{"total":30,"rows":[{"id":"2502.20220","title":"Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars","created":"2025-02-27","cited_by_count":53,"area":null},{"id":"2503.01610","title":"Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior","created":"2025-03-03","cited_by_count":31,"area":null},{"id":"2412.17812","title":"FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Heads","created":"2024-12-23","cited_by_count":22,"area":null},{"id":"2501.06903","title":"Synthetic Prior for Few-Shot Drivable Head Avatar Inversion","created":"2025-01-12","cited_by_count":14,"area":null},{"id":"2512.15599","title":"FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision","created":"2025-12-17","cited_by_count":10,"area":null},{"id":"2412.07739","title":"GASP: Gaussian Avatars with Synthetic Priors","created":"2024-12-10","cited_by_count":7,"area":null},{"id":"2508.18389","title":"FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Poses","created":"2025-08-25","cited_by_count":7,"area":null},{"id":"2511.02777","title":"PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing","created":"2025-11-04","cited_by_count":6,"area":null},{"id":"2510.01176","title":"Audio Driven Real-Time Facial Animation for Social Telepresence","created":"2025-10-01","cited_by_count":5,"area":null},{"id":"2601.07603","title":"UIKA: Fast Universal Head Avatar from Pose-Free Images","created":"2026-01-12","cited_by_count":5,"area":null},{"id":"2506.06645","title":"Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling","created":"2025-06-07","cited_by_count":3,"area":null},{"id":"2507.02803","title":"HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars","created":"2025-07-03","cited_by_count":3,"area":null},{"id":"2507.21311","title":"VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Prediction","created":"2025-07-28","cited_by_count":3,"area":null},{"id":"2512.17717","title":"FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation","created":"2025-12-19","cited_by_count":2,"area":null},{"id":"2512.21099","title":"TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars","created":"2025-12-24","cited_by_count":2,"area":null},{"id":"2607.23687","title":"GNM Head: A Generative aNthropometric Model of the human head","created":"2026-07-26","cited_by_count":2,"area":null},{"id":"2512.17773","title":"Pix2NPHM: Learning to Regress NPHM Reconstructions From a Single Image","created":"2025-12-19","cited_by_count":1,"area":null},{"id":"2601.10200","title":"ELITE: Efficient Gaussian Head Avatar from a Monocular Video via Learned Initialization and TEst-time Generative Adaptation","created":"2026-01-15","cited_by_count":1,"area":null},{"id":"2601.12285","title":"LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines","created":"2026-01-18","cited_by_count":1,"area":null},{"id":"2604.04787","title":"AvatarPointillist: AutoRegressive 4D Gaussian Avatarization","created":"2026-04-06","cited_by_count":1,"area":null},{"id":"2605.04035","title":"Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures","created":"2026-05-05","cited_by_count":1,"area":null},{"id":"2605.25220","title":"Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation","created":"2026-05-24","cited_by_count":1,"area":null},{"id":"2503.08516","title":"High-Quality 3D Head Reconstruction from Any Single Portrait Image","created":"2025-03-11","cited_by_count":0,"area":null},{"id":"2506.01935","title":"Low-Rank Head Avatar Personalization with Registers","created":"2025-06-02","cited_by_count":0,"area":null},{"id":"2508.08429","title":"Improving Facial Rig Semantics for Tracking and Retargeting","created":"2025-08-11","cited_by_count":0,"area":null},{"id":"2512.16397","title":"Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture","created":"2025-12-18","cited_by_count":0,"area":null},{"id":"2604.13171","title":"3DRealHead: Few-Shot Detailed Head Avatar","created":"2026-04-14","cited_by_count":0,"area":null},{"id":"2605.05636","title":"Learning a Delighting Prior for Facial Appearance Capture in the Wild","created":"2026-05-07","cited_by_count":0,"area":null},{"id":"2605.22359","title":"GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction","created":"2026-05-21","cited_by_count":0,"area":null},{"id":"2608.04722","title":"Multi-View Face and Gesture Animation with Dynamic Gaussians","created":"2026-08-05","cited_by_count":0,"area":null}],"next_cursor":null}