{"total":73,"rows":[{"id":"2411.04924","title":"MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views","created":"2024-11-07","cited_by_count":116,"area":null},{"id":"2503.21219","title":"GenFusion: Closing the Loop between Reconstruction and Generation via Videos","created":"2025-03-27","cited_by_count":41,"area":null},{"id":"2505.24785","title":"EXP-Bench: Can AI Conduct AI Research Experiments?","created":"2025-05-30","cited_by_count":37,"area":null},{"id":"2511.23369","title":"SimScale: Learning to Drive via Real-World Simulation at Scale","created":"2025-11-28","cited_by_count":36,"area":null},{"id":"2504.01647","title":"FlowR: Flowing from Sparse to Dense 3D Reconstructions","created":"2025-04-02","cited_by_count":28,"area":null},{"id":"2412.06250","title":"Splatter-360: Generalizable 360$^{\\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images","created":"2024-12-09","cited_by_count":24,"area":null},{"id":"2506.07826","title":"R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation","created":"2025-06-09","cited_by_count":18,"area":null},{"id":"2411.06390","title":"SplatFormer: Point Transformer for Robust 3D Gaussian Splatting","created":"2024-11-10","cited_by_count":16,"area":null},{"id":"2411.00144","title":"Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis","created":"2024-10-31","cited_by_count":14,"area":null},{"id":"2508.12720","title":"Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting","created":"2025-08-18","cited_by_count":14,"area":null},{"id":"2602.19766","title":"One2Scene: Geometric Consistent Explorable 3D Scene Generation from a Single Image","created":"2026-02-23","cited_by_count":11,"area":null},{"id":"2602.24096","title":"DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer","created":"2026-02-27","cited_by_count":10,"area":null},{"id":"2412.19518","title":"Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images","created":"2024-12-27","cited_by_count":8,"area":null},{"id":"2506.09479","title":"TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation","created":"2025-06-11","cited_by_count":7,"area":null},{"id":"2506.20590","title":"WonderFree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration","created":"2025-06-25","cited_by_count":7,"area":null},{"id":"2603.25053","title":"GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator","created":"2026-03-26","cited_by_count":7,"area":null},{"id":"2411.16758","title":"Motion-Aware Animatable Gaussian Avatars Deblurring","created":"2024-11-24","cited_by_count":6,"area":null},{"id":"2507.15690","title":"DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting","created":"2025-07-21","cited_by_count":6,"area":null},{"id":"2508.02493","title":"Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting","created":"2025-08-04","cited_by_count":5,"area":null},{"id":"2508.19204","title":"LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding","created":"2025-08-26","cited_by_count":5,"area":null},{"id":"2512.07527","title":"From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images","created":"2025-12-08","cited_by_count":5,"area":null},{"id":"2503.09396","title":"Close-up-GS: Enhancing Close-Up View Synthesis in 3D Gaussian Splatting with Progressive Self-Training","created":"2025-03-12","cited_by_count":4,"area":null},{"id":"2506.07670","title":"ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views","created":"2025-06-09","cited_by_count":4,"area":null},{"id":"2508.15529","title":"ExtraGS: Geometric-Aware Trajectory Extrapolation with Uncertainty-Guided Generative Priors","created":"2025-08-21","cited_by_count":4,"area":null},{"id":"2511.17932","title":"Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion","created":"2025-11-22","cited_by_count":4,"area":null},{"id":"2512.25073","title":"GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction","created":"2025-12-31","cited_by_count":4,"area":null},{"id":"2602.22571","title":"GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views","created":"2026-02-26","cited_by_count":4,"area":null},{"id":"2503.15742","title":"Uncertainty-Aware Diffusion Guided Refinement of 3D Scenes","created":"2025-03-19","cited_by_count":3,"area":null},{"id":"2504.14548","title":"VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control","created":"2025-04-20","cited_by_count":3,"area":null},{"id":"2509.19073","title":"WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction","created":"2025-09-23","cited_by_count":3,"area":null},{"id":"2509.21859","title":"SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes","created":"2025-09-26","cited_by_count":3,"area":null},{"id":"2510.25173","title":"D$^2$GS: Dense Depth Regularization for LiDAR-free Urban Scene Reconstruction","created":"2025-10-29","cited_by_count":3,"area":null},{"id":"2503.12836","title":"CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting","created":"2025-03-17","cited_by_count":2,"area":null},{"id":"2506.18601","title":"BulletGen: Improving 4D Reconstruction with Bullet-Time Generation","created":"2025-06-23","cited_by_count":2,"area":null},{"id":"2512.02172","title":"SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting","created":"2025-12-01","cited_by_count":2,"area":null},{"id":"2602.01057","title":"Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstruction","created":"2026-02-01","cited_by_count":2,"area":null},{"id":"2503.22159","title":"Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS","created":"2025-03-28","cited_by_count":1,"area":null},{"id":"2510.14705","title":"Leveraging Learned Image Prior for 3D Gaussian Compression","created":"2025-10-16","cited_by_count":1,"area":null},{"id":"2511.21113","title":"FaithFusion: Harmonizing Reconstruction and Generation via Pixel-wise Information Gain","created":"2025-11-26","cited_by_count":1,"area":null},{"id":"2511.23292","title":"FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting","created":"2025-11-28","cited_by_count":1,"area":null},{"id":"2512.03621","title":"ReCamDriving: LiDAR-Free Camera-Controlled Video Synthesis for Novel Trajectories","created":"2025-12-03","cited_by_count":1,"area":null},{"id":"2602.06122","title":"From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors","created":"2026-02-05","cited_by_count":1,"area":null},{"id":"2602.21535","title":"Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstruction","created":"2026-02-25","cited_by_count":1,"area":null},{"id":"2603.27516","title":"SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering","created":"2026-03-29","cited_by_count":1,"area":null},{"id":"2604.10512","title":"FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation","created":"2026-04-12","cited_by_count":1,"area":null},{"id":"2604.20155","title":"GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds","created":"2026-04-22","cited_by_count":1,"area":null},{"id":"2605.00781","title":"Map2World: Segment Map Conditioned Text to 3D World Generation","created":"2026-05-01","cited_by_count":1,"area":null},{"id":"2605.07264","title":"Sat3R: Satellite DSM Reconstruction via RPC-Aware Depth Fine-tuning","created":"2026-05-08","cited_by_count":1,"area":null},{"id":"2607.10792","title":"MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction","created":"2026-07-12","cited_by_count":1,"area":null},{"id":"2505.22616","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","created":"2025-05-28","cited_by_count":0,"area":null},{"id":"2506.00600","title":"SatDreamer360: Multiview-Consistent Generation of Ground-Level Scenes from Satellite Imagery","created":"2025-05-31","cited_by_count":0,"area":null},{"id":"2506.23835","title":"SCORP: Scene-Consistent Object Refinement via Proxy Generation and Tuning","created":"2025-06-30","cited_by_count":0,"area":null},{"id":"2508.07372","title":"DIP-GS: Deep Image Prior For Gaussian Splatting Sparse View Recovery","created":"2025-08-10","cited_by_count":0,"area":null},{"id":"2508.15457","title":"Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Framework","created":"2025-08-21","cited_by_count":0,"area":null},{"id":"2512.03510","title":"CSMapping: Scalable Crowdsourced Semantic Mapping and Topology Inference for Autonomous Driving","created":"2025-12-03","cited_by_count":0,"area":null},{"id":"2601.07540","title":"Enhancing Novel View Synthesis via Geometry Grounded Set Diffusion","created":"2026-01-12","cited_by_count":0,"area":null},{"id":"2603.17779","title":"CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image","created":"2026-03-18","cited_by_count":0,"area":null},{"id":"2604.01907","title":"Lifting Unlabeled Internet-level Data for 3D Scene Understanding","created":"2026-04-02","cited_by_count":0,"area":null},{"id":"2604.20784","title":"GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction","created":"2026-04-22","cited_by_count":0,"area":null},{"id":"2604.27422","title":"Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild","created":"2026-04-30","cited_by_count":0,"area":null},{"id":"2606.03506","title":"AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization","created":"2026-06-02","cited_by_count":0,"area":null},{"id":"2606.31258","title":"WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis","created":"2026-06-30","cited_by_count":0,"area":null},{"id":"2607.01202","title":"World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video","created":"2026-07-01","cited_by_count":0,"area":null},{"id":"2607.05598","title":"SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting","created":"2026-07-06","cited_by_count":0,"area":null},{"id":"2607.12785","title":"ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting","created":"2026-07-14","cited_by_count":0,"area":null},{"id":"2607.29284","title":"FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement","created":"2026-07-31","cited_by_count":0,"area":null},{"id":"2608.02145","title":"UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction","created":"2026-08-03","cited_by_count":0,"area":null},{"id":"2608.17314","title":"Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videos","created":"2026-08-18","cited_by_count":0,"area":null},{"id":"2608.23549","title":"FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors","created":"2026-08-24","cited_by_count":0,"area":null},{"id":"2609.02747","title":"InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling","created":"2026-09-02","cited_by_count":0,"area":null},{"id":"2609.02847","title":"RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation","created":"2026-09-02","cited_by_count":0,"area":null},{"id":"2609.03657","title":"Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations","created":"2026-09-03","cited_by_count":0,"area":null},{"id":"2609.22941","title":"D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction","created":"2026-09-19","cited_by_count":0,"area":null}],"next_cursor":null}