{"total":19,"rows":[{"id":"2411.09595","title":"LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models","created":"2024-11-14","cited_by_count":91,"area":null},{"id":"2506.00742","title":"ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary","created":"2025-05-31","cited_by_count":28,"area":null},{"id":"2508.05899","title":"HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing","created":"2025-08-07","cited_by_count":15,"area":null},{"id":"2506.02459","title":"ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing","created":"2025-06-03","cited_by_count":6,"area":null},{"id":"2502.08884","title":"ShapeLib: Designing a library of programmatic 3D shape abstractions with Large Language Models","created":"2025-02-13","cited_by_count":5,"area":null},{"id":"2602.05362","title":"Imagine a City: CityGenAgent for Procedural 3D City Generation","created":"2026-02-05","cited_by_count":5,"area":null},{"id":"2503.11806","title":"Human-in-the-Loop Local Corrections of 3D Scene Layouts via Infilling","created":"2025-03-14","cited_by_count":4,"area":null},{"id":"2605.20576","title":"$\\Delta$ynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videos","created":"2026-05-20","cited_by_count":3,"area":null},{"id":"2605.25326","title":"Perceive-then-Plan: Layout-as-Policy for Monocular 3D Scene Layout Estimation","created":"2026-05-25","cited_by_count":1,"area":null},{"id":"2605.30819","title":"Function2Scene: 3D Indoor Scene Layout from Functional Specifications","created":"2026-05-29","cited_by_count":1,"area":null},{"id":"2608.25924","title":"Visual General Intelligence: A White Paper","created":"2026-08-26","cited_by_count":1,"area":null},{"id":"2604.26943","title":"ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python","created":"2026-04-29","cited_by_count":0,"area":null},{"id":"2608.02711","title":"Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing","created":"2026-08-03","cited_by_count":0,"area":null},{"id":"2609.15392","title":"ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions","created":"2026-09-14","cited_by_count":0,"area":null},{"id":"2609.36380","title":"LEGO-Anything: Coding Agents for 3D Scene Reconstruction","created":"2026-09-28","cited_by_count":0,"area":null},{"id":"2609.40322","title":"MatLoom: Layered Text-to-Material Generation in a Compact Program Space","created":"2026-09-30","cited_by_count":0,"area":null},{"id":"2610.09116","title":"SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code","created":"2026-10-06","cited_by_count":0,"area":null},{"id":"2610.13145","title":"VIGOR: Verifiable Industrial Geometry Optimization and Repair in Scene Programs","created":"2026-10-09","cited_by_count":0,"area":null},{"id":"2610.15290","title":"Co-DSL: Human-LLM Co-design of Reusable Spatial Concepts for Layout Generation","created":"2026-10-11","cited_by_count":0,"area":null}],"next_cursor":null}