{"list":"other","total":51,"rows":[{"id":"1412.6980","title":"Adam: A Method for Stochastic Optimization","created":"2014-12-22","cited_by_count":37240},{"id":"1912.01703","title":"PyTorch: An Imperative Style, High-Performance Deep Learning Library","created":"2019-12-03","cited_by_count":20305},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032},{"id":"2103.13415","title":"Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields","created":"2021-03-24","cited_by_count":1964},{"id":"2106.10689","title":"NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction","created":"2021-06-20","cited_by_count":1712},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2007.14808","title":"Face2Face: Real-time Face Capture and Reenactment of RGB Videos","created":"2020-07-29","cited_by_count":632},{"id":"2012.04012","title":"Learning an Animatable Detailed 3D Face Model from In-The-Wild Images","created":"2020-12-07","cited_by_count":477},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476},{"id":"2011.03277","title":"Modular Primitives for High-Performance Differentiable Rendering","created":"2020-11-06","cited_by_count":441},{"id":"2105.06468","title":"Dynamic View Synthesis from Dynamic Monocular Video","created":"2021-05-13","cited_by_count":420},{"id":"2208.00277","title":"MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures","created":"2022-07-30","cited_by_count":311},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277},{"id":"2312.02069","title":"GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians","created":"2023-12-04","cited_by_count":260},{"id":"2302.14859","title":"BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis","created":"2023-02-28","cited_by_count":221},{"id":"2009.09960","title":"Towards Fast, Accurate and Stable 3D Dense Face Alignment","created":"2020-09-21","cited_by_count":219},{"id":"2003.13989","title":"FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction","created":"2020-03-31","cited_by_count":196},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195},{"id":"1902.05978","title":"GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction","created":"2019-02-15","cited_by_count":150},{"id":"2112.01517","title":"Efficient Neural Radiance Fields for Interactive Free-viewpoint Video","created":"2021-12-02","cited_by_count":150},{"id":"2311.08581","title":"Drivable 3D Gaussian Avatars","created":"2023-11-14","cited_by_count":120},{"id":"2312.11458","title":"GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis","created":"2023-12-18","cited_by_count":95},{"id":"2004.03458","title":"Learning Formation of Physically-Based Face Attributes","created":"2020-04-02","cited_by_count":94},{"id":"2003.13845","title":"AvatarMe: Realistically Renderable 3D Facial Reconstruction \"in-the-wild\"","created":"2020-03-30","cited_by_count":91},{"id":"2312.04558","title":"MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar","created":"2023-12-07","cited_by_count":89},{"id":"2207.11243","title":"Multiface: A Dataset for Neural Face Rendering","created":"2022-07-22","cited_by_count":87},{"id":"2204.02776","title":"3D face reconstruction with dense landmarks","created":"2022-04-06","cited_by_count":70},{"id":"1911.08008","title":"Towards a complete 3D morphable model of the human head","created":"2019-11-18","cited_by_count":63},{"id":"1712.04695","title":"UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition","created":"2017-12-13","cited_by_count":62},{"id":"2010.05562","title":"High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies","created":"2020-10-12","cited_by_count":47},{"id":"1904.04473","title":"MVF-Net: Multi-View 3D Face Morphable Model Regression","created":"2019-04-09","cited_by_count":45},{"id":"2302.14434","title":"A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images","created":"2023-02-28","cited_by_count":43},{"id":"2305.09641","title":"FitMe: Deep Photorealistic 3D Morphable Model Avatars","created":"2023-05-16","cited_by_count":38},{"id":"2312.03029","title":"HHAvatar: Gaussian Head Avatar with Dynamic Hairs","created":"2023-12-05","cited_by_count":35},{"id":"2306.07437","title":"Instant Multi-View Head Capture through Learnable Registration","created":"2023-06-12","cited_by_count":34},{"id":"2303.12012","title":"NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Images","created":"2023-03-21","cited_by_count":33},{"id":"2211.09682","title":"AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Training","created":"2022-11-17","cited_by_count":31},{"id":"2203.07931","title":"DialogueNeRF: Towards Realistic Avatar Face-to-Face Conversation Video Generation","created":"2022-03-15","cited_by_count":30},{"id":"2203.09692","title":"Facial Geometric Detail Recovery via Implicit Representation","created":"2022-03-18","cited_by_count":27},{"id":"2102.02717","title":"RoI Tanh-polar Transformer Network for Face Parsing in the Wild","created":"2021-02-04","cited_by_count":23},{"id":"1602.01125","title":"Fitting a 3D Morphable Model to Edges: A Comparison Between Hard and Soft Correspondences","created":"2016-02-02","cited_by_count":17},{"id":"2202.05592","title":"Video-driven Neural Physically-based Facial Asset for Production","created":"2022-02-11","cited_by_count":17},{"id":"2201.01016","title":"Detailed Facial Geometry Recovery from Multi-View Images by Learning an Implicit Function","created":"2022-01-04","cited_by_count":14},{"id":"2110.04760","title":"Unsupervised High-Fidelity Facial Texture Generation and Reconstruction","created":"2021-10-10","cited_by_count":6}],"next_cursor":null}