{"total":61,"rows":[{"id":"2404.10484","title":"AbsGS: Recovering Fine Details for 3D Gaussian Splatting","created":"2024-04-16","cited_by_count":82,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2504.03886","title":"WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments","created":"2025-04-04","cited_by_count":50,"area":null},{"id":"2503.23044","title":"CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction","created":"2025-03-29","cited_by_count":26,"area":null},{"id":"2405.20031","title":"MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis","created":"2024-05-30","cited_by_count":22,"area":null},{"id":"2507.03737","title":"Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps","created":"2025-07-04","cited_by_count":22,"area":null},{"id":"2408.15242","title":"Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty","created":"2024-08-27","cited_by_count":20,"area":null},{"id":"2410.08107","title":"IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera","created":"2024-10-10","cited_by_count":20,"area":null},{"id":"2607.05352","title":"Multiplayer Interactive World Models with Representation Autoencoders","created":"2026-07-06","cited_by_count":19,"area":"wm"},{"id":"2502.15633","title":"RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes","created":"2025-02-21","cited_by_count":18,"area":null},{"id":"2412.06257","title":"Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects","created":"2024-12-09","cited_by_count":17,"area":null},{"id":"2406.18198","title":"VDG: Vision-Only Dynamic Gaussian for Driving Simulation","created":"2024-06-26","cited_by_count":16,"area":"wm"},{"id":"2502.09111","title":"DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior","created":"2025-02-13","cited_by_count":14,"area":null},{"id":"2410.20451","title":"BlinkVision: A Benchmark for Optical Flow, Scene Flow and Point Tracking Estimation using RGB Frames and Events","created":"2024-10-27","cited_by_count":13,"area":null},{"id":"2411.16785","title":"MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM","created":"2024-11-25","cited_by_count":12,"area":null},{"id":"2412.17612","title":"CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction","created":"2024-12-23","cited_by_count":11,"area":null},{"id":"2501.05242","title":"SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding","created":"2025-01-09","cited_by_count":11,"area":null},{"id":"2508.08867","title":"GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments","created":"2025-08-12","cited_by_count":11,"area":null},{"id":"2509.11574","title":"Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps","created":"2025-09-15","cited_by_count":11,"area":null},{"id":"2503.09447","title":"Online Language Splatting","created":"2025-03-12","cited_by_count":10,"area":null},{"id":"2603.19076","title":"DROID-SLAM in the Wild","created":"2026-03-19","cited_by_count":10,"area":null},{"id":"2510.08551","title":"ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation","created":"2025-10-09","cited_by_count":9,"area":null},{"id":"2506.02741","title":"VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians","created":"2025-06-03","cited_by_count":8,"area":null},{"id":"2409.13055","title":"MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting","created":"2024-09-19","cited_by_count":7,"area":null},{"id":"2511.18570","title":"PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimation","created":"2025-11-23","cited_by_count":7,"area":null},{"id":"2410.22733","title":"ETO:Efficient Transformer-based Local Feature Matching by Organizing Multiple Homography Hypotheses","created":"2024-10-30","cited_by_count":6,"area":null},{"id":"2503.14665","title":"These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Models","created":"2025-03-18","cited_by_count":6,"area":null},{"id":"2503.16681","title":"GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting","created":"2025-03-20","cited_by_count":6,"area":null},{"id":"2505.22335","title":"UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments","created":"2025-05-28","cited_by_count":6,"area":null},{"id":"2507.19474","title":"DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations","created":"2025-07-25","cited_by_count":6,"area":null},{"id":"2512.02293","title":"VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM","created":"2025-12-02","cited_by_count":6,"area":null},{"id":"2508.01150","title":"OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding","created":"2025-08-02","cited_by_count":5,"area":null},{"id":"2412.20056","title":"GSplatLoc: Ultra-Precise Camera Localization via 3D Gaussian Splatting","created":"2024-12-28","cited_by_count":4,"area":null},{"id":"2503.01109","title":"FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion","created":"2025-03-03","cited_by_count":4,"area":null},{"id":"2509.03775","title":"ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction","created":"2025-09-03","cited_by_count":4,"area":null},{"id":"2408.17223","title":"OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping","created":"2024-08-30","cited_by_count":3,"area":null},{"id":"2512.08498","title":"On-the-fly Large-scale 3D Reconstruction from Multi-Camera Rigs","created":"2025-12-09","cited_by_count":3,"area":null},{"id":"2603.09673","title":"VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM","created":"2026-03-10","cited_by_count":3,"area":null},{"id":"2501.12150","title":"DNRSelect: Active Best View Selection for Deferred Neural Rendering","created":"2025-01-21","cited_by_count":2,"area":"deeprl"},{"id":"2511.06765","title":"Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes","created":"2025-11-10","cited_by_count":2,"area":null},{"id":"2601.08876","title":"The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Models","created":"2026-01-12","cited_by_count":2,"area":null},{"id":"2602.04251","title":"Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions","created":"2026-02-04","cited_by_count":2,"area":null},{"id":"2410.05468","title":"PH-Dropout: Practical Epistemic Uncertainty Quantification for View Synthesis","created":"2024-10-07","cited_by_count":1,"area":null},{"id":"2507.20854","title":"$S^3$LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping","created":"2025-07-28","cited_by_count":1,"area":null},{"id":"2508.04597","title":"Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline","created":"2025-08-06","cited_by_count":1,"area":null},{"id":"2512.00850","title":"Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting","created":"2025-11-30","cited_by_count":1,"area":null},{"id":"2601.09665","title":"SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings","created":"2026-01-14","cited_by_count":1,"area":null},{"id":"2602.20807","title":"RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction","created":"2026-02-24","cited_by_count":1,"area":null},{"id":"2603.21055","title":"SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM","created":"2026-03-22","cited_by_count":1,"area":null},{"id":"2608.02099","title":"DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization","created":"2026-08-03","cited_by_count":1,"area":null},{"id":"2609.00619","title":"DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments","created":"2026-09-01","cited_by_count":1,"area":"agents"},{"id":"2409.00362","title":"UDGS-SLAM : UniDepth Assisted Gaussian Splatting for Monocular SLAM","created":"2024-08-31","cited_by_count":0,"area":null},{"id":"2410.23690","title":"XRDSLAM: A Flexible and Modular Framework for Deep Learning based SLAM","created":"2024-10-31","cited_by_count":0,"area":null},{"id":"2508.14014","title":"Online 3D Gaussian Splatting Modeling with Novel View Selection","created":"2025-08-19","cited_by_count":0,"area":null},{"id":"2509.16863","title":"ConfidentSplat: Confidence-Weighted Depth Fusion for Accurate 3D Gaussian Splatting SLAM","created":"2025-09-21","cited_by_count":0,"area":null},{"id":"2604.00804","title":"Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM","created":"2026-04-01","cited_by_count":0,"area":null},{"id":"2606.30436","title":"Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes","created":"2026-06-29","cited_by_count":0,"area":null},{"id":"2608.00931","title":"Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking","created":"2026-08-02","cited_by_count":0,"area":null},{"id":"2608.26868","title":"CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction","created":"2026-08-27","cited_by_count":0,"area":null},{"id":"2609.20589","title":"RawSLAM: Online HDR Gaussian SLAM from Linear Radiance","created":"2026-09-17","cited_by_count":0,"area":null},{"id":"2609.21347","title":"Cube-Splat: High-Fidelity 360{\\deg} Gaussian Splatting SLAM via Cubemap Factorization and Adjoint-Consistent Optimization","created":"2026-09-18","cited_by_count":0,"area":null}],"next_cursor":null}