{"total":18,"rows":[{"id":"2412.12507","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","created":"2024-12-17","cited_by_count":88,"area":null},{"id":"2412.04380","title":"EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding","created":"2024-12-05","cited_by_count":45,"area":null},{"id":"2411.18625","title":"Textured Gaussians for Enhanced 3D Scene Appearance Modeling","created":"2024-11-27","cited_by_count":40,"area":null},{"id":"2405.17811","title":"Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh","created":"2024-05-28","cited_by_count":22,"area":null},{"id":"2412.06767","title":"MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views","created":"2024-12-09","cited_by_count":21,"area":null},{"id":"2409.02482","title":"Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes","created":"2024-09-04","cited_by_count":5,"area":null},{"id":"2405.15491","title":"GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting","created":"2024-05-24","cited_by_count":3,"area":null},{"id":"2501.09302","title":"Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study","created":"2025-01-16","cited_by_count":3,"area":null},{"id":"2507.18023","title":"High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details","created":"2025-07-24","cited_by_count":3,"area":null},{"id":"2603.16103","title":"NanoGS: Training-Free Gaussian Splat Simplification","created":"2026-03-17","cited_by_count":2,"area":null},{"id":"2510.02034","title":"SemMorph3D: Unsupervised Semantic-Aware 3D Morphing via Mesh-Guided Gaussians","created":"2025-10-02","cited_by_count":1,"area":null},{"id":"2511.18441","title":"ReCoGS: Real-time ReColoring for Gaussian Splatting scenes","created":"2025-11-23","cited_by_count":1,"area":null},{"id":"2511.19542","title":"Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation","created":"2025-11-24","cited_by_count":0,"area":null},{"id":"2512.07107","title":"COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment","created":"2025-12-08","cited_by_count":0,"area":null},{"id":"2512.15711","title":"Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering","created":"2025-12-17","cited_by_count":0,"area":null},{"id":"2608.21828","title":"Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering","created":"2026-08-22","cited_by_count":0,"area":null},{"id":"2609.03349","title":"P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing","created":"2026-09-03","cited_by_count":0,"area":null},{"id":"2609.35770","title":"FurE: Efficient Instance-Specific 3D Fur Reconstruction without Animal-Fur Datasets","created":"2026-09-28","cited_by_count":0,"area":null}],"next_cursor":null}