{"total":21,"rows":[{"id":"2503.13130","title":"ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation","created":"2025-03-17","cited_by_count":20,"area":null},{"id":"2503.17544","title":"PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning","created":"2025-03-21","cited_by_count":14,"area":null},{"id":"2503.17267","title":"Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment","created":"2025-03-21","cited_by_count":10,"area":null},{"id":"2503.13300","title":"Progressive Human Motion Generation Based on Text and Few Motion Frames","created":"2025-03-17","cited_by_count":8,"area":null},{"id":"2507.05419","title":"Motion Generation: A Survey of Generative Approaches and Benchmarks","created":"2025-07-07","cited_by_count":8,"area":null},{"id":"2408.16770","title":"3D Whole-body Grasp Synthesis with Directional Controllability","created":"2024-08-29","cited_by_count":6,"area":null},{"id":"2509.19259","title":"Moving by Looking: Towards Vision-Driven Avatar Motion Generation","created":"2025-09-23","cited_by_count":4,"area":null},{"id":"2503.22869","title":"SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectories","created":"2025-03-28","cited_by_count":3,"area":null},{"id":"2507.00792","title":"JAX-IK: Real-Time Inverse Kinematics for Generating Multi-Constrained Movements of Virtual Human Characters","created":"2025-07-01","cited_by_count":1,"area":null},{"id":"2507.02771","title":"Grounding Intelligence in Movement","created":"2025-07-03","cited_by_count":1,"area":null},{"id":"2508.21095","title":"ScanMove: Motion Prediction and Transfer for Unregistered Body Meshes","created":"2025-08-27","cited_by_count":1,"area":null},{"id":"2512.04487","title":"Controllable Long-term Motion Generation with Extended Joint Targets","created":"2025-12-04","cited_by_count":1,"area":null},{"id":"2512.16456","title":"Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach","created":"2025-12-18","cited_by_count":1,"area":null},{"id":"2601.03959","title":"FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion","created":"2026-01-07","cited_by_count":1,"area":null},{"id":"2503.04635","title":"3HANDS Dataset: Learning from Humans for Generating Naturalistic Handovers with Supernumerary Robotic Limbs","created":"2025-03-06","cited_by_count":0,"area":null},{"id":"2510.25241","title":"One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors","created":"2025-10-29","cited_by_count":0,"area":null},{"id":"2512.09005","title":"A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques","created":"2025-12-09","cited_by_count":0,"area":null},{"id":"2605.14935","title":"Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control","created":"2026-05-14","cited_by_count":0,"area":null},{"id":"2606.29924","title":"DCGrasp: Distance-aware Controllable Grasp Generation","created":"2026-06-29","cited_by_count":0,"area":null},{"id":"2609.22691","title":"Generative Embodied Multiple Behavior Control Systems for Human-like Agents","created":"2026-09-19","cited_by_count":0,"area":null},{"id":"2609.37708","title":"Generative Interactions: Weaving Multiparty Human Motion with Bilevel Latent Dynamics","created":"2026-09-29","cited_by_count":0,"area":null}],"next_cursor":null}