{"total":18,"rows":[{"id":"2504.02605","title":"Multi-SWE-bench: A Multilingual Benchmark for Issue Resolving","created":"2025-04-03","cited_by_count":171,"area":null},{"id":"2505.05108","title":"Multi-agent Embodied AI: Advances and Future Directions","created":"2025-05-08","cited_by_count":36,"area":null},{"id":"2407.09388","title":"GAVEL: Generating Games Via Evolution and Language Models","created":"2024-07-12","cited_by_count":24,"area":null},{"id":"2409.17652","title":"FactorSim: Generative Simulation via Factorized Representation","created":"2024-09-26","cited_by_count":10,"area":null},{"id":"2407.09502","title":"From Text to Life: On the Reciprocal Relationship between Artificial Life and Large Language Models","created":"2024-06-14","cited_by_count":8,"area":null},{"id":"2503.18065","title":"Unseen from Seen: Rewriting Observation-Instruction Using Foundation Models for Augmenting Vision-Language Navigation","created":"2025-03-23","cited_by_count":8,"area":null},{"id":"2504.01014","title":"AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction","created":"2025-04-01","cited_by_count":7,"area":null},{"id":"2606.08729","title":"IR-SIM: A Lightweight Declarative Simulator for Navigation Learning and Benchmarking","created":"2026-06-07","cited_by_count":2,"area":null},{"id":"2507.12666","title":"Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models","created":"2025-07-16","cited_by_count":1,"area":null},{"id":"2511.14086","title":"Error-Driven Scene Editing for 3D Grounding in Large Language Models","created":"2025-11-18","cited_by_count":1,"area":null},{"id":"2601.12945","title":"A Component-Based Survey of Interactions between Large Language Models and Multi-Armed Bandits","created":"2026-01-19","cited_by_count":1,"area":null},{"id":"2602.10891","title":"Interactive LLM-assisted Curriculum Learning for Multi-Task Evolutionary Policy Search","created":"2026-02-11","cited_by_count":1,"area":null},{"id":"2605.29486","title":"PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents","created":"2026-05-28","cited_by_count":1,"area":null},{"id":"2609.36012","title":"In-Context Learning for Robots: Methods and Applications","created":"2026-09-28","cited_by_count":1,"area":null},{"id":"2512.20387","title":"Generative Digital Twins: Vision-Language Simulation Models for Executable Industrial Systems","created":"2025-12-23","cited_by_count":0,"area":null},{"id":"2609.09059","title":"PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games","created":"2026-09-08","cited_by_count":0,"area":null},{"id":"2610.10088","title":"SkillSandbox: Skill Verification via Dynamic Scenario Synthesis","created":"2026-10-07","cited_by_count":0,"area":null},{"id":"2610.15328","title":"Anchor-and-Harvest Curriculum: A Fully Unmasked Non-LLM Curriculum for Craftax","created":"2026-10-11","cited_by_count":0,"area":null}],"next_cursor":null}