{"total":19,"rows":[{"id":"2509.25161","title":"Rolling Forcing: Autoregressive Long Video Diffusion in Real Time","created":"2025-09-29","cited_by_count":234,"area":"wm"},{"id":"2512.04040","title":"RELIC: Interactive Video World Model with Long-Horizon Memory","created":"2025-12-03","cited_by_count":96,"area":"wm"},{"id":"2412.11198","title":"GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control","created":"2024-12-15","cited_by_count":78,"area":"wm"},{"id":"2510.03198","title":"Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft","created":"2025-10-03","cited_by_count":52,"area":"wm"},{"id":"2505.21996","title":"VRAG: Learning World Models for Interactive Video Generation","created":"2025-05-28","cited_by_count":38,"area":"wm"},{"id":"2512.13644","title":"World Models for Learning Dexterous Hand-Object Interactions from Human Videos","created":"2025-12-15","cited_by_count":31,"area":"wm"},{"id":"2604.07209","title":"INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling","created":"2026-04-08","cited_by_count":21,"area":"wm"},{"id":"2503.15875","title":"MiLA: Multi-view Intensive-fidelity Long-term Video Generation World Model for Autonomous Driving","created":"2025-03-20","cited_by_count":18,"area":"wm"},{"id":"2606.09828","title":"Latent Spatial Memory for Video World Models","created":"2026-06-08","cited_by_count":17,"area":"wm"},{"id":"2602.03747","title":"LIVE: Long-horizon Interactive Video World Modeling","created":"2026-02-03","cited_by_count":16,"area":"wm"},{"id":"2607.19191","title":"ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU","created":"2026-07-21","cited_by_count":16,"area":"wm"},{"id":"2601.21282","title":"WorldBench: Benchmarking Physical Understanding of World Models by Isolating Physics Concepts","created":"2026-01-29","cited_by_count":12,"area":"wm"},{"id":"2603.16871","title":"WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation","created":"2026-03-17","cited_by_count":12,"area":"wm"},{"id":"2604.06339","title":"Evolution of Video Generative Foundations","created":"2026-04-07","cited_by_count":7,"area":"wm"},{"id":"2603.28489","title":"Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms","created":"2026-03-30","cited_by_count":5,"area":"wm"},{"id":"2607.27036","title":"Mitigating Compounding Error via Video Representation Regularization","created":"2026-07-29","cited_by_count":1,"area":"wm"},{"id":"2607.17560","title":"Reinforcement Learning: From Algorithms To Foundation Models","created":"2026-07-20","cited_by_count":0,"area":"wm"},{"id":"2609.34606","title":"WorldAttention: An Efficient Attention Architecture for Interactive Video World Models","created":"2026-09-28","cited_by_count":0,"area":"wm"},{"id":"2610.18289","title":"LongForcing: Scaling Temporal Manifold Matching for Long-Horizon World Rollout","created":"2026-10-13","cited_by_count":0,"area":"wm"}],"next_cursor":null}