{"total":82,"rows":[{"id":"2406.06521","title":"PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction","created":"2024-06-10","cited_by_count":285,"area":null},{"id":"2409.06765","title":"gsplat: An Open-Source Library for Gaussian Splatting","created":"2024-09-10","cited_by_count":285,"area":null},{"id":"2408.16760","title":"OmniRe: Omni Urban Scene Reconstruction","created":"2024-08-29","cited_by_count":161,"area":"wm"},{"id":"2407.08447","title":"WildGaussians: 3D Gaussian Splatting in the Wild","created":"2024-07-11","cited_by_count":152,"area":null},{"id":"2412.12507","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","created":"2024-12-17","cited_by_count":88,"area":null},{"id":"2410.20030","title":"SCube: Instant Large-Scale Scene Reconstruction using VoxSplats","created":"2024-10-26","cited_by_count":60,"area":"diffusion"},{"id":"2410.14462","title":"LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes","created":"2024-10-18","cited_by_count":37,"area":null},{"id":"2501.06693","title":"Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation","created":"2025-01-12","cited_by_count":30,"area":null},{"id":"2406.17345","title":"NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods","created":"2024-06-25","cited_by_count":26,"area":null},{"id":"2410.02103","title":"MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis","created":"2024-10-02","cited_by_count":20,"area":null},{"id":"2410.08190","title":"Poison-splat: Computation Cost Attack on 3D Gaussian Splatting","created":"2024-10-10","cited_by_count":18,"area":null},{"id":"2509.18090","title":"GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction","created":"2025-09-22","cited_by_count":17,"area":null},{"id":"2410.05111","title":"LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting","created":"2024-10-07","cited_by_count":15,"area":null},{"id":"2411.12788","title":"Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians","created":"2024-11-19","cited_by_count":15,"area":null},{"id":"2412.20720","title":"4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives","created":"2024-12-30","cited_by_count":15,"area":null},{"id":"2504.12799","title":"TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors","created":"2025-04-17","cited_by_count":14,"area":null},{"id":"2508.12720","title":"Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting","created":"2025-08-18","cited_by_count":14,"area":null},{"id":"2411.17067","title":"Geometry Field Splatting with Gaussian Surfels","created":"2024-11-26","cited_by_count":13,"area":null},{"id":"2412.15199","title":"LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation","created":"2024-12-19","cited_by_count":11,"area":null},{"id":"2510.08566","title":"D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction","created":"2025-10-09","cited_by_count":11,"area":null},{"id":"2411.00239","title":"Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes","created":"2024-10-31","cited_by_count":8,"area":null},{"id":"2509.25191","title":"VGGT-X: When VGGT Meets Dense Novel View Synthesis","created":"2025-09-29","cited_by_count":8,"area":null},{"id":"2409.13055","title":"MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting","created":"2024-09-19","cited_by_count":7,"area":null},{"id":"2412.07494","title":"ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery","created":"2024-12-10","cited_by_count":7,"area":null},{"id":"2505.21258","title":"Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representation","created":"2025-05-27","cited_by_count":7,"area":null},{"id":"2508.09239","title":"Gradient-Direction-Aware Density Control for 3D Gaussian Splatting","created":"2025-08-12","cited_by_count":7,"area":null},{"id":"2412.07608","title":"Faster and Better 3D Splatting via Group Training","created":"2024-12-10","cited_by_count":6,"area":null},{"id":"2503.18458","title":"StableGS: A Floater-Free Framework for 3D Gaussian Splatting","created":"2025-03-24","cited_by_count":6,"area":null},{"id":"2501.06488","title":"NVS-SQA: Exploring Self-Supervised Quality Representation Learning for Neurally Synthesized Scenes without References","created":"2025-01-11","cited_by_count":5,"area":null},{"id":"2503.11172","title":"Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences","created":"2025-03-14","cited_by_count":5,"area":null},{"id":"2505.21238","title":"3D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling","created":"2025-05-27","cited_by_count":5,"area":null},{"id":"2603.22786","title":"Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis","created":"2026-03-24","cited_by_count":5,"area":null},{"id":"2504.13022","title":"CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation","created":"2025-04-17","cited_by_count":4,"area":null},{"id":"2604.21400","title":"You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes","created":"2026-04-23","cited_by_count":4,"area":null},{"id":"2412.05908","title":"GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction","created":"2024-12-08","cited_by_count":3,"area":null},{"id":"2509.25603","title":"GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densification","created":"2025-09-29","cited_by_count":3,"area":null},{"id":"2511.03099","title":"DentalSplat: Dental Occlusion Novel View Synthesis from Sparse Intra-Oral Photographs","created":"2025-11-05","cited_by_count":3,"area":null},{"id":"2603.24725","title":"Confidence-Based Mesh Extraction from 3D Gaussians","created":"2026-03-25","cited_by_count":3,"area":null},{"id":"2503.00848","title":"PSRGS:Progressive Spectral Residual of 3D Gaussian for High-Frequency Recovery","created":"2025-03-02","cited_by_count":2,"area":null},{"id":"2506.05011","title":"UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting","created":"2025-06-05","cited_by_count":2,"area":null},{"id":"2510.26921","title":"DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting","created":"2025-10-30","cited_by_count":2,"area":null},{"id":"2512.07230","title":"STRinGS: Selective Text Refinement in Gaussian Splatting","created":"2025-12-08","cited_by_count":2,"area":null},{"id":"2512.11800","title":"Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance","created":"2025-12-12","cited_by_count":2,"area":null},{"id":"2602.22096","title":"WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation","created":"2026-02-25","cited_by_count":2,"area":null},{"id":"2605.00408","title":"Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting","created":"2026-05-01","cited_by_count":2,"area":null},{"id":"2607.02721","title":"Provable Pruning for Efficient 3D Gaussian Splatting via Coresets","created":"2026-07-02","cited_by_count":2,"area":null},{"id":"2607.16624","title":"SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting","created":"2026-07-18","cited_by_count":2,"area":null},{"id":"2506.12945","title":"Metropolis-Hastings Sampling for 3D Gaussian Reconstruction","created":"2025-06-15","cited_by_count":1,"area":null},{"id":"2508.07701","title":"Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction","created":"2025-08-11","cited_by_count":1,"area":null},{"id":"2511.02510","title":"LiteVoxel: Low-memory Intelligent Thresholding for Efficient Voxel Rasterization","created":"2025-11-04","cited_by_count":1,"area":null},{"id":"2511.12895","title":"High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition","created":"2025-11-17","cited_by_count":1,"area":null},{"id":"2601.09243","title":"A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation","created":"2026-01-14","cited_by_count":1,"area":null},{"id":"2603.19834","title":"Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields","created":"2026-03-20","cited_by_count":1,"area":null},{"id":"2603.21304","title":"F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting","created":"2026-03-22","cited_by_count":1,"area":null},{"id":"2605.04844","title":"QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes","created":"2026-05-06","cited_by_count":1,"area":null},{"id":"2608.28240","title":"WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild","created":"2026-08-28","cited_by_count":1,"area":null},{"id":"2504.14460","title":"Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding","created":"2025-04-20","cited_by_count":0,"area":null},{"id":"2508.10507","title":"Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting","created":"2025-08-14","cited_by_count":0,"area":null},{"id":"2512.14200","title":"Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination","created":"2025-12-16","cited_by_count":0,"area":null},{"id":"2602.12796","title":"GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction","created":"2026-02-13","cited_by_count":0,"area":null},{"id":"2603.04847","title":"GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction","created":"2026-03-05","cited_by_count":0,"area":null},{"id":"2603.20714","title":"The Role of Initialization in 3D Gaussian Splatting","created":"2026-03-21","cited_by_count":0,"area":null},{"id":"2603.21695","title":"RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing","created":"2026-03-23","cited_by_count":0,"area":null},{"id":"2604.16747","title":"Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting","created":"2026-04-17","cited_by_count":0,"area":null},{"id":"2604.27437","title":"Softmax-GS: Generalized Gaussians Learning When to Blend or Bound","created":"2026-04-30","cited_by_count":0,"area":null},{"id":"2605.00052","title":"Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helps","created":"2026-04-29","cited_by_count":0,"area":null},{"id":"2605.07781","title":"Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis","created":"2026-05-08","cited_by_count":0,"area":null},{"id":"2605.08739","title":"ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting","created":"2026-05-09","cited_by_count":0,"area":null},{"id":"2605.14880","title":"Denoising-GS: Gaussian Splatting with Spatial-aware Denoising","created":"2026-05-14","cited_by_count":0,"area":null},{"id":"2605.15010","title":"3D Skew-Normal Splatting","created":"2026-05-14","cited_by_count":0,"area":null},{"id":"2606.20842","title":"From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information","created":"2026-06-18","cited_by_count":0,"area":null},{"id":"2606.29374","title":"L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction","created":"2026-06-28","cited_by_count":0,"area":"wm"},{"id":"2606.29376","title":"SAD-GS: Learning Reliable 3D Semantic Gaussian Fields via Dynamic Geo-Semantic Anchoring","created":"2026-06-28","cited_by_count":0,"area":null},{"id":"2606.29496","title":"Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios","created":"2026-06-28","cited_by_count":0,"area":null},{"id":"2607.00595","title":"GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting","created":"2026-07-01","cited_by_count":0,"area":null},{"id":"2609.22941","title":"D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction","created":"2026-09-19","cited_by_count":0,"area":null},{"id":"2609.27868","title":"TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting","created":"2026-08-20","cited_by_count":0,"area":null},{"id":"2609.31248","title":"Gauss What You Need: Compact Gaussian Splatting Across Scene Scales","created":"2026-09-25","cited_by_count":0,"area":null},{"id":"2609.31756","title":"3dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting","created":"2026-09-23","cited_by_count":0,"area":null},{"id":"2610.00749","title":"What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting","created":"2026-09-30","cited_by_count":0,"area":null},{"id":"2610.13541","title":"Efficient Confidence-Aware Densification for 3DGS","created":"2026-10-09","cited_by_count":0,"area":null},{"id":"2610.14963","title":"AD-GS: Anatomical Density-guided 3D Gaussian Splatting for Sparse-View Dental CBCT Reconstruction","created":"2026-10-10","cited_by_count":0,"area":null}],"next_cursor":null}