{"total":20,"rows":[{"id":"2506.05348","title":"FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction","created":"2025-06-05","cited_by_count":54,"area":null},{"id":"2506.05563","title":"VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction","created":"2025-06-05","cited_by_count":10,"area":null},{"id":"2503.12242","title":"RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance","created":"2025-03-15","cited_by_count":8,"area":null},{"id":"2503.22204","title":"Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting","created":"2025-03-28","cited_by_count":8,"area":null},{"id":"2503.11345","title":"EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting","created":"2025-03-14","cited_by_count":4,"area":null},{"id":"2603.14301","title":"4D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understanding","created":"2026-03-15","cited_by_count":2,"area":null},{"id":"2602.02989","title":"SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation","created":"2026-02-03","cited_by_count":1,"area":null},{"id":"2602.08540","title":"TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentation","created":"2026-02-09","cited_by_count":1,"area":null},{"id":"2604.05638","title":"PanopticQuery: Unified Query-Time Reasoning for 4D Scenes","created":"2026-04-07","cited_by_count":1,"area":null},{"id":"2511.16091","title":"Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments","created":"2025-11-20","cited_by_count":0,"area":null},{"id":"2603.13783","title":"RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting","created":"2026-03-14","cited_by_count":0,"area":null},{"id":"2603.18402","title":"Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning","created":"2026-03-19","cited_by_count":0,"area":null},{"id":"2605.03337","title":"FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles","created":"2026-05-05","cited_by_count":0,"area":null},{"id":"2606.18623","title":"Do Gaussian Scenes Contain Enough Structure for Intrinsic Segmentation?","created":"2026-06-17","cited_by_count":0,"area":null},{"id":"2606.22197","title":"Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation","created":"2026-06-20","cited_by_count":0,"area":null},{"id":"2607.04761","title":"DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting","created":"2026-07-06","cited_by_count":0,"area":null},{"id":"2608.15785","title":"RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting","created":"2026-08-16","cited_by_count":0,"area":null},{"id":"2608.31023","title":"SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting","created":"2026-08-31","cited_by_count":0,"area":null},{"id":"2609.05888","title":"UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment","created":"2026-09-05","cited_by_count":0,"area":null},{"id":"2609.32711","title":"ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera","created":"2026-09-26","cited_by_count":0,"area":null}],"next_cursor":null}