{"total":94,"rows":[{"id":"2412.11520","title":"EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting","created":"2024-12-16","cited_by_count":41,"area":"diffusion"},{"id":"2411.16443","title":"SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis","created":"2024-11-25","cited_by_count":34,"area":"diffusion"},{"id":"2411.02394","title":"AutoVFX: Physically Realistic Video Editing from Natural Language Instructions","created":"2024-11-04","cited_by_count":27,"area":null},{"id":"2412.01583","title":"3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting","created":"2024-12-02","cited_by_count":22,"area":null},{"id":"2501.18672","title":"Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting","created":"2025-01-30","cited_by_count":22,"area":null},{"id":"2506.20652","title":"EditP23: 3D Editing via Propagation of Image Prompts to Multi-View","created":"2025-06-25","cited_by_count":20,"area":null},{"id":"2507.12621","title":"NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting","created":"2025-07-16","cited_by_count":20,"area":"agents"},{"id":"2507.04961","title":"InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior","created":"2025-07-07","cited_by_count":19,"area":null},{"id":"2508.09977","title":"A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation","created":"2025-08-13","cited_by_count":19,"area":null},{"id":"2407.11394","title":"DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation","created":"2024-07-16","cited_by_count":14,"area":"diffusion"},{"id":"2505.07003","title":"CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation","created":"2025-05-11","cited_by_count":14,"area":"diffusion"},{"id":"2412.18565","title":"3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement","created":"2024-12-24","cited_by_count":12,"area":"diffusion"},{"id":"2511.23172","title":"Fast Multi-view Consistent 3D Editing with Video Priors","created":"2025-11-28","cited_by_count":12,"area":null},{"id":"2506.00512","title":"Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing","created":"2025-05-31","cited_by_count":11,"area":null},{"id":"2509.00269","title":"3D-LATTE: Latent Space 3D Editing from Textual Instructions","created":"2025-08-29","cited_by_count":11,"area":"diffusion"},{"id":"2407.02034","title":"TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation","created":"2024-07-02","cited_by_count":10,"area":null},{"id":"2510.02994","title":"Towards Scalable and Consistent 3D Editing","created":"2025-10-03","cited_by_count":10,"area":null},{"id":"2512.07247","title":"AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing","created":"2025-12-08","cited_by_count":10,"area":null},{"id":"2507.13586","title":"TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting","created":"2025-07-18","cited_by_count":9,"area":null},{"id":"2508.14811","title":"Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization","created":"2025-08-20","cited_by_count":9,"area":"diffusion"},{"id":"2503.02009","title":"Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization","created":"2025-03-03","cited_by_count":8,"area":null},{"id":"2505.22854","title":"CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting","created":"2025-05-28","cited_by_count":8,"area":null},{"id":"2412.07984","title":"Diffusion-Based Attention Warping for Consistent 3D Scene Editing","created":"2024-12-10","cited_by_count":7,"area":"diffusion"},{"id":"2503.18853","title":"3DOT: Texture Transfer for 3DGS Objects from a Single Reference Image","created":"2025-03-24","cited_by_count":7,"area":null},{"id":"2512.05354","title":"SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training","created":"2025-12-05","cited_by_count":7,"area":null},{"id":"2512.13678","title":"Feedforward 3D Editing via Text-Steerable Image-to-3D","created":"2025-12-15","cited_by_count":7,"area":null},{"id":"2502.13335","title":"Geometry-Aware Diffusion Models for Multiview Scene Inpainting","created":"2025-02-18","cited_by_count":6,"area":"diffusion"},{"id":"2603.17841","title":"Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass","created":"2026-03-18","cited_by_count":6,"area":null},{"id":"2507.11061","title":"Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling","created":"2025-07-15","cited_by_count":5,"area":null},{"id":"2508.11603","title":"CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing","created":"2025-08-15","cited_by_count":5,"area":null},{"id":"2510.04539","title":"C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing","created":"2025-10-06","cited_by_count":5,"area":null},{"id":"2510.13652","title":"EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection","created":"2025-10-11","cited_by_count":5,"area":null},{"id":"2504.03738","title":"Attention in Diffusion Model: A Survey","created":"2025-04-01","cited_by_count":4,"area":"diffusion"},{"id":"2505.19919","title":"Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time","created":"2025-05-26","cited_by_count":4,"area":null},{"id":"2506.01091","title":"PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation","created":"2025-06-01","cited_by_count":4,"area":null},{"id":"2509.03775","title":"ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction","created":"2025-09-03","cited_by_count":4,"area":null},{"id":"2602.05676","title":"ShapeUP: Scalable Image-Conditioned 3D Editing","created":"2026-02-05","cited_by_count":4,"area":null},{"id":"2603.03143","title":"Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing","created":"2026-03-03","cited_by_count":4,"area":"diffusion"},{"id":"2406.17396","title":"SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing","created":"2024-06-25","cited_by_count":3,"area":"diffusion"},{"id":"2411.12168","title":"Sketch-guided Cage-based 3D Gaussian Splatting Deformation","created":"2024-11-19","cited_by_count":3,"area":null},{"id":"2504.20403","title":"Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting","created":"2025-04-29","cited_by_count":3,"area":null},{"id":"2507.02419","title":"AvatarMakeup: Realistic Makeup Transfer for 3D Animatable Head Avatars","created":"2025-07-03","cited_by_count":3,"area":"diffusion"},{"id":"2507.09168","title":"Stable Score Distillation","created":"2025-07-12","cited_by_count":3,"area":null},{"id":"2508.01684","title":"DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing","created":"2025-08-03","cited_by_count":3,"area":"diffusion"},{"id":"2511.20354","title":"GS-Checker: Tampering Localization for 3D Gaussian Splatting","created":"2025-11-25","cited_by_count":3,"area":null},{"id":"2512.24986","title":"PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes","created":"2025-12-31","cited_by_count":3,"area":null},{"id":"2412.13552","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","created":"2024-12-18","cited_by_count":2,"area":null},{"id":"2503.11601","title":"Advancing 3D Gaussian Splatting Editing with Complementary and Consensus Information","created":"2025-03-14","cited_by_count":2,"area":null},{"id":"2503.14845","title":"ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer","created":"2025-03-19","cited_by_count":2,"area":null},{"id":"2505.14537","title":"Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image","created":"2025-05-20","cited_by_count":2,"area":null},{"id":"2508.11431","title":"Remove360: Benchmarking Residuals After Object Removal in 3D Gaussian Splatting","created":"2025-08-15","cited_by_count":2,"area":null},{"id":"2511.13684","title":"Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relighting","created":"2025-11-17","cited_by_count":2,"area":"diffusion"},{"id":"2511.22228","title":"3D-Consistent Multi-View Editing by Correspondence Guidance","created":"2025-11-27","cited_by_count":2,"area":null},{"id":"2512.00677","title":"Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer","created":"2025-11-30","cited_by_count":2,"area":"diffusion"},{"id":"2602.03878","title":"Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey","created":"2026-02-02","cited_by_count":2,"area":null},{"id":"2602.11638","title":"Variation-aware Flexible 3D Gaussian Editing","created":"2026-02-12","cited_by_count":2,"area":null},{"id":"2604.01207","title":"TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking","created":"2026-04-01","cited_by_count":2,"area":null},{"id":"2604.13688","title":"Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data","created":"2026-04-15","cited_by_count":2,"area":null},{"id":"2502.02091","title":"Instruct-4DGS: Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation","created":"2025-02-04","cited_by_count":1,"area":null},{"id":"2503.17574","title":"Is there anything left? Measuring semantic residuals of objects removed from 3D Gaussian Splatting","created":"2025-03-21","cited_by_count":1,"area":null},{"id":"2508.19244","title":"Articulate3D: Zero-Shot Text-Driven 3D Object Posing","created":"2025-08-26","cited_by_count":1,"area":null},{"id":"2509.05285","title":"Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control","created":"2025-09-04","cited_by_count":1,"area":null},{"id":"2511.14899","title":"InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization","created":"2025-11-18","cited_by_count":1,"area":"diffusion"},{"id":"2511.18441","title":"ReCoGS: Real-time ReColoring for Gaussian Splatting scenes","created":"2025-11-23","cited_by_count":1,"area":null},{"id":"2603.03602","title":"DM-CFO: A Diffusion Model for Compositional 3D Tooth Generation with Collision-Free Optimization","created":"2026-03-04","cited_by_count":1,"area":"diffusion"},{"id":"2603.17131","title":"SMAL-pets: SMAL Based Avatars of Pets from Single Image","created":"2026-03-17","cited_by_count":1,"area":null},{"id":"2604.28134","title":"MeshReGen: A Unified 3D Geometry Regeneration Framework","created":"2026-04-30","cited_by_count":1,"area":null},{"id":"2606.13345","title":"JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space","created":"2026-06-11","cited_by_count":1,"area":null},{"id":"2412.02421","title":"TimeWalker: Personalized Neural Space for Lifelong Head Avatars","created":"2024-12-03","cited_by_count":0,"area":null},{"id":"2507.05426","title":"Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors","created":"2025-07-07","cited_by_count":0,"area":null},{"id":"2508.15372","title":"Image-Conditioned 3D Gaussian Splat Quantization","created":"2025-08-21","cited_by_count":0,"area":null},{"id":"2512.03683","title":"InStyle: Instant Appearance Stylization of 3D Shapes","created":"2025-12-03","cited_by_count":0,"area":null},{"id":"2601.11194","title":"ATATA: One Algorithm to Align Them All","created":"2026-01-16","cited_by_count":0,"area":"diffusion"},{"id":"2603.12766","title":"Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation","created":"2026-03-13","cited_by_count":0,"area":null},{"id":"2604.02883","title":"Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision","created":"2026-04-03","cited_by_count":0,"area":null},{"id":"2604.17801","title":"View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity","created":"2026-04-20","cited_by_count":0,"area":null},{"id":"2604.20038","title":"FluSplat: Sparse-View 3D Editing without Test-Time Optimization","created":"2026-04-21","cited_by_count":0,"area":null},{"id":"2605.09662","title":"BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction","created":"2026-05-10","cited_by_count":0,"area":null},{"id":"2605.12919","title":"GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting","created":"2026-05-13","cited_by_count":0,"area":"safety"},{"id":"2605.19350","title":"CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control","created":"2026-05-19","cited_by_count":0,"area":null},{"id":"2606.01493","title":"Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo","created":"2026-05-31","cited_by_count":0,"area":"diffusion"},{"id":"2606.03314","title":"TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing","created":"2026-06-02","cited_by_count":0,"area":null},{"id":"2606.05142","title":"GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes","created":"2026-06-03","cited_by_count":0,"area":null},{"id":"2606.17432","title":"Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting","created":"2026-06-16","cited_by_count":0,"area":"diffusion"},{"id":"2606.18156","title":"ReAge3D: Re-Aging 3D Faces with View Consistency","created":"2026-06-16","cited_by_count":0,"area":null},{"id":"2606.23455","title":"MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing","created":"2026-06-22","cited_by_count":0,"area":null},{"id":"2607.04256","title":"AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction","created":"2026-07-05","cited_by_count":0,"area":null},{"id":"2607.13654","title":"T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X","created":"2026-07-15","cited_by_count":0,"area":null},{"id":"2607.16362","title":"OmniStyle-INR: Universal and Multimodal Style Transfer for INRs","created":"2026-07-17","cited_by_count":0,"area":null},{"id":"2607.19777","title":"Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing","created":"2026-07-22","cited_by_count":0,"area":null},{"id":"2608.29048","title":"DReSG: Diffusion Residuals for Stylized Gaussian Splatting","created":"2026-08-29","cited_by_count":0,"area":"diffusion"},{"id":"2609.05503","title":"A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalities","created":"2026-08-28","cited_by_count":0,"area":"diffusion"},{"id":"2610.03599","title":"ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars","created":"2026-10-02","cited_by_count":0,"area":null},{"id":"2610.15533","title":"UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservation","created":"2026-10-11","cited_by_count":0,"area":null}],"next_cursor":null}