{"total":58,"rows":[{"id":"2410.07971","title":"Generalizable and Animatable Gaussian Head Avatar","created":"2024-10-10","cited_by_count":97,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2411.15604","title":"FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video","created":"2024-11-23","cited_by_count":32,"area":null},{"id":"2503.12886","title":"RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars","created":"2025-03-17","cited_by_count":29,"area":null},{"id":"2503.08224","title":"HRAvatar: High-Quality and Relightable Gaussian Head Avatar","created":"2025-03-11","cited_by_count":25,"area":null},{"id":"2407.04545","title":"Gaussian Eigen Models for Human Heads","created":"2024-07-05","cited_by_count":21,"area":null},{"id":"2504.14967","title":"3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations","created":"2025-04-21","cited_by_count":14,"area":null},{"id":"2412.17378","title":"Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling","created":"2024-12-23","cited_by_count":12,"area":null},{"id":"2504.12909","title":"Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs","created":"2025-04-17","cited_by_count":12,"area":null},{"id":"2412.15171","title":"SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars","created":"2024-12-19","cited_by_count":11,"area":null},{"id":"2504.14373","title":"SEGA: Drivable 3D Gaussian Head Avatar from a Single Image","created":"2025-04-19","cited_by_count":11,"area":null},{"id":"2505.05022","title":"SOAP: Style-Omniscient Animatable Portraits","created":"2025-05-08","cited_by_count":11,"area":"diffusion"},{"id":"2409.16147","title":"Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities","created":"2024-09-23","cited_by_count":10,"area":null},{"id":"2508.18389","title":"FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Poses","created":"2025-08-25","cited_by_count":7,"area":null},{"id":"2509.07552","title":"PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image","created":"2025-09-09","cited_by_count":7,"area":null},{"id":"2509.18924","title":"Audio-Driven Universal Gaussian Head Avatars","created":"2025-09-23","cited_by_count":7,"area":null},{"id":"2503.16681","title":"GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting","created":"2025-03-20","cited_by_count":6,"area":null},{"id":"2506.06271","title":"BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading","created":"2025-06-06","cited_by_count":6,"area":null},{"id":"2507.02900","title":"Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions","created":"2025-06-23","cited_by_count":6,"area":null},{"id":"2504.15179","title":"FaceCraft4D: Animated 3D Facial Avatar Generation from a Single Image","created":"2025-04-21","cited_by_count":5,"area":null},{"id":"2511.19854","title":"STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction","created":"2025-11-25","cited_by_count":4,"area":null},{"id":"2601.13837","title":"FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation","created":"2026-01-20","cited_by_count":4,"area":null},{"id":"2506.09836","title":"DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstruction","created":"2025-06-11","cited_by_count":3,"area":null},{"id":"2507.02803","title":"HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars","created":"2025-07-03","cited_by_count":3,"area":null},{"id":"2507.18155","title":"GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar","created":"2025-07-24","cited_by_count":3,"area":null},{"id":"2512.06438","title":"AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars","created":"2025-12-06","cited_by_count":3,"area":null},{"id":"2601.15951","title":"EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis","created":"2026-01-22","cited_by_count":3,"area":null},{"id":"2503.11978","title":"Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars","created":"2025-03-15","cited_by_count":2,"area":null},{"id":"2505.10072","title":"ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatars","created":"2025-05-15","cited_by_count":2,"area":null},{"id":"2512.21099","title":"TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars","created":"2025-12-24","cited_by_count":2,"area":null},{"id":"2605.01854","title":"High-Fidelity Mobile Avatars with Pruned Local Blendshapes","created":"2026-05-03","cited_by_count":2,"area":null},{"id":"2503.01158","title":"EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting","created":"2025-03-03","cited_by_count":1,"area":null},{"id":"2504.09671","title":"LightHeadEd: Relightable & Editable Head Avatars from a Smartphone","created":"2025-04-13","cited_by_count":1,"area":null},{"id":"2510.05488","title":"ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatars","created":"2025-10-07","cited_by_count":1,"area":null},{"id":"2512.09162","title":"GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars","created":"2025-12-09","cited_by_count":1,"area":null},{"id":"2512.11645","title":"FactorPortrait: Controllable Portrait Animation via Disentangled Expression, Pose, and Viewpoint","created":"2025-12-12","cited_by_count":1,"area":"diffusion"},{"id":"2601.02072","title":"SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes","created":"2026-01-05","cited_by_count":1,"area":null},{"id":"2601.07518","title":"Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization","created":"2026-01-12","cited_by_count":1,"area":null},{"id":"2601.12285","title":"LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines","created":"2026-01-18","cited_by_count":1,"area":null},{"id":"2606.08043","title":"OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies","created":"2026-06-06","cited_by_count":1,"area":null},{"id":"2410.01360","title":"High-quality Animatable Eyelid Shapes from Lightweight Captures","created":"2024-10-02","cited_by_count":0,"area":null},{"id":"2508.01218","title":"MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry","created":"2025-08-02","cited_by_count":0,"area":null},{"id":"2601.17088","title":"GlassesGB: Controllable 2D GAN-Based Eyewear Personalization for 3D Gaussian Blendshapes Head Avatars","created":"2026-01-23","cited_by_count":0,"area":null},{"id":"2603.23168","title":"GSwap: Realistic Head Swapping with Dynamic Neural Gaussian Field","created":"2026-03-24","cited_by_count":0,"area":null},{"id":"2603.28003","title":"DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video","created":"2026-03-30","cited_by_count":0,"area":null},{"id":"2604.08037","title":"PrivFedTalk: Privacy-Aware Federated Diffusion with Identity-Stable Adapters for Personalized Talking-Head Generation","created":"2026-04-09","cited_by_count":0,"area":"diffusion"},{"id":"2604.19202","title":"SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting","created":"2026-04-21","cited_by_count":0,"area":null},{"id":"2605.25751","title":"SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting","created":"2026-05-25","cited_by_count":0,"area":null},{"id":"2606.01493","title":"Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo","created":"2026-05-31","cited_by_count":0,"area":"diffusion"},{"id":"2606.05912","title":"Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars","created":"2026-06-04","cited_by_count":0,"area":null},{"id":"2606.30347","title":"FFAvatar: Feed-Forward 4D Head Avatar Reconstruction from Sparse Portrait Images","created":"2026-06-29","cited_by_count":0,"area":null},{"id":"2607.00959","title":"GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting","created":"2026-07-01","cited_by_count":0,"area":null},{"id":"2607.19100","title":"FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility","created":"2026-07-21","cited_by_count":0,"area":null},{"id":"2607.22673","title":"URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars","created":"2026-07-08","cited_by_count":0,"area":null},{"id":"2608.09238","title":"RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors","created":"2026-08-10","cited_by_count":0,"area":null},{"id":"2609.12850","title":"MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling","created":"2026-09-11","cited_by_count":0,"area":null},{"id":"2609.24158","title":"Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses","created":"2026-09-21","cited_by_count":0,"area":null},{"id":"2610.02207","title":"One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars","created":"2026-10-01","cited_by_count":0,"area":null}],"next_cursor":null}