{"total":113,"rows":[{"id":"2503.05638","title":"TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models","created":"2025-03-07","cited_by_count":125,"area":"diffusion"},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2407.09510","title":"3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods","created":"2024-06-17","cited_by_count":69,"area":null},{"id":"2405.20693","title":"R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction","created":"2024-05-31","cited_by_count":67,"area":null},{"id":"2511.04283","title":"FastGS: Training 3D Gaussian Splatting in 100 Seconds","created":"2025-11-06","cited_by_count":43,"area":null},{"id":"2406.04875","title":"3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views","created":"2024-06-07","cited_by_count":39,"area":null},{"id":"2503.16979","title":"Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting","created":"2025-03-21","cited_by_count":36,"area":null},{"id":"2503.14029","title":"Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting","created":"2025-03-18","cited_by_count":31,"area":null},{"id":"2504.09491","title":"DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering","created":"2025-04-13","cited_by_count":29,"area":null},{"id":"2507.22412","title":"UAVScenes: A Multi-Modal Dataset for UAVs","created":"2025-07-30","cited_by_count":27,"area":null},{"id":"2404.10318","title":"SRGS: Super-Resolution 3D Gaussian Splatting","created":"2024-04-16","cited_by_count":26,"area":null},{"id":"2410.01517","title":"UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction","created":"2024-10-02","cited_by_count":24,"area":null},{"id":"2411.12440","title":"Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels","created":"2024-11-19","cited_by_count":22,"area":null},{"id":"2408.09130","title":"Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting","created":"2024-08-17","cited_by_count":20,"area":null},{"id":"2410.02103","title":"MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis","created":"2024-10-02","cited_by_count":20,"area":null},{"id":"2410.04354","title":"StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting","created":"2024-10-06","cited_by_count":19,"area":null},{"id":"2412.06234","title":"Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction","created":"2024-12-09","cited_by_count":18,"area":null},{"id":"2411.12788","title":"Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians","created":"2024-11-19","cited_by_count":15,"area":null},{"id":"2411.17660","title":"DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting","created":"2024-11-26","cited_by_count":15,"area":null},{"id":"2507.20200","title":"Neural Shell Texture Splatting: More Details and Fewer Primitives","created":"2025-07-27","cited_by_count":14,"area":null},{"id":"2411.10133","title":"Efficient Density Control for 3D Gaussian Splatting","created":"2024-11-15","cited_by_count":13,"area":null},{"id":"2412.01553","title":"SfM-Free 3D Gaussian Splatting via Hierarchical Training","created":"2024-12-02","cited_by_count":12,"area":null},{"id":"2506.12400","title":"Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting","created":"2025-06-14","cited_by_count":12,"area":null},{"id":"2405.15196","title":"DisC-GS: Discontinuity-aware Gaussian Splatting","created":"2024-05-24","cited_by_count":11,"area":null},{"id":"2503.24382","title":"Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views","created":"2025-03-31","cited_by_count":11,"area":null},{"id":"2506.02751","title":"RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS","created":"2025-06-03","cited_by_count":11,"area":null},{"id":"2508.05254","title":"CF3: Compact and Fast 3D Feature Fields","created":"2025-08-07","cited_by_count":11,"area":null},{"id":"2510.08566","title":"D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction","created":"2025-10-09","cited_by_count":11,"area":null},{"id":"2507.23569","title":"Gaussian Splatting Feature Fields for Privacy-Preserving Visual Localization","created":"2025-07-31","cited_by_count":10,"area":null},{"id":"2408.06286","title":"Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering","created":"2024-08-12","cited_by_count":9,"area":null},{"id":"2510.20238","title":"COS3D: Collaborative Open-Vocabulary 3D Segmentation","created":"2025-10-23","cited_by_count":9,"area":null},{"id":"2406.04251","title":"Improving Gaussian Splatting with Localized Points Management","created":"2024-06-06","cited_by_count":8,"area":null},{"id":"2409.03213","title":"Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction","created":"2024-09-05","cited_by_count":8,"area":null},{"id":"2411.00239","title":"Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes","created":"2024-10-31","cited_by_count":8,"area":null},{"id":"2411.12592","title":"SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstruction","created":"2024-11-15","cited_by_count":8,"area":null},{"id":"2501.11508","title":"See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization","created":"2025-01-20","cited_by_count":8,"area":null},{"id":"2503.14274","title":"Improving Adaptive Density Control for 3D Gaussian Splatting","created":"2025-03-18","cited_by_count":8,"area":null},{"id":"2505.24053","title":"3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras","created":"2025-05-29","cited_by_count":8,"area":null},{"id":"2412.07494","title":"ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery","created":"2024-12-10","cited_by_count":7,"area":null},{"id":"2506.11252","title":"Anti-Aliased 2D Gaussian Splatting","created":"2025-06-12","cited_by_count":7,"area":null},{"id":"2508.09239","title":"Gradient-Direction-Aware Density Control for 3D Gaussian Splatting","created":"2025-08-12","cited_by_count":7,"area":null},{"id":"2409.08613","title":"Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints","created":"2024-09-13","cited_by_count":6,"area":null},{"id":"2503.06179","title":"ForestSplats: Deformable transient field for Gaussian Splatting in the Wild","created":"2025-03-08","cited_by_count":6,"area":null},{"id":"2504.01844","title":"BOGausS: Better Optimized Gaussian Splatting","created":"2025-04-02","cited_by_count":6,"area":null},{"id":"2501.01695","title":"CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction","created":"2025-01-03","cited_by_count":5,"area":null},{"id":"2506.18575","title":"2D Triangle Splatting for Direct Differentiable Mesh Training","created":"2025-06-23","cited_by_count":5,"area":null},{"id":"2606.05102","title":"ZipSplat: Fewer Gaussians, Better Splats","created":"2026-06-03","cited_by_count":5,"area":null},{"id":"2412.16809","title":"GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting","created":"2024-12-22","cited_by_count":4,"area":null},{"id":"2501.00625","title":"Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting","created":"2024-12-31","cited_by_count":4,"area":null},{"id":"2501.01003","title":"EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy","created":"2025-01-02","cited_by_count":4,"area":null},{"id":"2504.13022","title":"CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation","created":"2025-04-17","cited_by_count":4,"area":null},{"id":"2507.07465","title":"SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction","created":"2025-07-10","cited_by_count":4,"area":null},{"id":"2511.19854","title":"STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction","created":"2025-11-25","cited_by_count":4,"area":null},{"id":"2602.24136","title":"Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives","created":"2026-02-27","cited_by_count":4,"area":null},{"id":"2604.21400","title":"You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes","created":"2026-04-23","cited_by_count":4,"area":null},{"id":"2412.04826","title":"Pushing Rendering Boundaries: Hard Gaussian Splatting","created":"2024-12-06","cited_by_count":3,"area":null},{"id":"2503.05162","title":"EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation","created":"2025-03-07","cited_by_count":3,"area":null},{"id":"2504.18468","title":"RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting","created":"2025-04-25","cited_by_count":3,"area":null},{"id":"2506.13348","title":"TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting","created":"2025-06-16","cited_by_count":3,"area":null},{"id":"2509.25603","title":"GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densification","created":"2025-09-29","cited_by_count":3,"area":null},{"id":"2606.08980","title":"EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation","created":"2026-06-08","cited_by_count":3,"area":null},{"id":"2608.04701","title":"UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models","created":"2026-08-05","cited_by_count":3,"area":"diffusion"},{"id":"2412.19483","title":"Learning Radiance Fields from a Single Snapshot Compressive Image","created":"2024-12-27","cited_by_count":2,"area":null},{"id":"2503.07446","title":"EigenGS Representation: From Eigenspace to Gaussian Image Space","created":"2025-03-10","cited_by_count":2,"area":null},{"id":"2510.12174","title":"UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering","created":"2025-10-14","cited_by_count":2,"area":null},{"id":"2510.26921","title":"DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting","created":"2025-10-30","cited_by_count":2,"area":null},{"id":"2511.19172","title":"MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes","created":"2025-11-24","cited_by_count":2,"area":null},{"id":"2512.07230","title":"STRinGS: Selective Text Refinement in Gaussian Splatting","created":"2025-12-08","cited_by_count":2,"area":null},{"id":"2603.23297","title":"Drop-In Perceptual Optimization for 3D Gaussian Splatting","created":"2026-03-23","cited_by_count":2,"area":null},{"id":"2605.00408","title":"Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting","created":"2026-05-01","cited_by_count":2,"area":null},{"id":"2606.30017","title":"Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting","created":"2026-06-29","cited_by_count":2,"area":null},{"id":"2607.02721","title":"Provable Pruning for Efficient 3D Gaussian Splatting via Coresets","created":"2026-07-02","cited_by_count":2,"area":null},{"id":"2607.16624","title":"SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting","created":"2026-07-18","cited_by_count":2,"area":null},{"id":"2412.18380","title":"ARSGaussian: 3D Gaussian Splatting with LiDAR for Aerial Remote Sensing Novel View Synthesis","created":"2024-12-24","cited_by_count":1,"area":null},{"id":"2505.17951","title":"SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes","created":"2025-05-23","cited_by_count":1,"area":null},{"id":"2510.09364","title":"VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes","created":"2025-10-10","cited_by_count":1,"area":null},{"id":"2510.10257","title":"Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splatting","created":"2025-10-11","cited_by_count":1,"area":null},{"id":"2511.19294","title":"DensifyBeforehand: LiDAR-assisted Content-aware Densification for Efficient and Quality 3D Gaussian Splatting","created":"2025-11-24","cited_by_count":1,"area":null},{"id":"2603.21304","title":"F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting","created":"2026-03-22","cited_by_count":1,"area":null},{"id":"2603.28020","title":"Physically Inspired Gaussian Splatting for HDR Novel View Synthesis","created":"2026-03-30","cited_by_count":1,"area":null},{"id":"2604.10512","title":"FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation","created":"2026-04-12","cited_by_count":1,"area":null},{"id":"2604.20155","title":"GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds","created":"2026-04-22","cited_by_count":1,"area":null},{"id":"2605.04844","title":"QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes","created":"2026-05-06","cited_by_count":1,"area":null},{"id":"2508.07897","title":"NeeCo: Image Synthesis of Novel Instrument States Based on Dynamic and Deformable 3D Gaussian Reconstruction","created":"2025-08-11","cited_by_count":0,"area":null},{"id":"2508.10507","title":"Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting","created":"2025-08-14","cited_by_count":0,"area":null},{"id":"2508.15457","title":"Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Framework","created":"2025-08-21","cited_by_count":0,"area":null},{"id":"2512.07107","title":"COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment","created":"2025-12-08","cited_by_count":0,"area":null},{"id":"2601.16736","title":"A Step to Decouple Optimization in 3DGS","created":"2026-01-23","cited_by_count":0,"area":null},{"id":"2602.19916","title":"Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting","created":"2026-02-23","cited_by_count":0,"area":null},{"id":"2603.04770","title":"DSA-SRGS: Super-Resolution Gaussian Splatting for Dynamic Sparse-View DSA Reconstruction","created":"2026-03-05","cited_by_count":0,"area":null},{"id":"2603.04847","title":"GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction","created":"2026-03-05","cited_by_count":0,"area":null},{"id":"2604.16747","title":"Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting","created":"2026-04-17","cited_by_count":0,"area":null},{"id":"2604.27422","title":"Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild","created":"2026-04-30","cited_by_count":0,"area":null},{"id":"2605.00052","title":"Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helps","created":"2026-04-29","cited_by_count":0,"area":null},{"id":"2605.01736","title":"Multi-Scale Gaussian-Language Map for Zero-shot Embodied Navigation and Reasoning","created":"2026-05-03","cited_by_count":0,"area":null},{"id":"2605.08739","title":"ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting","created":"2026-05-09","cited_by_count":0,"area":null},{"id":"2605.14880","title":"Denoising-GS: Gaussian Splatting with Spatial-aware Denoising","created":"2026-05-14","cited_by_count":0,"area":null},{"id":"2605.15010","title":"3D Skew-Normal Splatting","created":"2026-05-14","cited_by_count":0,"area":null},{"id":"2605.23672","title":"RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video","created":"2026-05-22","cited_by_count":0,"area":null},{"id":"2605.30396","title":"Smaller and Faster 3DGS via Post-Training Dictionary Learning","created":"2026-05-28","cited_by_count":0,"area":null}],"next_cursor":"100"}