{"total":37,"rows":[{"id":"2410.02619","title":"GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering","created":"2024-10-03","cited_by_count":42,"area":null},{"id":"2412.00905","title":"Ref-GS: Directional Factorization for 2D Gaussian Splatting","created":"2024-12-01","cited_by_count":29,"area":null},{"id":"2503.08224","title":"HRAvatar: High-Quality and Relightable Gaussian Head Avatar","created":"2025-03-11","cited_by_count":25,"area":null},{"id":"2503.05484","title":"DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction","created":"2025-03-07","cited_by_count":17,"area":null},{"id":"2507.20200","title":"Neural Shell Texture Splatting: More Details and Fewer Primitives","created":"2025-07-27","cited_by_count":14,"area":null},{"id":"2410.13349","title":"GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting","created":"2024-10-17","cited_by_count":13,"area":null},{"id":"2507.15629","title":"Gaussian Splatting with Discretized SDF for Relightable Assets","created":"2025-07-21","cited_by_count":13,"area":null},{"id":"2507.07733","title":"RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection","created":"2025-07-10","cited_by_count":10,"area":null},{"id":"2504.01358","title":"3D Gaussian Inverse Rendering with Approximated Global Illumination","created":"2025-04-02","cited_by_count":9,"area":null},{"id":"2410.20593","title":"Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering","created":"2024-10-27","cited_by_count":7,"area":null},{"id":"2504.13159","title":"Digital Twin Generation from Visual Data: A Survey","created":"2025-04-17","cited_by_count":7,"area":null},{"id":"2508.09137","title":"HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis","created":"2025-08-12","cited_by_count":7,"area":null},{"id":"2407.10707","title":"Interactive Rendering of Relightable and Animatable Gaussian Avatars","created":"2024-07-15","cited_by_count":6,"area":null},{"id":"2512.21003","title":"MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds","created":"2025-12-24","cited_by_count":6,"area":null},{"id":"2408.07595","title":"Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting","created":"2024-08-14","cited_by_count":5,"area":null},{"id":"2405.20791","title":"MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting","created":"2024-05-31","cited_by_count":4,"area":null},{"id":"2411.12510","title":"PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy","created":"2024-11-19","cited_by_count":4,"area":null},{"id":"2505.21502","title":"Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis","created":"2025-05-27","cited_by_count":4,"area":null},{"id":"2409.20140","title":"RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering","created":"2024-09-30","cited_by_count":3,"area":null},{"id":"2504.18468","title":"RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting","created":"2025-04-25","cited_by_count":3,"area":null},{"id":"2412.12765","title":"Monocular Facial Appearance Capture in the Wild","created":"2024-12-17","cited_by_count":2,"area":null},{"id":"2506.13516","title":"Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene Reconstruction","created":"2025-06-16","cited_by_count":2,"area":null},{"id":"2509.11275","title":"ROSGS: Relightable Outdoor Scenes With Gaussian Splatting","created":"2025-09-14","cited_by_count":2,"area":null},{"id":"2510.12174","title":"UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering","created":"2025-10-14","cited_by_count":2,"area":null},{"id":"2605.18263","title":"RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting","created":"2026-05-18","cited_by_count":2,"area":null},{"id":"2607.16624","title":"SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting","created":"2026-07-18","cited_by_count":2,"area":null},{"id":"2507.18231","title":"PS-GS: Gaussian Splatting for Multi-View Photometric Stereo","created":"2025-07-24","cited_by_count":1,"area":null},{"id":"2603.11810","title":"CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing","created":"2026-03-12","cited_by_count":1,"area":null},{"id":"2604.10994","title":"LumiMotion: Improving Gaussian Relighting with Scene Dynamics","created":"2026-04-13","cited_by_count":1,"area":null},{"id":"2506.08704","title":"TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Rendering","created":"2025-06-10","cited_by_count":0,"area":null},{"id":"2509.12742","title":"Effective Gaussian Management for High-fidelity Scene Reconstruction","created":"2025-09-16","cited_by_count":0,"area":null},{"id":"2509.22276","title":"GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction","created":"2025-09-26","cited_by_count":0,"area":null},{"id":"2602.19916","title":"Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting","created":"2026-02-23","cited_by_count":0,"area":null},{"id":"2605.09024","title":"Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination","created":"2026-05-09","cited_by_count":0,"area":null},{"id":"2606.11314","title":"TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions","created":"2026-06-09","cited_by_count":0,"area":null},{"id":"2607.17803","title":"FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System","created":"2026-07-20","cited_by_count":0,"area":null},{"id":"2610.19847","title":"VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting","created":"2026-10-14","cited_by_count":0,"area":null}],"next_cursor":null}