{"total":42,"rows":[{"id":"2412.00578","title":"Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives","created":"2024-11-30","cited_by_count":95,"area":null},{"id":"2511.04283","title":"FastGS: Training 3D Gaussian Splatting in 100 Seconds","created":"2025-11-06","cited_by_count":43,"area":null},{"id":"2503.18421","title":"4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video","created":"2025-03-24","cited_by_count":27,"area":null},{"id":"2501.13975","title":"3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting","created":"2025-01-22","cited_by_count":19,"area":null},{"id":"2602.09999","title":"Faster-GS: Analyzing and Improving Gaussian Splatting Optimization","created":"2026-02-10","cited_by_count":17,"area":null},{"id":"2410.04974","title":"6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering","created":"2024-10-07","cited_by_count":15,"area":null},{"id":"2411.12788","title":"Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians","created":"2024-11-19","cited_by_count":15,"area":null},{"id":"2412.17378","title":"Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling","created":"2024-12-23","cited_by_count":12,"area":null},{"id":"2505.05591","title":"QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization","created":"2025-05-08","cited_by_count":11,"area":null},{"id":"2502.05752","title":"PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map","created":"2025-02-09","cited_by_count":10,"area":null},{"id":"2412.13547","title":"Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields","created":"2024-12-18","cited_by_count":8,"area":null},{"id":"2410.00486","title":"CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM","created":"2024-10-01","cited_by_count":7,"area":null},{"id":"2412.07608","title":"Faster and Better 3D Splatting via Group Training","created":"2024-12-10","cited_by_count":6,"area":null},{"id":"2504.12905","title":"Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling","created":"2025-04-17","cited_by_count":5,"area":null},{"id":"2509.03775","title":"ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction","created":"2025-09-03","cited_by_count":4,"area":null},{"id":"2510.15072","title":"SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Images","created":"2025-10-16","cited_by_count":4,"area":null},{"id":"2603.09277","title":"Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists","created":"2026-03-10","cited_by_count":4,"area":null},{"id":"2502.10988","title":"OMG: Opacity Matters in Material Modeling with Gaussian Splatting","created":"2025-02-16","cited_by_count":3,"area":null},{"id":"2511.12370","title":"Changes in Real Time: Online Scene Change Detection with Multi-View Fusion","created":"2025-11-15","cited_by_count":3,"area":null},{"id":"2511.13571","title":"Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitation","created":"2025-11-17","cited_by_count":2,"area":null},{"id":"2601.17354","title":"PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling","created":"2026-01-24","cited_by_count":2,"area":null},{"id":"2604.01030","title":"Diff3R: Feed-forward 3D Gaussian Splatting with Uncertainty-aware Differentiable Optimization","created":"2026-04-01","cited_by_count":2,"area":null},{"id":"2605.20150","title":"TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization","created":"2026-05-19","cited_by_count":2,"area":null},{"id":"2507.19830","title":"Taking Language Embedded 3D Gaussian Splatting into the Wild","created":"2025-07-26","cited_by_count":1,"area":null},{"id":"2603.21304","title":"F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting","created":"2026-03-22","cited_by_count":1,"area":null},{"id":"2605.15760","title":"Learn2Splat: Extending the Horizon of Learned 3DGS Optimization","created":"2026-05-15","cited_by_count":1,"area":null},{"id":"2511.08294","title":"SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering","created":"2025-11-11","cited_by_count":0,"area":null},{"id":"2512.10095","title":"TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing","created":"2025-12-10","cited_by_count":0,"area":null},{"id":"2601.14647","title":"TRSVR: An Adaptive Stochastic Trust-Region Method with Variance Reduction","created":"2026-01-21","cited_by_count":0,"area":null},{"id":"2601.16736","title":"A Step to Decouple Optimization in 3DGS","created":"2026-01-23","cited_by_count":0,"area":null},{"id":"2602.00395","title":"3DGS$^2$-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting","created":"2026-01-30","cited_by_count":0,"area":null},{"id":"2602.03538","title":"Constrained Dynamic Gaussian Splatting","created":"2026-02-03","cited_by_count":0,"area":null},{"id":"2604.17155","title":"Instant Colorization of Gaussian Splats","created":"2026-04-18","cited_by_count":0,"area":null},{"id":"2604.20784","title":"GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction","created":"2026-04-22","cited_by_count":0,"area":null},{"id":"2604.28016","title":"Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification","created":"2026-04-30","cited_by_count":0,"area":null},{"id":"2605.13855","title":"SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method","created":"2026-04-07","cited_by_count":0,"area":null},{"id":"2605.14880","title":"Denoising-GS: Gaussian Splatting with Spatial-aware Denoising","created":"2026-05-14","cited_by_count":0,"area":null},{"id":"2606.15924","title":"TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization","created":"2026-06-14","cited_by_count":0,"area":null},{"id":"2608.21828","title":"Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering","created":"2026-08-22","cited_by_count":0,"area":null},{"id":"2609.03334","title":"Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training","created":"2026-09-03","cited_by_count":0,"area":null},{"id":"2609.39553","title":"EffGS: Efficient and High-Fidelity Gaussian Splatting","created":"2026-09-30","cited_by_count":0,"area":null},{"id":"2610.05289","title":"Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting","created":"2026-10-04","cited_by_count":0,"area":null}],"next_cursor":null}