{"total":29,"rows":[{"id":"2410.11419","title":"GS^3: Efficient Relighting with Triple Gaussian Splatting","created":"2024-10-15","cited_by_count":44,"area":null},{"id":"2506.15673","title":"UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting","created":"2025-06-18","cited_by_count":40,"area":null},{"id":"2502.07531","title":"VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation","created":"2025-02-11","cited_by_count":25,"area":null},{"id":"2411.17696","title":"ScribbleLight: Single Image Indoor Relighting with Scribbles","created":"2024-11-26","cited_by_count":24,"area":null},{"id":"2410.08168","title":"ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion","created":"2024-10-10","cited_by_count":16,"area":null},{"id":"2508.05626","title":"Physically Controllable Relighting of Photographs","created":"2025-08-07","cited_by_count":14,"area":null},{"id":"2412.15211","title":"Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation","created":"2024-12-19","cited_by_count":13,"area":null},{"id":"2601.15283","title":"LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes","created":"2026-01-21","cited_by_count":9,"area":null},{"id":"2510.03163","title":"ROGR: Relightable 3D Objects using Generative Relighting","created":"2025-10-03","cited_by_count":7,"area":null},{"id":"2411.17994","title":"Differentiable Inverse Rendering with Interpretable Basis BRDFs","created":"2024-11-27","cited_by_count":6,"area":null},{"id":"2502.07784","title":"MatSwap: Light-aware material transfers in images","created":"2025-02-11","cited_by_count":6,"area":null},{"id":"2412.07696","title":"SimVS: Simulating World Inconsistencies for Robust View Synthesis","created":"2024-12-10","cited_by_count":5,"area":null},{"id":"2506.06462","title":"Splat and Replace: 3D Reconstruction with Repetitive Elements","created":"2025-06-06","cited_by_count":5,"area":null},{"id":"2511.18600","title":"NeAR: Coupled Neural Asset-Renderer Stack","created":"2025-11-23","cited_by_count":5,"area":null},{"id":"2409.20140","title":"RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering","created":"2024-09-30","cited_by_count":3,"area":null},{"id":"2512.00255","title":"Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views","created":"2025-11-29","cited_by_count":2,"area":null},{"id":"2510.18101","title":"From Volume Rendering to 3D Gaussian Splatting: Theory and Applications","created":"2025-10-20","cited_by_count":1,"area":null},{"id":"2605.25975","title":"F-RNG: Feed-Forward Relightable Neural Gaussians","created":"2026-05-25","cited_by_count":1,"area":null},{"id":"2609.10787","title":"Shedding Light: A Benchmark for Evaluating Lighting Understanding in Generative Image Models","created":"2026-09-09","cited_by_count":1,"area":null},{"id":"2412.16253","title":"ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplar","created":"2024-12-20","cited_by_count":0,"area":null},{"id":"2601.03357","title":"RelightAnyone: A Generalized Relightable 3D Gaussian Head Model","created":"2026-01-06","cited_by_count":0,"area":null},{"id":"2601.12020","title":"DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering","created":"2026-01-17","cited_by_count":0,"area":null},{"id":"2601.16981","title":"SyncLight: Single-Edit Multi-View Relighting","created":"2026-01-23","cited_by_count":0,"area":null},{"id":"2605.21766","title":"BodyReLux: Temporally Consistent Full-Body Video Relighting","created":"2026-05-20","cited_by_count":0,"area":null},{"id":"2605.28401","title":"EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering","created":"2026-05-27","cited_by_count":0,"area":null},{"id":"2606.11314","title":"TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions","created":"2026-06-09","cited_by_count":0,"area":null},{"id":"2606.30677","title":"DANTE-W: Diffuse Albedo Neural Texturing in the Wild","created":"2026-06-26","cited_by_count":0,"area":null},{"id":"2607.09329","title":"Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition","created":"2026-07-10","cited_by_count":0,"area":null},{"id":"2608.18215","title":"LumiTokens: 3D Relighting via Token-Space Lighting Transformation","created":"2026-08-18","cited_by_count":0,"area":null}],"next_cursor":null}