{"total":69,"rows":[{"id":"2411.11839","title":"RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator","created":"2024-11-18","cited_by_count":53,"area":null},{"id":"2505.18151","title":"WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions","created":"2025-05-23","cited_by_count":45,"area":null},{"id":"2508.17600","title":"GWM: Towards Scalable Gaussian World Models for Robotic Manipulation","created":"2025-08-25","cited_by_count":39,"area":"wm"},{"id":"2512.16881","title":"PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies","created":"2025-12-18","cited_by_count":33,"area":null},{"id":"2511.04665","title":"Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions","created":"2025-11-06","cited_by_count":30,"area":null},{"id":"2507.05198","title":"EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling","created":"2025-07-07","cited_by_count":29,"area":"wm"},{"id":"2512.03422","title":"What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models","created":"2025-12-03","cited_by_count":29,"area":null},{"id":"2604.09860","title":"RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies","created":"2026-04-10","cited_by_count":24,"area":null},{"id":"2410.20220","title":"Neural Fields in Robotics: A Survey","created":"2024-10-26","cited_by_count":21,"area":null},{"id":"2510.20813","title":"GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation","created":"2025-10-23","cited_by_count":19,"area":null},{"id":"2412.16346","title":"SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum","created":"2024-12-20","cited_by_count":16,"area":null},{"id":"2503.22634","title":"Empirical Analysis of Sim-and-Real Cotraining of Diffusion Policies for Planar Pushing from Pixels","created":"2025-03-28","cited_by_count":13,"area":"diffusion"},{"id":"2509.17430","title":"EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device","created":"2025-09-22","cited_by_count":12,"area":null},{"id":"2510.23511","title":"Dexbotic: Open-Source Vision-Language-Action Toolbox","created":"2025-10-27","cited_by_count":12,"area":"vla"},{"id":"2508.00823","title":"IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation","created":"2025-08-01","cited_by_count":11,"area":null},{"id":"2509.02530","title":"Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots","created":"2025-09-02","cited_by_count":11,"area":null},{"id":"2506.01600","title":"WoMAP: World Models For Embodied Open-Vocabulary Object Localization","created":"2025-06-02","cited_by_count":9,"area":"wm"},{"id":"2602.04876","title":"PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation","created":"2026-02-04","cited_by_count":9,"area":null},{"id":"2512.19390","title":"TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulation","created":"2025-12-22","cited_by_count":7,"area":null},{"id":"2604.27106","title":"Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations","created":"2026-04-29","cited_by_count":7,"area":null},{"id":"2505.17966","title":"Is Single-View Mesh Reconstruction Ready for Robotics?","created":"2025-05-23","cited_by_count":6,"area":null},{"id":"2507.04452","title":"SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training","created":"2025-07-06","cited_by_count":5,"area":"deeprl"},{"id":"2510.11689","title":"Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation","created":"2025-10-13","cited_by_count":5,"area":null},{"id":"2602.11575","title":"ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles","created":"2026-02-12","cited_by_count":5,"area":null},{"id":"2501.09905","title":"SLIM: Sim-to-Real Legged Instructive Manipulation via Long-Horizon Visuomotor Learning","created":"2025-01-17","cited_by_count":4,"area":"deeprl"},{"id":"2512.19402","title":"Real2Edit2Real: Generating Robotic Demonstrations via a 3D Control Interface","created":"2025-12-22","cited_by_count":4,"area":null},{"id":"2602.02331","title":"TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour","created":"2026-02-02","cited_by_count":4,"area":null},{"id":"2602.12734","title":"Scaling Single Human Demonstrations for Imitation Learning using Generative Foundational Models","created":"2026-02-13","cited_by_count":4,"area":"offlinerl"},{"id":"2605.26115","title":"TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction","created":"2026-05-25","cited_by_count":3,"area":null},{"id":"2606.30645","title":"VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes","created":"2026-06-29","cited_by_count":3,"area":null},{"id":"2503.11269","title":"Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions","created":"2025-03-14","cited_by_count":2,"area":null},{"id":"2504.20520","title":"PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrations","created":"2025-04-29","cited_by_count":2,"area":"alignment"},{"id":"2505.14938","title":"Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning","created":"2025-05-20","cited_by_count":2,"area":null},{"id":"2508.13153","title":"IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion","created":"2025-08-18","cited_by_count":2,"area":null},{"id":"2509.14687","title":"RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AI","created":"2025-09-18","cited_by_count":2,"area":"vla"},{"id":"2512.18396","title":"AOMGen: Photoreal, Physics-Consistent Demonstration Generation for Articulated Object Manipulation","created":"2025-12-20","cited_by_count":2,"area":"wm"},{"id":"2604.11138","title":"ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation","created":"2026-04-13","cited_by_count":2,"area":null},{"id":"2608.29078","title":"DREAM: Deployment-Time Demonstration Generation via Real-to-Sim for Scalable Policy Adaptation","created":"2026-08-29","cited_by_count":2,"area":"vla"},{"id":"2504.02158","title":"UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting","created":"2025-04-02","cited_by_count":1,"area":null},{"id":"2506.05217","title":"DSG-World: Learning a 3D Gaussian World Model from Dual State Videos","created":"2025-06-05","cited_by_count":1,"area":"wm"},{"id":"2512.01773","title":"IGen: Scalable Data Generation for Robot Learning from Open-World Images","created":"2025-12-01","cited_by_count":1,"area":"vla"},{"id":"2603.28475","title":"Tac2Real: Reliable and GPU Visuotactile Simulation for Online Reinforcement Learning and Zero-Shot Real-World Deployment","created":"2026-03-30","cited_by_count":1,"area":"deeprl"},{"id":"2604.15805","title":"From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation","created":"2026-04-17","cited_by_count":1,"area":null},{"id":"2604.26509","title":"3D Generation for Embodied AI and Robotic Simulation: A Survey","created":"2026-04-29","cited_by_count":1,"area":null},{"id":"2606.17520","title":"GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments","created":"2026-06-16","cited_by_count":1,"area":null},{"id":"2608.06827","title":"R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim","created":"2026-08-07","cited_by_count":1,"area":null},{"id":"2609.21229","title":"KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videos","created":"2026-09-18","cited_by_count":1,"area":null},{"id":"2609.35047","title":"EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planning","created":"2026-09-28","cited_by_count":1,"area":"wm"},{"id":"2609.37089","title":"Real2Gym: Building Gyms from Videos, Bringing Skills to Robots","created":"2026-09-29","cited_by_count":1,"area":null},{"id":"2411.03555","title":"Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting","created":"2024-11-05","cited_by_count":0,"area":"offlinerl"},{"id":"2503.11692","title":"FloPE: Flower Pose Estimation for Precision Pollination","created":"2025-03-08","cited_by_count":0,"area":null},{"id":"2508.11854","title":"ComplicitSplat: Downstream Models are Vulnerable to Blackbox Attacks by 3D Gaussian Splat Camouflages","created":"2025-08-16","cited_by_count":0,"area":null},{"id":"2603.10638","title":"Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting","created":"2026-03-11","cited_by_count":0,"area":null},{"id":"2605.01232","title":"A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning","created":"2026-05-02","cited_by_count":0,"area":"offlinerl"},{"id":"2606.10645","title":"ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting","created":"2026-06-09","cited_by_count":0,"area":null},{"id":"2606.16202","title":"EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Video","created":"2026-06-15","cited_by_count":0,"area":null},{"id":"2607.08948","title":"SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control","created":"2026-07-09","cited_by_count":0,"area":null},{"id":"2608.27365","title":"KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations","created":"2026-08-27","cited_by_count":0,"area":null},{"id":"2609.02543","title":"LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting","created":"2026-09-02","cited_by_count":0,"area":"diffusion"},{"id":"2609.08339","title":"RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation","created":"2026-09-08","cited_by_count":0,"area":null},{"id":"2609.23910","title":"ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluation","created":"2026-09-20","cited_by_count":0,"area":"vla"},{"id":"2609.26795","title":"\\phi-RIE: From Photorealistic Reconstruction to Interactive Environments","created":"2026-09-22","cited_by_count":0,"area":null},{"id":"2609.30462","title":"Policy-Calibrated DAgger: Offline Calibrated Noise Injection for Imitation Learning","created":"2026-09-24","cited_by_count":0,"area":"diffusion"},{"id":"2609.32698","title":"SEES: A Self-Evolving Embodied System via Failure-Guided VLA Policy Adaptation","created":"2026-09-26","cited_by_count":0,"area":"vla"},{"id":"2609.33872","title":"Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluation","created":"2026-09-27","cited_by_count":0,"area":null},{"id":"2610.13945","title":"Splat2Act: From Captured Scenes to Personalized VLA Manipulation","created":"2026-10-09","cited_by_count":0,"area":"vla"},{"id":"2610.14082","title":"SenseWeather: Multimodal Sensing for Robust Robotic Perception under Extreme Conditions","created":"2026-10-08","cited_by_count":0,"area":null},{"id":"2610.17208","title":"DexNinja: Learning Robust Dexterous Cutting Policy with a Real-to-Sim-to-Real Data Engine","created":"2026-10-12","cited_by_count":0,"area":null},{"id":"2610.18835","title":"RoboSimStudio: An Interactive Toolkit for Human and Agent Rapid Real2Sim of Robot Manipulation Tasks","created":"2026-10-13","cited_by_count":0,"area":null}],"next_cursor":null}