{"total":232,"rows":[{"id":"2503.03751","title":"GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control","created":"2025-03-05","cited_by_count":341,"area":null},{"id":"2405.17421","title":"MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds","created":"2024-05-27","cited_by_count":179,"area":null},{"id":"2406.01467","title":"RaDe-GS: Rasterizing Depth in Gaussian Splatting","created":"2024-06-03","cited_by_count":111,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2412.13188","title":"StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models","created":"2024-12-17","cited_by_count":49,"area":"wm"},{"id":"2410.01804","title":"EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis","created":"2024-10-02","cited_by_count":48,"area":null},{"id":"2408.08206","title":"WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting","created":"2024-08-15","cited_by_count":41,"area":null},{"id":"2411.18625","title":"Textured Gaussians for Enhanced 3D Scene Appearance Modeling","created":"2024-11-27","cited_by_count":40,"area":null},{"id":"2503.18402","title":"DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds","created":"2025-03-24","cited_by_count":38,"area":null},{"id":"2506.24096","title":"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction","created":"2025-06-30","cited_by_count":37,"area":null},{"id":"2503.16979","title":"Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting","created":"2025-03-21","cited_by_count":36,"area":null},{"id":"2410.08129","title":"Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency","created":"2024-10-10","cited_by_count":35,"area":null},{"id":"2412.01745","title":"Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes","created":"2024-12-02","cited_by_count":30,"area":null},{"id":"2501.06693","title":"Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation","created":"2025-01-12","cited_by_count":30,"area":null},{"id":"2504.15278","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","created":"2025-04-21","cited_by_count":29,"area":null},{"id":"2512.03422","title":"What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models","created":"2025-12-03","cited_by_count":29,"area":null},{"id":"2504.06815","title":"SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering","created":"2025-04-09","cited_by_count":23,"area":null},{"id":"2410.24204","title":"GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering","created":"2024-10-31","cited_by_count":22,"area":null},{"id":"2501.14726","title":"Relightable Full-Body Gaussian Codec Avatars","created":"2025-01-24","cited_by_count":22,"area":null},{"id":"2412.06767","title":"MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views","created":"2024-12-09","cited_by_count":21,"area":null},{"id":"2508.08252","title":"ReferSplat: Referring Segmentation in 3D Gaussian Splatting","created":"2025-08-11","cited_by_count":20,"area":null},{"id":"2410.04354","title":"StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting","created":"2024-10-06","cited_by_count":19,"area":null},{"id":"2410.18974","title":"3D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generation","created":"2024-10-24","cited_by_count":19,"area":"diffusion"},{"id":"2411.19454","title":"GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction","created":"2024-11-29","cited_by_count":19,"area":null},{"id":"2408.15235","title":"Learning-based Multi-View Stereo: A Survey","created":"2024-08-27","cited_by_count":18,"area":null},{"id":"2506.23479","title":"Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting","created":"2025-06-30","cited_by_count":18,"area":null},{"id":"2509.18090","title":"GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction","created":"2025-09-22","cited_by_count":17,"area":null},{"id":"2602.09999","title":"Faster-GS: Analyzing and Improving Gaussian Splatting Optimization","created":"2026-02-10","cited_by_count":17,"area":null},{"id":"2412.03844","title":"HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting","created":"2024-12-05","cited_by_count":16,"area":null},{"id":"2503.18107","title":"PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding","created":"2025-03-23","cited_by_count":16,"area":null},{"id":"2411.12788","title":"Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians","created":"2024-11-19","cited_by_count":15,"area":null},{"id":"2411.17660","title":"DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting","created":"2024-11-26","cited_by_count":15,"area":null},{"id":"2503.19458","title":"GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting","created":"2025-03-25","cited_by_count":15,"area":null},{"id":"2504.10331","title":"LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis","created":"2025-04-14","cited_by_count":14,"area":null},{"id":"2507.21045","title":"Reconstructing 4D Spatial Intelligence: A Survey","created":"2025-07-28","cited_by_count":14,"area":null},{"id":"2501.10283","title":"GauSTAR: Gaussian Surface Tracking and Reconstruction","created":"2025-01-17","cited_by_count":13,"area":null},{"id":"2503.21442","title":"RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting","created":"2025-03-27","cited_by_count":13,"area":null},{"id":"2505.22859","title":"4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians","created":"2025-05-28","cited_by_count":13,"area":null},{"id":"2504.12811","title":"AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering","created":"2025-04-17","cited_by_count":12,"area":null},{"id":"2406.18544","title":"GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction","created":"2024-05-22","cited_by_count":11,"area":null},{"id":"2411.16898","title":"MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction","created":"2024-11-25","cited_by_count":11,"area":null},{"id":"2504.04294","title":"3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS","created":"2025-04-05","cited_by_count":11,"area":null},{"id":"2505.05591","title":"QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization","created":"2025-05-08","cited_by_count":11,"area":null},{"id":"2507.18473","title":"CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting","created":"2025-07-24","cited_by_count":11,"area":null},{"id":"2502.05752","title":"PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map","created":"2025-02-09","cited_by_count":10,"area":null},{"id":"2507.23569","title":"Gaussian Splatting Feature Fields for Privacy-Preserving Visual Localization","created":"2025-07-31","cited_by_count":10,"area":null},{"id":"2508.05343","title":"3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering","created":"2025-08-07","cited_by_count":10,"area":null},{"id":"2405.06945","title":"Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Images","created":"2024-05-11","cited_by_count":9,"area":null},{"id":"2411.18066","title":"GLS: Geometry-aware 3D Language Gaussian Splatting","created":"2024-11-27","cited_by_count":9,"area":null},{"id":"2508.00366","title":"SparseRecon: Neural Implicit Surface Reconstruction from Sparse Views with Feature and Depth Consistencies","created":"2025-08-01","cited_by_count":9,"area":null},{"id":"2510.08551","title":"ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation","created":"2025-10-09","cited_by_count":9,"area":null},{"id":"2601.00796","title":"AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction","created":"2026-01-02","cited_by_count":9,"area":null},{"id":"2503.10170","title":"GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction","created":"2025-03-13","cited_by_count":8,"area":null},{"id":"2505.24053","title":"3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras","created":"2025-05-29","cited_by_count":8,"area":null},{"id":"2505.24877","title":"AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion","created":"2025-05-30","cited_by_count":8,"area":null},{"id":"2506.02741","title":"VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians","created":"2025-06-03","cited_by_count":8,"area":null},{"id":"2509.19726","title":"PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction","created":"2025-09-24","cited_by_count":8,"area":null},{"id":"2512.04076","title":"Radiance Meshes for Volumetric Reconstruction","created":"2025-12-03","cited_by_count":8,"area":null},{"id":"2411.15723","title":"GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction","created":"2024-11-24","cited_by_count":7,"area":null},{"id":"2506.11252","title":"Anti-Aliased 2D Gaussian Splatting","created":"2025-06-12","cited_by_count":7,"area":null},{"id":"2506.19139","title":"SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction","created":"2025-06-23","cited_by_count":7,"area":null},{"id":"2508.09239","title":"Gradient-Direction-Aware Density Control for 3D Gaussian Splatting","created":"2025-08-12","cited_by_count":7,"area":null},{"id":"2508.17811","title":"MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting","created":"2025-08-25","cited_by_count":7,"area":null},{"id":"2412.11762","title":"GS-ProCams: Gaussian Splatting-based Projector-Camera Systems","created":"2024-12-16","cited_by_count":6,"area":null},{"id":"2503.06179","title":"ForestSplats: Deformable transient field for Gaussian Splatting in the Wild","created":"2025-03-08","cited_by_count":6,"area":null},{"id":"2503.18458","title":"StableGS: A Floater-Free Framework for 3D Gaussian Splatting","created":"2025-03-24","cited_by_count":6,"area":null},{"id":"2505.01934","title":"GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels","created":"2025-05-03","cited_by_count":6,"area":null},{"id":"2505.17966","title":"Is Single-View Mesh Reconstruction Ready for Robotics?","created":"2025-05-23","cited_by_count":6,"area":null},{"id":"2505.20267","title":"HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes","created":"2025-05-26","cited_by_count":6,"area":null},{"id":"2507.15602","title":"SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting","created":"2025-07-21","cited_by_count":6,"area":null},{"id":"2509.25001","title":"LVT: Large-Scale Scene Reconstruction via Local View Transformers","created":"2025-09-29","cited_by_count":6,"area":null},{"id":"2510.11473","title":"VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment","created":"2025-10-13","cited_by_count":6,"area":null},{"id":"2511.06810","title":"ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives","created":"2025-11-10","cited_by_count":6,"area":null},{"id":"2603.07660","title":"Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence","created":"2026-03-08","cited_by_count":6,"area":null},{"id":"2408.16982","title":"2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features","created":"2024-08-30","cited_by_count":5,"area":null},{"id":"2409.02482","title":"Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes","created":"2024-09-04","cited_by_count":5,"area":null},{"id":"2410.04646","title":"Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering","created":"2024-10-06","cited_by_count":5,"area":null},{"id":"2411.15468","title":"SplatSDF: Boosting SDF-NeRF via Architecture-Level Fusion with Gaussian Splats","created":"2024-11-23","cited_by_count":5,"area":null},{"id":"2501.08577","title":"Scalable and High-Quality Neural Implicit Representation for 3D Reconstruction","created":"2025-01-15","cited_by_count":5,"area":null},{"id":"2506.13508","title":"Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields","created":"2025-06-16","cited_by_count":5,"area":null},{"id":"2506.18575","title":"2D Triangle Splatting for Direct Differentiable Mesh Training","created":"2025-06-23","cited_by_count":5,"area":null},{"id":"2508.02493","title":"Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting","created":"2025-08-04","cited_by_count":5,"area":null},{"id":"2509.19937","title":"GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes","created":"2025-09-24","cited_by_count":5,"area":null},{"id":"2509.25122","title":"Triangle Splatting+: Differentiable Rendering with Opaque Triangles","created":"2025-09-29","cited_by_count":5,"area":null},{"id":"2511.18600","title":"NeAR: Coupled Neural Asset-Renderer Stack","created":"2025-11-23","cited_by_count":5,"area":null},{"id":"2602.22667","title":"Monocular Open Vocabulary Occupancy Prediction for Indoor Scenes","created":"2026-02-26","cited_by_count":5,"area":null},{"id":"2501.00625","title":"Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting","created":"2024-12-31","cited_by_count":4,"area":null},{"id":"2501.01677","title":"PG-SAG: Parallel Gaussian Splatting for Fine-Grained Large-Scale Urban Buildings Reconstruction via Semantic-Aware Grouping","created":"2025-01-03","cited_by_count":4,"area":null},{"id":"2501.11020","title":"Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction","created":"2025-01-19","cited_by_count":4,"area":null},{"id":"2505.03599","title":"From Pixels to Polygons: A Survey of Deep Learning Approaches for Medical Image-to-Mesh Reconstruction","created":"2025-05-06","cited_by_count":4,"area":null},{"id":"2506.17636","title":"3D Gaussian Splatting for Fine-Detailed Surface Reconstruction in Large-Scale Scene","created":"2025-06-21","cited_by_count":4,"area":null},{"id":"2510.25129","title":"AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians","created":"2025-10-29","cited_by_count":4,"area":null},{"id":"2512.10940","title":"OmniView: An All-Seeing Diffusion Model for 3D and 4D View Synthesis","created":"2025-12-11","cited_by_count":4,"area":"diffusion"},{"id":"2512.12430","title":"Endless World: Real-Time 3D-Aware Long Video Generation","created":"2025-12-13","cited_by_count":4,"area":null},{"id":"2602.02089","title":"UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction","created":"2026-02-02","cited_by_count":4,"area":null},{"id":"2604.07337","title":"From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians","created":"2026-04-08","cited_by_count":4,"area":null},{"id":"2412.05908","title":"GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction","created":"2024-12-08","cited_by_count":3,"area":null},{"id":"2412.16476","title":"Query Quantized Neural SLAM","created":"2024-12-21","cited_by_count":3,"area":null},{"id":"2501.06714","title":"F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Aggregative Gaussian Splatting","created":"2025-01-12","cited_by_count":3,"area":null},{"id":"2507.00554","title":"LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasing","created":"2025-07-01","cited_by_count":3,"area":null}],"next_cursor":"100"}