{"total":56,"rows":[{"id":"2502.20390","title":"InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions","created":"2025-02-27","cited_by_count":72,"area":null},{"id":"2503.19901","title":"TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization","created":"2025-03-25","cited_by_count":51,"area":null},{"id":"2503.14830","title":"Decompositional Neural Scene Reconstruction with Generative Diffusion Prior","created":"2025-03-19","cited_by_count":31,"area":"diffusion"},{"id":"2504.10414","title":"HUMOTO: A 4D Dataset of Mocap Human Object Interactions","created":"2025-04-14","cited_by_count":31,"area":null},{"id":"2412.18600","title":"ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation","created":"2024-12-24","cited_by_count":25,"area":null},{"id":"2503.12763","title":"A Survey on Human Interaction Motion Generation","created":"2025-03-17","cited_by_count":25,"area":null},{"id":"2507.05763","title":"DreamArt: Generating Interactable Articulated Objects from a Single Image","created":"2025-07-08","cited_by_count":25,"area":null},{"id":"2504.08296","title":"Generative AI for Film Creation: A Survey of Recent Advances","created":"2025-04-11","cited_by_count":17,"area":"diffusion"},{"id":"2503.17544","title":"PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning","created":"2025-03-21","cited_by_count":14,"area":null},{"id":"2506.08797","title":"HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animation","created":"2025-06-10","cited_by_count":14,"area":null},{"id":"2412.15664","title":"SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control","created":"2024-12-20","cited_by_count":13,"area":"diffusion"},{"id":"2503.18349","title":"Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy","created":"2025-03-24","cited_by_count":12,"area":null},{"id":"2505.21437","title":"CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects","created":"2025-05-27","cited_by_count":12,"area":null},{"id":"2603.02133","title":"SimRecon: SimReady Compositional Scene Reconstruction from Real Videos","created":"2026-03-02","cited_by_count":12,"area":null},{"id":"2503.16289","title":"SceneMI: Motion In-betweening for Modeling Human-Scene Interactions","created":"2025-03-20","cited_by_count":11,"area":null},{"id":"2602.06035","title":"InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions","created":"2026-02-05","cited_by_count":11,"area":"deeprl"},{"id":"2412.11457","title":"MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes","created":"2024-12-16","cited_by_count":10,"area":"diffusion"},{"id":"2510.12099","title":"G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior","created":"2025-10-14","cited_by_count":10,"area":"diffusion"},{"id":"2503.15557","title":"Motion Synthesis with Sparse and Flexible Keyjoint Control","created":"2025-03-18","cited_by_count":9,"area":null},{"id":"2510.05097","title":"Pulp Motion: Framing-aware multimodal camera and human motion generation","created":"2025-10-06","cited_by_count":8,"area":null},{"id":"2503.13120","title":"3D Human Interaction Generation: A Survey","created":"2025-03-17","cited_by_count":7,"area":null},{"id":"2503.18950","title":"Target-Aware Video Diffusion Models","created":"2025-03-24","cited_by_count":7,"area":"diffusion"},{"id":"2512.22808","title":"EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation","created":"2025-12-28","cited_by_count":7,"area":null},{"id":"2607.08741","title":"ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation","created":"2026-07-09","cited_by_count":7,"area":null},{"id":"2506.01579","title":"HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception","created":"2025-06-02","cited_by_count":5,"area":null},{"id":"2504.01338","title":"FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generation","created":"2025-04-02","cited_by_count":4,"area":"diffusion"},{"id":"2507.19232","title":"Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scene","created":"2025-07-25","cited_by_count":4,"area":null},{"id":"2507.23778","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","created":"2025-07-31","cited_by_count":4,"area":null},{"id":"2508.14120","title":"SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning","created":"2025-08-18","cited_by_count":4,"area":"deeprl"},{"id":"2509.19259","title":"Moving by Looking: Towards Vision-Driven Avatar Motion Generation","created":"2025-09-23","cited_by_count":4,"area":null},{"id":"2510.07310","title":"MATRIX: Mask Track Alignment for Interaction-aware Video Generation","created":"2025-10-08","cited_by_count":4,"area":null},{"id":"2509.00767","title":"InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos","created":"2025-08-31","cited_by_count":3,"area":"diffusion"},{"id":"2602.20476","title":"SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens","created":"2026-02-24","cited_by_count":3,"area":null},{"id":"2604.04843","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","created":"2026-04-06","cited_by_count":3,"area":"diffusion"},{"id":"2511.20446","title":"Learning to Generate Human-Human-Object Interactions from Textual Descriptions","created":"2025-11-25","cited_by_count":2,"area":null},{"id":"2512.19551","title":"Towards Closed-Loop Embodied Empathy Evolution: Probing LLM-Centric Lifelong Empathic Motion Generation in Unseen Scenarios","created":"2025-12-22","cited_by_count":2,"area":null},{"id":"2601.19484","title":"Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes","created":"2026-01-27","cited_by_count":2,"area":null},{"id":"2603.12936","title":"MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins","created":"2026-03-13","cited_by_count":2,"area":null},{"id":"2604.21926","title":"Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs","created":"2026-04-23","cited_by_count":2,"area":null},{"id":"2605.30444","title":"Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation","created":"2026-05-28","cited_by_count":2,"area":null},{"id":"2608.03158","title":"Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation","created":"2026-08-04","cited_by_count":2,"area":null},{"id":"2505.12774","title":"UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes","created":"2025-05-19","cited_by_count":1,"area":null},{"id":"2604.01082","title":"ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data","created":"2026-04-01","cited_by_count":1,"area":null},{"id":"2606.18243","title":"MOCHI: Motion Enhancement of Collaborative Human-object Interactions","created":"2026-06-16","cited_by_count":1,"area":null},{"id":"2607.07880","title":"GIRAF: Towards Generalizable Human Interactions with Articulated Objects","created":"2026-07-08","cited_by_count":1,"area":null},{"id":"2505.21146","title":"IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model","created":"2025-05-27","cited_by_count":0,"area":"diffusion"},{"id":"2510.13044","title":"SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion","created":"2025-10-14","cited_by_count":0,"area":null},{"id":"2603.00522","title":"SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VR","created":"2026-02-28","cited_by_count":0,"area":"agents"},{"id":"2603.04338","title":"ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors","created":"2026-03-04","cited_by_count":0,"area":"diffusion"},{"id":"2604.18557","title":"SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy","created":"2026-04-20","cited_by_count":0,"area":null},{"id":"2604.19105","title":"EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation","created":"2026-04-21","cited_by_count":0,"area":"lr"},{"id":"2606.23675","title":"IMAGIN-4D: Image-Guided Controllable Interaction Generation","created":"2026-06-22","cited_by_count":0,"area":null},{"id":"2607.02034","title":"ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments","created":"2026-07-02","cited_by_count":0,"area":"offlinerl"},{"id":"2607.05787","title":"DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction","created":"2026-07-07","cited_by_count":0,"area":null},{"id":"2608.00289","title":"RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals","created":"2026-07-31","cited_by_count":0,"area":null},{"id":"2608.09388","title":"Efficient Human-Contact Representation for Human-Scene Interaction","created":"2026-08-10","cited_by_count":0,"area":null}],"next_cursor":null}