{"total":566,"rows":[{"id":"2511.10647","title":"Depth Anything 3: Recovering the Visual Space from Any Views","created":"2025-11-13","cited_by_count":692,"area":null},{"id":"2409.02048","title":"ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis","created":"2024-09-03","cited_by_count":403,"area":"diffusion"},{"id":"2503.03751","title":"GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control","created":"2025-03-05","cited_by_count":341,"area":null},{"id":"2410.13862","title":"DepthSplat: Connecting Gaussian Splatting and Depth","created":"2024-10-17","cited_by_count":286,"area":null},{"id":"2410.24207","title":"No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images","created":"2024-10-31","cited_by_count":248,"area":null},{"id":"2505.23716","title":"AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views","created":"2025-05-29","cited_by_count":243,"area":null},{"id":"2410.17242","title":"LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias","created":"2024-10-22","cited_by_count":189,"area":null},{"id":"2503.14489","title":"Stable Virtual Camera: Generative View Synthesis with Diffusion Models","created":"2025-03-18","cited_by_count":182,"area":"diffusion"},{"id":"2502.12138","title":"FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views","created":"2025-02-17","cited_by_count":180,"area":null},{"id":"2408.13912","title":"Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs","created":"2024-08-25","cited_by_count":178,"area":null},{"id":"2406.10324","title":"L4GM: Large 4D Gaussian Reconstruction Model","created":"2024-06-14","cited_by_count":144,"area":null},{"id":"2408.16767","title":"ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model","created":"2024-08-29","cited_by_count":143,"area":"diffusion"},{"id":"2412.06974","title":"MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds","created":"2024-12-09","cited_by_count":141,"area":null},{"id":"2503.05638","title":"TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models","created":"2025-03-07","cited_by_count":125,"area":"diffusion"},{"id":"2406.04343","title":"Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image","created":"2024-06-06","cited_by_count":116,"area":null},{"id":"2411.04924","title":"MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views","created":"2024-11-07","cited_by_count":116,"area":null},{"id":"2410.12781","title":"Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats","created":"2024-10-16","cited_by_count":114,"area":null},{"id":"2506.18903","title":"VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory","created":"2025-06-23","cited_by_count":109,"area":null},{"id":"2507.10496","title":"Cameras as Relative Positional Encoding","created":"2025-07-14","cited_by_count":105,"area":null},{"id":"2412.12091","title":"Wonderland: Navigating 3D Scenes from a Single Image","created":"2024-12-16","cited_by_count":99,"area":"diffusion"},{"id":"2405.17958","title":"FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes","created":"2024-05-28","cited_by_count":89,"area":null},{"id":"2508.10893","title":"STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer","created":"2025-08-14","cited_by_count":82,"area":null},{"id":"2405.15364","title":"NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer","created":"2024-05-24","cited_by_count":79,"area":"diffusion"},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2505.00702","title":"RayZer: A Self-supervised Large View Synthesis Model","created":"2025-05-01","cited_by_count":77,"area":null},{"id":"2403.20309","title":"InstantSplat: Sparse-view Gaussian Splatting in Seconds","created":"2024-03-29","cited_by_count":70,"area":null},{"id":"2504.07961","title":"Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction","created":"2025-04-10","cited_by_count":67,"area":"diffusion"},{"id":"2510.10726","title":"WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting","created":"2025-10-12","cited_by_count":67,"area":null},{"id":"2412.06699","title":"You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale","created":"2024-12-09","cited_by_count":65,"area":"diffusion"},{"id":"2504.00773","title":"DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting","created":"2025-04-01","cited_by_count":65,"area":null},{"id":"2410.07707","title":"MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting","created":"2024-10-10","cited_by_count":63,"area":null},{"id":"2410.22128","title":"PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting","created":"2024-10-29","cited_by_count":62,"area":null},{"id":"2410.20030","title":"SCube: Instant Large-Scale Scene Reconstruction using VoxSplats","created":"2024-10-26","cited_by_count":60,"area":"diffusion"},{"id":"2503.14445","title":"Bolt3D: Generating 3D Scenes in Seconds","created":"2025-03-18","cited_by_count":59,"area":"diffusion"},{"id":"2410.06245","title":"HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction","created":"2024-10-08","cited_by_count":57,"area":null},{"id":"2412.03934","title":"InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models","created":"2024-12-05","cited_by_count":56,"area":"wm"},{"id":"2407.04699","title":"LaRa: Efficient Large-Baseline Radiance Fields","created":"2024-07-05","cited_by_count":55,"area":null},{"id":"2502.20220","title":"Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars","created":"2025-02-27","cited_by_count":53,"area":null},{"id":"2410.08017","title":"Fast Feedforward 3D Gaussian Splatting Compression","created":"2024-10-10","cited_by_count":52,"area":null},{"id":"2406.17601","title":"Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text","created":"2024-06-25","cited_by_count":50,"area":"diffusion"},{"id":"2412.03526","title":"Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos","created":"2024-12-04","cited_by_count":49,"area":null},{"id":"2509.19297","title":"VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction","created":"2025-09-23","cited_by_count":48,"area":null},{"id":"2410.13613","title":"MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes","created":"2024-10-17","cited_by_count":47,"area":null},{"id":"2412.13193","title":"GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding","created":"2024-12-17","cited_by_count":46,"area":null},{"id":"2411.17189","title":"PhysMotion: Physics-Grounded Dynamics From a Single Image","created":"2024-11-26","cited_by_count":45,"area":null},{"id":"2409.12892","title":"3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt","created":"2024-09-19","cited_by_count":43,"area":null},{"id":"2411.17190","title":"SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting","created":"2024-11-26","cited_by_count":42,"area":null},{"id":"2412.09573","title":"FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction","created":"2024-12-12","cited_by_count":41,"area":null},{"id":"2503.21219","title":"GenFusion: Closing the Loop between Reconstruction and Generation via Videos","created":"2025-03-27","cited_by_count":41,"area":null},{"id":"2508.01171","title":"No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views","created":"2025-08-02","cited_by_count":40,"area":null},{"id":"2503.13265","title":"FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesis","created":"2025-03-17","cited_by_count":37,"area":null},{"id":"2511.07321","title":"YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting","created":"2025-11-10","cited_by_count":37,"area":null},{"id":"2503.16979","title":"Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting","created":"2025-03-21","cited_by_count":36,"area":null},{"id":"2506.10600","title":"EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence","created":"2025-06-12","cited_by_count":36,"area":null},{"id":"2406.09371","title":"LRM-Zero: Training Large Reconstruction Models with Synthesized Data","created":"2024-06-13","cited_by_count":35,"area":null},{"id":"2507.10065","title":"MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second","created":"2025-07-14","cited_by_count":35,"area":null},{"id":"2411.16443","title":"SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis","created":"2024-11-25","cited_by_count":34,"area":"diffusion"},{"id":"2412.21117","title":"Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation","created":"2024-12-30","cited_by_count":34,"area":"diffusion"},{"id":"2411.14384","title":"Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction","created":"2024-11-21","cited_by_count":32,"area":"diffusion"},{"id":"2411.16157","title":"MVGenMaster: Scaling Multi-View Generation from Any Image via 3D Priors Enhanced Diffusion Model","created":"2024-11-25","cited_by_count":32,"area":"diffusion"},{"id":"2412.06273","title":"Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction","created":"2024-12-09","cited_by_count":32,"area":null},{"id":"2504.02261","title":"WonderTurbo: Generating Interactive 3D World in 0.72 Seconds","created":"2025-04-03","cited_by_count":32,"area":null},{"id":"2503.05082","title":"Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs","created":"2025-03-07","cited_by_count":29,"area":"diffusion"},{"id":"2411.16877","title":"PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequence","created":"2024-11-25","cited_by_count":28,"area":null},{"id":"2504.01647","title":"FlowR: Flowing from Sparse to Dense 3D Reconstructions","created":"2025-04-02","cited_by_count":28,"area":null},{"id":"2412.09606","title":"Feat2GS: Probing Visual Foundation Models with Gaussian Splatting","created":"2024-12-12","cited_by_count":27,"area":null},{"id":"2503.16338","title":"Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images","created":"2025-03-20","cited_by_count":27,"area":null},{"id":"2504.01503","title":"Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment","created":"2025-04-02","cited_by_count":27,"area":null},{"id":"2507.14501","title":"Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey","created":"2025-07-19","cited_by_count":27,"area":null},{"id":"2404.10318","title":"SRGS: Super-Resolution 3D Gaussian Splatting","created":"2024-04-16","cited_by_count":26,"area":null},{"id":"2406.17345","title":"NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods","created":"2024-06-25","cited_by_count":26,"area":null},{"id":"2501.05763","title":"StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generation","created":"2025-01-10","cited_by_count":26,"area":"diffusion"},{"id":"2508.03643","title":"Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images","created":"2025-08-05","cited_by_count":26,"area":null},{"id":"2409.03456","title":"LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors","created":"2024-09-05","cited_by_count":25,"area":"diffusion"},{"id":"2503.22677","title":"DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness","created":"2025-03-28","cited_by_count":25,"area":null},{"id":"2407.07587","title":"Let Occ Flow: Self-Supervised 3D Occupancy Flow Prediction","created":"2024-07-10","cited_by_count":24,"area":null},{"id":"2409.04751","title":"Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras","created":"2024-09-07","cited_by_count":24,"area":null},{"id":"2412.12096","title":"PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting","created":"2024-12-16","cited_by_count":24,"area":null},{"id":"2502.17288","title":"GaussianFlowOcc: Sparse and Weakly Supervised Occupancy Estimation using Gaussian Splatting and Temporal Flow","created":"2025-02-24","cited_by_count":24,"area":null},{"id":"2503.06271","title":"SplatTalk: 3D VQA with Gaussian Splatting","created":"2025-03-08","cited_by_count":24,"area":null},{"id":"2510.11387","title":"MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference","created":"2025-10-13","cited_by_count":23,"area":null},{"id":"2411.11363","title":"GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views","created":"2024-11-18","cited_by_count":22,"area":null},{"id":"2504.06210","title":"HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation","created":"2025-04-08","cited_by_count":22,"area":null},{"id":"2412.06767","title":"MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views","created":"2024-12-09","cited_by_count":21,"area":null},{"id":"2412.14166","title":"MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data","created":"2024-12-18","cited_by_count":21,"area":null},{"id":"2501.06006","title":"CamCtrl3D: Single-Image Scene Exploration with Precise 3D Camera Control","created":"2025-01-10","cited_by_count":21,"area":null},{"id":"2503.20168","title":"EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis","created":"2025-03-26","cited_by_count":21,"area":null},{"id":"2512.04021","title":"C3G: Learning Compact 3D Representations with 2K Gaussians","created":"2025-12-03","cited_by_count":21,"area":null},{"id":"2410.02103","title":"MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis","created":"2024-10-02","cited_by_count":20,"area":null},{"id":"2508.08252","title":"ReferSplat: Referring Segmentation in 3D Gaussian Splatting","created":"2025-08-11","cited_by_count":20,"area":null},{"id":"2410.18979","title":"PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Views","created":"2024-10-24","cited_by_count":19,"area":null},{"id":"2503.13272","title":"Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors","created":"2025-03-17","cited_by_count":19,"area":"diffusion"},{"id":"2507.23277","title":"iLRM: An Iterative Large 3D Reconstruction Model","created":"2025-07-31","cited_by_count":19,"area":null},{"id":"2507.23782","title":"MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion","created":"2025-07-31","cited_by_count":19,"area":null},{"id":"2508.09977","title":"A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation","created":"2025-08-13","cited_by_count":19,"area":null},{"id":"2408.15235","title":"Learning-based Multi-View Stereo: A Survey","created":"2024-08-27","cited_by_count":18,"area":null},{"id":"2410.22817","title":"Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesis","created":"2024-10-30","cited_by_count":18,"area":null},{"id":"2412.06234","title":"Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction","created":"2024-12-09","cited_by_count":18,"area":null},{"id":"2412.08331","title":"SLGaussian: Fast Language Gaussian Splatting in Sparse Views","created":"2024-12-11","cited_by_count":18,"area":null},{"id":"2603.02049","title":"WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories","created":"2026-03-02","cited_by_count":18,"area":"diffusion"}],"next_cursor":"100"}