{"total":13,"rows":[{"id":"2505.14521","title":"Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling","created":"2025-05-20","cited_by_count":89,"area":"diffusion"},{"id":"2503.14830","title":"Decompositional Neural Scene Reconstruction with Generative Diffusion Prior","created":"2025-03-19","cited_by_count":31,"area":"diffusion"},{"id":"2410.11402","title":"M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes","created":"2024-10-15","cited_by_count":27,"area":"diffusion"},{"id":"2505.05474","title":"3D Scene Generation: A Survey","created":"2025-05-08","cited_by_count":24,"area":"diffusion"},{"id":"2405.18515","title":"Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication","created":"2024-05-28","cited_by_count":20,"area":"diffusion"},{"id":"2409.18336","title":"DeBaRA: Denoising-Based 3D Room Arrangement Generation","created":"2024-09-26","cited_by_count":20,"area":"diffusion"},{"id":"2412.11457","title":"MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes","created":"2024-12-16","cited_by_count":10,"area":"diffusion"},{"id":"2505.04831","title":"Steerable Scene Generation with Post Training and Inference-Time Search","created":"2025-05-07","cited_by_count":9,"area":"diffusion"},{"id":"2508.18597","title":"SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis","created":"2025-08-26","cited_by_count":6,"area":"diffusion"},{"id":"2406.18159","title":"Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models","created":"2024-06-26","cited_by_count":5,"area":"diffusion"},{"id":"2603.19598","title":"FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow","created":"2026-03-20","cited_by_count":5,"area":"diffusion"},{"id":"2604.10578","title":"Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models","created":"2026-04-12","cited_by_count":3,"area":"diffusion"},{"id":"2604.09100","title":"Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch","created":"2026-04-10","cited_by_count":0,"area":"diffusion"}],"next_cursor":null}