{"total":69,"rows":[{"id":"2411.18625","title":"Textured Gaussians for Enhanced 3D Scene Appearance Modeling","created":"2024-11-27","cited_by_count":40,"area":null},{"id":"2410.08129","title":"Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency","created":"2024-10-10","cited_by_count":35,"area":null},{"id":"2501.03399","title":"Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs","created":"2025-01-06","cited_by_count":25,"area":null},{"id":"2503.08511","title":"PCGS: Progressive Compression of 3D Gaussian Splatting","created":"2025-03-11","cited_by_count":21,"area":null},{"id":"2503.24366","title":"StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting","created":"2025-03-31","cited_by_count":19,"area":null},{"id":"2508.09977","title":"A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation","created":"2025-08-13","cited_by_count":19,"area":null},{"id":"2602.09999","title":"Faster-GS: Analyzing and Improving Gaussian Splatting Optimization","created":"2026-02-10","cited_by_count":17,"area":null},{"id":"2410.04974","title":"6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering","created":"2024-10-07","cited_by_count":15,"area":null},{"id":"2507.23374","title":"NeRF Is a Valuable Assistant for 3D Gaussian Splatting","created":"2025-07-31","cited_by_count":15,"area":null},{"id":"2501.13558","title":"GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression","created":"2025-01-23","cited_by_count":11,"area":null},{"id":"2508.05254","title":"CF3: Compact and Fast 3D Feature Fields","created":"2025-08-07","cited_by_count":11,"area":null},{"id":"2506.09534","title":"Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS","created":"2025-06-11","cited_by_count":9,"area":null},{"id":"2503.14274","title":"Improving Adaptive Density Control for 3D Gaussian Splatting","created":"2025-03-18","cited_by_count":8,"area":null},{"id":"2410.16978","title":"Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization","created":"2024-10-22","cited_by_count":7,"area":null},{"id":"2412.05808","title":"SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming","created":"2024-12-08","cited_by_count":7,"area":null},{"id":"2504.03059","title":"Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization","created":"2025-04-03","cited_by_count":7,"area":null},{"id":"2512.00877","title":"Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling","created":"2025-11-30","cited_by_count":6,"area":null},{"id":"2512.02621","title":"Content-Aware Texturing for Gaussian Splatting","created":"2025-12-02","cited_by_count":5,"area":null},{"id":"2602.20933","title":"Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting","created":"2026-02-24","cited_by_count":5,"area":null},{"id":"2602.24136","title":"Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives","created":"2026-02-27","cited_by_count":4,"area":null},{"id":"2506.04174","title":"FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting","created":"2025-06-04","cited_by_count":3,"area":null},{"id":"2509.00989","title":"Towards Integrating Multi-Spectral Imaging with Gaussian Splatting","created":"2025-08-31","cited_by_count":3,"area":null},{"id":"2601.14821","title":"POTR: Post-Training 3DGS Compression","created":"2026-01-21","cited_by_count":3,"area":null},{"id":"2602.06830","title":"GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification","created":"2026-02-06","cited_by_count":3,"area":null},{"id":"2412.12208","title":"AI-Driven Innovations in Volumetric Video Streaming: A Review","created":"2024-12-15","cited_by_count":2,"area":null},{"id":"2509.17506","title":"4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression","created":"2025-09-22","cited_by_count":2,"area":null},{"id":"2510.14564","title":"BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPU","created":"2025-10-16","cited_by_count":2,"area":null},{"id":"2512.24742","title":"Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression","created":"2025-12-31","cited_by_count":2,"area":null},{"id":"2603.16103","title":"NanoGS: Training-Free Gaussian Splat Simplification","created":"2026-03-17","cited_by_count":2,"area":null},{"id":"2604.06739","title":"DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting","created":"2026-04-08","cited_by_count":2,"area":null},{"id":"2604.15941","title":"Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction","created":"2026-04-17","cited_by_count":2,"area":null},{"id":"2607.02721","title":"Provable Pruning for Efficient 3D Gaussian Splatting via Coresets","created":"2026-07-02","cited_by_count":2,"area":null},{"id":"2412.17628","title":"Editing Implicit and Explicit Representations of Radiance Fields: A Survey","created":"2024-12-23","cited_by_count":1,"area":null},{"id":"2510.18101","title":"From Volume Rendering to 3D Gaussian Splatting: Theory and Applications","created":"2025-10-20","cited_by_count":1,"area":null},{"id":"2512.00850","title":"Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting","created":"2025-11-30","cited_by_count":1,"area":null},{"id":"2512.03010","title":"SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting","created":"2025-12-02","cited_by_count":1,"area":null},{"id":"2601.05394","title":"Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation","created":"2026-01-08","cited_by_count":1,"area":null},{"id":"2601.09243","title":"A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation","created":"2026-01-14","cited_by_count":1,"area":null},{"id":"2601.22026","title":"Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy","created":"2026-01-29","cited_by_count":1,"area":null},{"id":"2603.20611","title":"GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction","created":"2026-03-21","cited_by_count":1,"area":null},{"id":"2607.14513","title":"Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding","created":"2026-07-16","cited_by_count":1,"area":null},{"id":"2608.02099","title":"DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization","created":"2026-08-03","cited_by_count":1,"area":null},{"id":"2609.15735","title":"Transforming harmonic coefficients for 3D splat compression","created":"2026-09-14","cited_by_count":1,"area":null},{"id":"2503.13051","title":"Permutation Learning with Only N Parameters: From SoftSort to Self-Organizing Gaussians","created":"2025-03-17","cited_by_count":0,"area":null},{"id":"2508.15372","title":"Image-Conditioned 3D Gaussian Splat Quantization","created":"2025-08-21","cited_by_count":0,"area":null},{"id":"2511.17904","title":"CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation","created":"2025-11-22","cited_by_count":0,"area":null},{"id":"2512.07052","title":"RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting","created":"2025-12-07","cited_by_count":0,"area":null},{"id":"2512.10095","title":"TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing","created":"2025-12-10","cited_by_count":0,"area":null},{"id":"2601.04348","title":"SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting","created":"2026-01-07","cited_by_count":0,"area":null},{"id":"2602.02602","title":"Position: 3D Gaussian Splatting Watermarking Should Be Scenario-Driven and Threat-Model Explicit","created":"2026-02-01","cited_by_count":0,"area":"safety"},{"id":"2603.18218","title":"Semantic Segmentation and Depth Estimation for Real-Time Lunar Surface Mapping Using 3D Gaussian Splatting","created":"2026-03-18","cited_by_count":0,"area":null},{"id":"2603.28431","title":"LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting","created":"2026-03-30","cited_by_count":0,"area":"inference"},{"id":"2604.00804","title":"Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM","created":"2026-04-01","cited_by_count":0,"area":null},{"id":"2604.05366","title":"3DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models","created":"2026-04-07","cited_by_count":0,"area":null},{"id":"2604.20046","title":"Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training","created":"2026-04-21","cited_by_count":0,"area":null},{"id":"2604.22129","title":"PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement","created":"2026-04-24","cited_by_count":0,"area":null},{"id":"2605.02086","title":"GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting","created":"2026-05-03","cited_by_count":0,"area":null},{"id":"2605.30396","title":"Smaller and Faster 3DGS via Post-Training Dictionary Learning","created":"2026-05-28","cited_by_count":0,"area":null},{"id":"2608.26948","title":"KISS-GS: 3D Gaussian Splatting Compression Kept Simple","created":"2026-08-27","cited_by_count":0,"area":null},{"id":"2609.05255","title":"Compact Neural Appearance Models for Efficient Gaussian Splatting","created":"2026-09-04","cited_by_count":0,"area":null},{"id":"2609.06157","title":"From Splats to Silicon: Rethinking Computational Efficiency of 3DGS","created":"2026-09-05","cited_by_count":0,"area":null},{"id":"2609.07346","title":"From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment","created":"2026-09-07","cited_by_count":0,"area":null},{"id":"2609.25633","title":"Robust, Estimator-Agnostic Dynamic 3DGS Compression","created":"2026-09-22","cited_by_count":0,"area":null},{"id":"2609.28997","title":"Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2609.29985","title":"OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2609.30245","title":"Towards Practical Compression of 3D Gaussian Splatting","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2610.00195","title":"GS-PQM: A Parameter-Domain Quality Metric for Compressed Gaussian Splatting","created":"2026-09-18","cited_by_count":0,"area":null},{"id":"2610.17513","title":"Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs","created":"2026-10-13","cited_by_count":0,"area":null},{"id":"2610.17605","title":"PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting","created":"2026-10-13","cited_by_count":0,"area":null}],"next_cursor":null}