{"total":23,"rows":[{"id":"2506.02751","title":"RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS","created":"2025-06-03","cited_by_count":11,"area":null},{"id":"2503.20000","title":"The Coralscapes Dataset: Semantic Scene Understanding in Coral Reefs","created":"2025-03-25","cited_by_count":9,"area":null},{"id":"2502.16351","title":"AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal","created":"2025-02-22","cited_by_count":8,"area":null},{"id":"2411.19588","title":"Gaussian Splashing: Direct Volumetric Rendering Underwater","created":"2024-11-29","cited_by_count":7,"area":null},{"id":"2505.21238","title":"3D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling","created":"2025-05-27","cited_by_count":5,"area":null},{"id":"2505.15737","title":"RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction","created":"2025-05-21","cited_by_count":4,"area":null},{"id":"2602.24136","title":"Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives","created":"2026-02-27","cited_by_count":4,"area":null},{"id":"2509.01878","title":"AI-Driven Marine Robotics: Emerging Trends in Underwater Perception and Ecosystem Monitoring","created":"2025-09-02","cited_by_count":3,"area":null},{"id":"2509.17789","title":"From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes","created":"2025-09-22","cited_by_count":2,"area":null},{"id":"2601.04984","title":"OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction","created":"2026-01-08","cited_by_count":2,"area":null},{"id":"2509.00800","title":"Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstruction","created":"2025-08-31","cited_by_count":1,"area":null},{"id":"2601.19753","title":"WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration","created":"2026-01-27","cited_by_count":1,"area":null},{"id":"2607.08772","title":"Wat3R: Underwater 3D Geometry Learning without Annotations","created":"2026-07-09","cited_by_count":1,"area":null},{"id":"2505.08811","title":"TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian","created":"2025-05-12","cited_by_count":0,"area":null},{"id":"2605.26447","title":"Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting","created":"2026-05-26","cited_by_count":0,"area":null},{"id":"2608.22906","title":"AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction","created":"2026-08-24","cited_by_count":0,"area":null},{"id":"2608.25483","title":"Gaussian Splatting Underwater: A Controlled Cross-Regime Study","created":"2026-08-26","cited_by_count":0,"area":null},{"id":"2608.28020","title":"3D-USE: From Image-Level to Scene-Level Underwater Enhancement","created":"2026-08-28","cited_by_count":0,"area":null},{"id":"2609.06017","title":"FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting","created":"2026-09-05","cited_by_count":0,"area":null},{"id":"2609.11223","title":"Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization","created":"2026-09-10","cited_by_count":0,"area":null},{"id":"2609.18737","title":"Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting","created":"2026-09-16","cited_by_count":0,"area":null},{"id":"2609.29985","title":"OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2610.17936","title":"PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting","created":"2026-10-13","cited_by_count":0,"area":null}],"next_cursor":null}