{"total":26,"rows":[{"id":"2408.03943","title":"Building Machines that Learn and Think with People","created":"2024-07-22","cited_by_count":73,"area":null},{"id":"2509.09677","title":"The Illusion of Diminishing Returns: Measuring Long Horizon Execution in LLMs","created":"2025-09-11","cited_by_count":64,"area":null},{"id":"2403.17918","title":"AgentStudio: A Toolkit for Building General Virtual Agents","created":"2024-03-26","cited_by_count":45,"area":null},{"id":"2403.10249","title":"A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges","created":"2024-03-15","cited_by_count":22,"area":null},{"id":"2410.01791","title":"DreamGarden: A Designer Assistant for Growing Games from a Single Prompt","created":"2024-10-02","cited_by_count":10,"area":null},{"id":"2406.11624","title":"Words in Motion: Extracting Interpretable Control Vectors for Motion Transformers","created":"2024-06-17","cited_by_count":9,"area":null},{"id":"2412.10410","title":"GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agents","created":"2024-12-07","cited_by_count":9,"area":null},{"id":"2406.16038","title":"LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control","created":"2024-06-23","cited_by_count":6,"area":null},{"id":"2407.03969","title":"Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environments","created":"2024-07-04","cited_by_count":4,"area":null},{"id":"2507.04494","title":"Thousand-Brains Systems: Sensorimotor Intelligence for Rapid, Robust Learning and Inference","created":"2025-07-06","cited_by_count":4,"area":null},{"id":"2510.05684","title":"D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI","created":"2025-10-07","cited_by_count":4,"area":null},{"id":"2404.00276","title":"Instruction-Driven Game Engines on Large Language Models","created":"2024-03-30","cited_by_count":3,"area":null},{"id":"2410.13441","title":"Instruction-Driven Game Engine: A Poker Case Study","created":"2024-10-17","cited_by_count":3,"area":null},{"id":"2508.14295","title":"Pixels to Play: A Foundation Model for 3D Gameplay","created":"2025-08-19","cited_by_count":3,"area":null},{"id":"2512.05103","title":"TV2TV: A Unified Framework for Interleaved Language and Video Generation","created":"2025-12-04","cited_by_count":3,"area":null},{"id":"2605.09965","title":"Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse","created":"2026-05-11","cited_by_count":3,"area":null},{"id":"2605.18636","title":"SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents","created":"2026-05-18","cited_by_count":3,"area":null},{"id":"2505.20414","title":"RetroMotion: Retrocausal Motion Forecasting Models are Instructable","created":"2025-05-26","cited_by_count":2,"area":null},{"id":"2503.21263","title":"Cultivating Game Sense for Yourself: Making VLMs Gaming Experts","created":"2025-03-27","cited_by_count":1,"area":null},{"id":"2510.16774","title":"Learning to play: A Multimodal Agent for 3D Game-Play","created":"2025-10-19","cited_by_count":1,"area":null},{"id":"2406.05071","title":"Massively Multiagent Minigames for Training Generalist Agents","created":"2024-06-07","cited_by_count":0,"area":null},{"id":"2412.14085","title":"Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report","created":"2024-12-18","cited_by_count":0,"area":null},{"id":"2605.13918","title":"CA2: Code-Aware Agent for Automated Game Testing","created":"2026-05-13","cited_by_count":0,"area":null},{"id":"2608.30716","title":"SocialReasonBench: A Video-QA Benchmark for Social Reasoning with Counterfactual Narrative Videos","created":"2026-08-31","cited_by_count":0,"area":null},{"id":"2609.29837","title":"PUBG Ally: A Conversational Embodied Agent as an AI Teammate","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2610.07130","title":"Is this machine playing?","created":"2026-10-05","cited_by_count":0,"area":null}],"next_cursor":null}