{"total":15,"rows":[{"id":"2601.15283","title":"LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes","created":"2026-01-21","cited_by_count":9,"area":null},{"id":"2504.13159","title":"Digital Twin Generation from Visual Data: A Survey","created":"2025-04-17","cited_by_count":7,"area":null},{"id":"2508.09137","title":"HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis","created":"2025-08-12","cited_by_count":7,"area":null},{"id":"2510.03163","title":"ROGR: Relightable 3D Objects using Generative Relighting","created":"2025-10-03","cited_by_count":7,"area":null},{"id":"2511.02483","title":"OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control","created":"2025-11-04","cited_by_count":5,"area":null},{"id":"2604.13333","title":"SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting","created":"2026-04-14","cited_by_count":4,"area":null},{"id":"2509.11275","title":"ROSGS: Relightable Outdoor Scenes With Gaussian Splatting","created":"2025-09-14","cited_by_count":2,"area":null},{"id":"2603.23637","title":"Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting","created":"2026-03-24","cited_by_count":1,"area":null},{"id":"2606.11314","title":"TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions","created":"2026-06-09","cited_by_count":0,"area":null},{"id":"2606.26007","title":"From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance","created":"2026-06-24","cited_by_count":0,"area":null},{"id":"2606.26715","title":"Extracting Neural Materials from Images","created":"2026-06-25","cited_by_count":0,"area":null},{"id":"2606.29329","title":"RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction","created":"2026-06-28","cited_by_count":0,"area":null},{"id":"2608.05145","title":"Objects as Audio-Visual Modal Sound Fields","created":"2026-08-05","cited_by_count":0,"area":null},{"id":"2610.04007","title":"VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering","created":"2026-10-02","cited_by_count":0,"area":null},{"id":"2610.19847","title":"VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting","created":"2026-10-14","cited_by_count":0,"area":null}],"next_cursor":null}