{"total":20,"rows":[{"id":"2411.09823","title":"Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting","created":"2024-11-14","cited_by_count":38,"area":null},{"id":"2503.08166","title":"Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming","created":"2025-03-11","cited_by_count":9,"area":null},{"id":"2512.04076","title":"Radiance Meshes for Volumetric Reconstruction","created":"2025-12-03","cited_by_count":8,"area":null},{"id":"2503.16424","title":"Bezier Splatting for Fast and Differentiable Vector Graphics Rendering","created":"2025-03-20","cited_by_count":5,"area":null},{"id":"2506.18575","title":"2D Triangle Splatting for Direct Differentiable Mesh Training","created":"2025-06-23","cited_by_count":5,"area":null},{"id":"2511.18679","title":"Neural Geometry Image-Based Representations with Optimal Transport (OT)","created":"2025-11-24","cited_by_count":2,"area":null},{"id":"2511.18680","title":"Inverse Rendering for High-Genus Surface Meshes from Multi-View Images","created":"2025-11-24","cited_by_count":2,"area":null},{"id":"2512.24742","title":"Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression","created":"2025-12-31","cited_by_count":2,"area":null},{"id":"2603.21436","title":"PAS3R: Pose-Adaptive Streaming 3D Reconstruction for Long Video Sequences","created":"2026-03-22","cited_by_count":2,"area":null},{"id":"2603.30038","title":"Benchmarking PhD-Level Coding in 3D Geometric Computer Vision","created":"2026-03-31","cited_by_count":2,"area":null},{"id":"2502.00360","title":"Shape from Semantics: 3D Shape Generation from Multi-View Semantics","created":"2025-02-01","cited_by_count":1,"area":null},{"id":"2511.09298","title":"DensiCrafter: Physically-Constrained Generation and Fabrication of Self-Supporting Hollow Structures","created":"2025-11-12","cited_by_count":1,"area":null},{"id":"2501.16716","title":"Med-PU: Point Cloud Upsampling for High-Fidelity 3D Medical Shape Reconstruction","created":"2025-01-28","cited_by_count":0,"area":null},{"id":"2512.12984","title":"VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection","created":"2025-12-15","cited_by_count":0,"area":null},{"id":"2601.12155","title":"Inverse Rendering for High-Genus 3D Surface Meshes from Multi-view Images with Persistent Homology Priors","created":"2026-01-17","cited_by_count":0,"area":null},{"id":"2605.11913","title":"Vector Scaffolding: Inter-Scale Orchestration for Differentiable Image Vectorization","created":"2026-05-12","cited_by_count":0,"area":null},{"id":"2607.08398","title":"HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations","created":"2026-07-09","cited_by_count":0,"area":null},{"id":"2608.20803","title":"CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation","created":"2026-08-21","cited_by_count":0,"area":null},{"id":"2609.36277","title":"From Surfaces to Volumes: Registered Geometry for Protein Representation Learning","created":"2026-09-28","cited_by_count":0,"area":null},{"id":"2610.08880","title":"Physics-based Sphere Packing for Lagrangian Mesh Morphing","created":"2026-10-06","cited_by_count":0,"area":null}],"next_cursor":null}