{"total":26,"rows":[{"id":"2411.16575","title":"Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression","created":"2024-11-25","cited_by_count":85,"area":null},{"id":"2502.20390","title":"InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions","created":"2025-02-27","cited_by_count":72,"area":null},{"id":"2507.07095","title":"Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data","created":"2025-07-09","cited_by_count":68,"area":null},{"id":"2503.19901","title":"TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization","created":"2025-03-25","cited_by_count":51,"area":null},{"id":"2505.19377","title":"Absolute Coordinates Make Motion Generation Easy","created":"2025-05-26","cited_by_count":29,"area":null},{"id":"2503.12763","title":"A Survey on Human Interaction Motion Generation","created":"2025-03-17","cited_by_count":25,"area":null},{"id":"2503.01291","title":"SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance","created":"2025-03-03","cited_by_count":16,"area":null},{"id":"2505.21437","title":"CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects","created":"2025-05-27","cited_by_count":12,"area":null},{"id":"2507.11949","title":"MOSPA: Human Motion Generation Driven by Spatial Audio","created":"2025-07-16","cited_by_count":12,"area":null},{"id":"2510.06504","title":"Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation","created":"2025-10-07","cited_by_count":11,"area":null},{"id":"2406.17988","title":"DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image","created":"2024-06-26","cited_by_count":9,"area":null},{"id":"2412.13185","title":"Move-in-2D: 2D-Conditioned Human Motion Generation","created":"2024-12-17","cited_by_count":8,"area":null},{"id":"2503.13120","title":"3D Human Interaction Generation: A Survey","created":"2025-03-17","cited_by_count":7,"area":null},{"id":"2512.22808","title":"EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation","created":"2025-12-28","cited_by_count":7,"area":null},{"id":"2503.12955","title":"HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding","created":"2025-03-17","cited_by_count":6,"area":null},{"id":"2603.15975","title":"UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors","created":"2026-03-16","cited_by_count":5,"area":null},{"id":"2602.20476","title":"SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens","created":"2026-02-24","cited_by_count":3,"area":null},{"id":"2408.08202","title":"Towards Practical Human Motion Prediction with LiDAR Point Clouds","created":"2024-08-15","cited_by_count":2,"area":null},{"id":"2604.08509","title":"Visually-grounded Humanoid Agents","created":"2026-04-09","cited_by_count":2,"area":null},{"id":"2605.30444","title":"Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation","created":"2026-05-28","cited_by_count":2,"area":null},{"id":"2603.02190","title":"Sketch2Colab: Sketch-Conditioned Multi-Human Animation via Controllable Flow Distillation","created":"2026-03-02","cited_by_count":1,"area":null},{"id":"2604.01082","title":"ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data","created":"2026-04-01","cited_by_count":1,"area":null},{"id":"2609.23797","title":"MoSAT: Human Motion Generation from Spatial Audio and Textual Description","created":"2026-09-20","cited_by_count":1,"area":null},{"id":"2510.13044","title":"SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion","created":"2025-10-14","cited_by_count":0,"area":null},{"id":"2607.13472","title":"EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal","created":"2026-07-15","cited_by_count":0,"area":null},{"id":"2609.11439","title":"Multi-Modal Controlled Coherent Motion Generation","created":"2026-09-10","cited_by_count":0,"area":null}],"next_cursor":null}