2604.28193","title":"Generalizable Sparse-View 3D Reconstruction from Unconstrained Images","created":"2026-04-30","cited_by_count":1,"area":null},{"id":"2607.10792","title":"MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction","created":"2026-07-12","cited_by_count":1,"area":null},{"id":"2604.27422","title":"Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild","created":"2026-04-30","cited_by_count":0,"area":null},{"id":"2608.05704","title":"G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation","created":"2026-08-06","cited_by_count":0,"area":null},{"id":"2609.17039","title":"Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement","created":"2026-09-15","cited_by_count":0,"area":null}],"next_cursor":null}