{"total":45,"rows":[{"id":"2512.15716","title":"Spatia: Video Generation with Updatable Spatial Memory","created":"2025-12-17","cited_by_count":40,"area":null},{"id":"2508.08086","title":"Matrix-3D: Omnidirectional Explorable 3D World Generation","created":"2025-08-11","cited_by_count":35,"area":null},{"id":"2501.03714","title":"MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting","created":"2025-01-07","cited_by_count":30,"area":null},{"id":"2505.07539","title":"GIFStream: 4D Gaussian-based Immersive Video with Feature Stream","created":"2025-05-12","cited_by_count":24,"area":null},{"id":"2411.14847","title":"Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction","created":"2024-11-22","cited_by_count":14,"area":null},{"id":"2503.16422","title":"1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering","created":"2025-03-20","cited_by_count":13,"area":null},{"id":"2502.07007","title":"Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC","created":"2025-02-10","cited_by_count":12,"area":null},{"id":"2506.01822","title":"GSCodec Studio: A Modular Framework for Gaussian Splat Compression","created":"2025-06-02","cited_by_count":11,"area":null},{"id":"2503.13948","title":"Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model","created":"2025-03-18","cited_by_count":8,"area":null},{"id":"2505.08196","title":"ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction","created":"2025-05-13","cited_by_count":7,"area":null},{"id":"2507.05859","title":"D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos","created":"2025-07-08","cited_by_count":7,"area":null},{"id":"2509.24209","title":"Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos","created":"2025-09-29","cited_by_count":7,"area":null},{"id":"2511.22147","title":"RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks","created":"2025-11-27","cited_by_count":7,"area":null},{"id":"2512.00877","title":"Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling","created":"2025-11-30","cited_by_count":6,"area":null},{"id":"2506.07917","title":"SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping","created":"2025-06-09","cited_by_count":5,"area":null},{"id":"2510.03857","title":"Optimized Minimal 4D Gaussian Splatting","created":"2025-10-04","cited_by_count":5,"area":null},{"id":"2512.19108","title":"GaussianImage++: Boosted Image Representation and Compression with 2D Gaussian Splatting","created":"2025-12-22","cited_by_count":5,"area":null},{"id":"2512.19648","title":"4D Gaussian Splatting as a Learned Dynamical System","created":"2025-12-22","cited_by_count":4,"area":null},{"id":"2603.18782","title":"Points-to-3D: Structure-Aware 3D Generation with Point Cloud Priors","created":"2026-03-19","cited_by_count":4,"area":null},{"id":"2512.07197","title":"SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting","created":"2025-12-08","cited_by_count":2,"area":null},{"id":"2601.18475","title":"LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction","created":"2026-01-26","cited_by_count":2,"area":null},{"id":"2603.15433","title":"Real-Time Human Frontal View Synthesis from a Single Image","created":"2026-03-16","cited_by_count":2,"area":null},{"id":"2604.15941","title":"Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction","created":"2026-04-17","cited_by_count":2,"area":null},{"id":"2605.12119","title":"MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics","created":"2026-05-12","cited_by_count":2,"area":null},{"id":"2601.07518","title":"Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization","created":"2026-01-12","cited_by_count":1,"area":null},{"id":"2603.11543","title":"Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting","created":"2026-03-12","cited_by_count":1,"area":null},{"id":"2609.12874","title":"VideoTok4D: A 4D-Aware Video Tokenizer for Compact World Representation","created":"2026-09-11","cited_by_count":1,"area":null},{"id":"2602.00671","title":"HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression","created":"2026-01-31","cited_by_count":0,"area":null},{"id":"2602.03538","title":"Constrained Dynamic Gaussian Splatting","created":"2026-02-03","cited_by_count":0,"area":null},{"id":"2603.20857","title":"Fast and Robust Deformable 3D Gaussian Splatting","created":"2026-03-21","cited_by_count":0,"area":null},{"id":"2603.24994","title":"Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting","created":"2026-03-26","cited_by_count":0,"area":null},{"id":"2604.07923","title":"Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation","created":"2026-04-09","cited_by_count":0,"area":null},{"id":"2605.10567","title":"VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videos","created":"2026-05-11","cited_by_count":0,"area":null},{"id":"2605.11427","title":"PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming","created":"2026-05-12","cited_by_count":0,"area":null},{"id":"2606.10645","title":"ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting","created":"2026-06-09","cited_by_count":0,"area":null},{"id":"2606.22197","title":"Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation","created":"2026-06-20","cited_by_count":0,"area":null},{"id":"2607.00829","title":"Stitched Embeddings: A Unified Latent Space for 3D Garments and 2D Patterns","created":"2026-07-01","cited_by_count":0,"area":null},{"id":"2608.01958","title":"FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis","created":"2026-08-03","cited_by_count":0,"area":null},{"id":"2608.04581","title":"ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields","created":"2026-08-05","cited_by_count":0,"area":null},{"id":"2609.02184","title":"CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting","created":"2026-09-02","cited_by_count":0,"area":null},{"id":"2609.24531","title":"Dynamic Thermal Gaussians: Multimodal 4D Gaussian Splatting","created":"2026-09-21","cited_by_count":0,"area":null},{"id":"2609.29963","title":"ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2609.33969","title":"Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors","created":"2026-09-27","cited_by_count":0,"area":null},{"id":"2610.05289","title":"Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting","created":"2026-10-04","cited_by_count":0,"area":null},{"id":"2610.14663","title":"TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting","created":"2026-10-10","cited_by_count":0,"area":null}],"next_cursor":null}