{"total":82,"rows":[{"id":"2406.10219","title":"PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting","created":"2024-06-14","cited_by_count":95,"area":null},{"id":"2412.00578","title":"Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives","created":"2024-11-30","cited_by_count":95,"area":null},{"id":"2407.09510","title":"3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods","created":"2024-06-17","cited_by_count":69,"area":null},{"id":"2501.12255","title":"HAC++: Towards 100X Compression of 3D Gaussian Splatting","created":"2025-01-21","cited_by_count":57,"area":null},{"id":"2410.08017","title":"Fast Feedforward 3D Gaussian Splatting Compression","created":"2024-10-10","cited_by_count":52,"area":null},{"id":"2503.00357","title":"CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression","created":"2025-03-01","cited_by_count":41,"area":null},{"id":"2411.18473","title":"HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression","created":"2024-11-27","cited_by_count":31,"area":null},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30,"area":null},{"id":"2501.03714","title":"MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting","created":"2025-01-07","cited_by_count":30,"area":null},{"id":"2501.03399","title":"Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs","created":"2025-01-06","cited_by_count":25,"area":null},{"id":"2408.10041","title":"Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation","created":"2024-08-19","cited_by_count":21,"area":null},{"id":"2503.08511","title":"PCGS: Progressive Compression of 3D Gaussian Splatting","created":"2025-03-11","cited_by_count":21,"area":null},{"id":"2503.16924","title":"Optimized Minimal 3D Gaussian Splatting","created":"2025-03-21","cited_by_count":19,"area":null},{"id":"2507.23374","title":"NeRF Is a Valuable Assistant for 3D Gaussian Splatting","created":"2025-07-31","cited_by_count":15,"area":null},{"id":"2411.14847","title":"Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction","created":"2024-11-22","cited_by_count":14,"area":null},{"id":"2503.23162","title":"NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations","created":"2025-03-29","cited_by_count":14,"area":null},{"id":"2603.11531","title":"Mobile-GS: Real-time Gaussian Splatting for Mobile Devices","created":"2026-03-12","cited_by_count":13,"area":null},{"id":"2509.24325","title":"ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes","created":"2025-09-29","cited_by_count":12,"area":null},{"id":"2501.13558","title":"GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression","created":"2025-01-23","cited_by_count":11,"area":null},{"id":"2502.01949","title":"LAYOUTDREAMER: Physics-guided Layout for Text-to-3D Compositional Scene Generation","created":"2025-02-04","cited_by_count":11,"area":null},{"id":"2506.01822","title":"GSCodec Studio: A Modular Framework for Gaussian Splat Compression","created":"2025-06-02","cited_by_count":11,"area":null},{"id":"2505.01938","title":"HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder","created":"2025-05-03","cited_by_count":10,"area":null},{"id":"2503.13948","title":"Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model","created":"2025-03-18","cited_by_count":8,"area":null},{"id":"2412.05808","title":"SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming","created":"2024-12-08","cited_by_count":7,"area":null},{"id":"2505.08196","title":"ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction","created":"2025-05-13","cited_by_count":7,"area":null},{"id":"2507.05859","title":"D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos","created":"2025-07-08","cited_by_count":7,"area":null},{"id":"2505.03310","title":"3D Gaussian Splatting Data Compression with Mixture of Priors","created":"2025-05-06","cited_by_count":6,"area":"moe"},{"id":"2506.14642","title":"3DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splatting","created":"2025-06-17","cited_by_count":6,"area":null},{"id":"2509.07021","title":"MEGS$^{2}$: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning","created":"2025-09-07","cited_by_count":6,"area":null},{"id":"2509.13482","title":"Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization","created":"2025-09-16","cited_by_count":6,"area":null},{"id":"2512.00877","title":"Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling","created":"2025-11-30","cited_by_count":6,"area":null},{"id":"2506.07917","title":"SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping","created":"2025-06-09","cited_by_count":5,"area":null},{"id":"2602.20933","title":"Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting","created":"2026-02-24","cited_by_count":5,"area":null},{"id":"2503.12862","title":"CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression","created":"2025-03-17","cited_by_count":4,"area":null},{"id":"2503.14475","title":"Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation","created":"2025-03-18","cited_by_count":4,"area":null},{"id":"2504.13022","title":"CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation","created":"2025-04-17","cited_by_count":4,"area":null},{"id":"2508.07038","title":"3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression","created":"2025-08-09","cited_by_count":4,"area":null},{"id":"2510.15072","title":"SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Images","created":"2025-10-16","cited_by_count":4,"area":null},{"id":"2512.05446","title":"TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression","created":"2025-12-05","cited_by_count":3,"area":null},{"id":"2601.14821","title":"POTR: Post-Training 3DGS Compression","created":"2026-01-21","cited_by_count":3,"area":null},{"id":"2602.06830","title":"GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification","created":"2026-02-06","cited_by_count":3,"area":null},{"id":"2606.09074","title":"REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance","created":"2026-06-08","cited_by_count":3,"area":null},{"id":"2501.14534","title":"Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting","created":"2025-01-24","cited_by_count":2,"area":null},{"id":"2505.10473","title":"ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting","created":"2025-05-15","cited_by_count":2,"area":null},{"id":"2509.17083","title":"HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis","created":"2025-09-21","cited_by_count":2,"area":null},{"id":"2512.07197","title":"SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting","created":"2025-12-08","cited_by_count":2,"area":null},{"id":"2512.11186","title":"Lightweight 3D Gaussian Splatting Compression via Video Codec","created":"2025-12-12","cited_by_count":2,"area":null},{"id":"2603.23297","title":"Drop-In Perceptual Optimization for 3D Gaussian Splatting","created":"2026-03-23","cited_by_count":2,"area":null},{"id":"2604.06739","title":"DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting","created":"2026-04-08","cited_by_count":2,"area":null},{"id":"2605.00408","title":"Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting","created":"2026-05-01","cited_by_count":2,"area":null},{"id":"2605.25563","title":"CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting","created":"2026-05-25","cited_by_count":2,"area":null},{"id":"2606.30017","title":"Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting","created":"2026-06-29","cited_by_count":2,"area":null},{"id":"2607.16624","title":"SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting","created":"2026-07-18","cited_by_count":2,"area":null},{"id":"2503.23337","title":"Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction","created":"2025-03-30","cited_by_count":1,"area":null},{"id":"2504.06716","title":"GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction","created":"2025-04-09","cited_by_count":1,"area":null},{"id":"2505.22908","title":"Learning Hierarchical Sparse Transform Coding for 3DGS Compression","created":"2025-05-28","cited_by_count":1,"area":null},{"id":"2506.10335","title":"PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting","created":"2025-06-12","cited_by_count":1,"area":null},{"id":"2509.08685","title":"Deep Unrolling of Sparsity-Induced RDO for 3D Point Cloud Attribute Coding","created":"2025-09-10","cited_by_count":1,"area":null},{"id":"2512.01329","title":"TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking","created":"2025-12-01","cited_by_count":1,"area":null},{"id":"2603.12796","title":"Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting","created":"2026-03-13","cited_by_count":1,"area":null},{"id":"2604.03716","title":"CGHair: Compact Gaussian Hair Reconstruction with Card Clustering","created":"2026-04-04","cited_by_count":1,"area":null},{"id":"2508.04965","title":"Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting","created":"2025-08-07","cited_by_count":0,"area":null},{"id":"2510.10030","title":"P-4DGS: Predictive 4D Gaussian Splatting with 90$\\times$ Compression","created":"2025-10-11","cited_by_count":0,"area":null},{"id":"2510.10492","title":"Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Framework","created":"2025-10-12","cited_by_count":0,"area":null},{"id":"2510.16463","title":"HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars","created":"2025-10-18","cited_by_count":0,"area":null},{"id":"2512.07052","title":"RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting","created":"2025-12-07","cited_by_count":0,"area":null},{"id":"2601.04348","title":"SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting","created":"2026-01-07","cited_by_count":0,"area":null},{"id":"2601.12814","title":"CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting","created":"2026-01-19","cited_by_count":0,"area":null},{"id":"2602.00671","title":"HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression","created":"2026-01-31","cited_by_count":0,"area":null},{"id":"2603.09703","title":"ProGS: Towards Progressive Coding for 3D Gaussian Splatting","created":"2026-03-10","cited_by_count":0,"area":null},{"id":"2604.13476","title":"RobotPan: A 360$^\\circ$ Surround-View Robotic Vision System for Embodied Perception","created":"2026-04-15","cited_by_count":0,"area":null},{"id":"2604.14706","title":"NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation","created":"2026-04-16","cited_by_count":0,"area":null},{"id":"2604.26799","title":"MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching","created":"2026-04-29","cited_by_count":0,"area":null},{"id":"2605.09279","title":"CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting","created":"2026-05-10","cited_by_count":0,"area":null},{"id":"2606.11782","title":"Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting","created":"2026-06-10","cited_by_count":0,"area":null},{"id":"2606.28840","title":"DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming","created":"2026-06-27","cited_by_count":0,"area":null},{"id":"2607.17842","title":"CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling","created":"2026-07-20","cited_by_count":0,"area":null},{"id":"2608.26948","title":"KISS-GS: 3D Gaussian Splatting Compression Kept Simple","created":"2026-08-27","cited_by_count":0,"area":null},{"id":"2609.30245","title":"Towards Practical Compression of 3D Gaussian Splatting","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2609.32038","title":"ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering","created":"2026-09-25","cited_by_count":0,"area":null},{"id":"2610.02322","title":"SCION: Scene Composition with Instanced Neural Primitives","created":"2026-10-01","cited_by_count":0,"area":null},{"id":"2610.05289","title":"Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting","created":"2026-10-04","cited_by_count":0,"area":null}],"next_cursor":null}