{"total":15,"rows":[{"id":"2503.21732","title":"SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling","created":"2025-03-27","cited_by_count":79,"area":null},{"id":"2503.23044","title":"CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction","created":"2025-03-29","cited_by_count":26,"area":null},{"id":"2504.16606","title":"HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes","created":"2025-04-23","cited_by_count":7,"area":null},{"id":"2412.01402","title":"ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency","created":"2024-12-02","cited_by_count":6,"area":null},{"id":"2501.01677","title":"PG-SAG: Parallel Gaussian Splatting for Fine-Grained Large-Scale Urban Buildings Reconstruction via Semantic-Aware Grouping","created":"2025-01-03","cited_by_count":4,"area":null},{"id":"2505.23280","title":"Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting","created":"2025-05-29","cited_by_count":4,"area":null},{"id":"2511.19172","title":"MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes","created":"2025-11-24","cited_by_count":2,"area":null},{"id":"2605.13794","title":"BlitzGS: City-Scale Gaussian Splatting at Lightning Speed","created":"2026-05-13","cited_by_count":2,"area":null},{"id":"2412.00157","title":"AerialGo: Walking-through City View Generation from Aerial Perspectives","created":"2024-11-29","cited_by_count":1,"area":null},{"id":"2508.09830","title":"RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians","created":"2025-08-13","cited_by_count":1,"area":null},{"id":"2601.19753","title":"WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration","created":"2026-01-27","cited_by_count":1,"area":null},{"id":"2606.18588","title":"Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication","created":"2026-06-17","cited_by_count":1,"area":null},{"id":"2508.04965","title":"Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting","created":"2025-08-07","cited_by_count":0,"area":null},{"id":"2512.14200","title":"Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination","created":"2025-12-16","cited_by_count":0,"area":null},{"id":"2607.08769","title":"Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction","created":"2026-07-09","cited_by_count":0,"area":null}],"next_cursor":null}