{"total":80,"rows":[{"id":"2407.06886","title":"Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI","created":"2024-07-09","cited_by_count":179,"area":null},{"id":"2502.12894","title":"CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image","created":"2025-02-18","cited_by_count":106,"area":null},{"id":"2407.16677","title":"From Imitation to Refinement -- Residual RL for Precise Assembly","created":"2024-07-23","cited_by_count":90,"area":null},{"id":"2406.08474","title":"Real2Code: Reconstruct Articulated Objects via Code Generation","created":"2024-06-12","cited_by_count":69,"area":null},{"id":"2409.10161","title":"SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting","created":"2024-09-16","cited_by_count":69,"area":null},{"id":"2502.19459","title":"ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting","created":"2025-02-26","cited_by_count":67,"area":null},{"id":"2509.19301","title":"Residual Off-Policy RL for Finetuning Behavior Cloning Policies","created":"2025-09-23","cited_by_count":55,"area":null},{"id":"2503.24361","title":"Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation","created":"2025-03-31","cited_by_count":46,"area":null},{"id":"2504.12609","title":"Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration","created":"2025-04-17","cited_by_count":34,"area":null},{"id":"2512.16881","title":"PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies","created":"2025-12-18","cited_by_count":33,"area":null},{"id":"2410.21955","title":"ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting","created":"2024-10-29","cited_by_count":32,"area":null},{"id":"2504.08541","title":"Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset","created":"2025-04-11","cited_by_count":29,"area":null},{"id":"2504.15278","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","created":"2025-04-21","cited_by_count":29,"area":null},{"id":"2505.07294","title":"HuB: Learning Extreme Humanoid Balance","created":"2025-05-12","cited_by_count":28,"area":null},{"id":"2407.18902","title":"Lessons from Learning to Spin \"Pens\"","created":"2024-07-26","cited_by_count":26,"area":null},{"id":"2510.20808","title":"The Reality Gap in Robotics: Challenges, Solutions, and Best Practices","created":"2025-10-23","cited_by_count":24,"area":null},{"id":"2510.15352","title":"GaussGym: An open-source real-to-sim framework for learning locomotion from pixels","created":"2025-10-17","cited_by_count":22,"area":null},{"id":"2506.08334","title":"iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos","created":"2025-06-10","cited_by_count":19,"area":null},{"id":"2509.04441","title":"DEXOP: A Device for Robotic Transfer of Dexterous Human Manipulation","created":"2025-09-04","cited_by_count":19,"area":null},{"id":"2510.20813","title":"GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation","created":"2025-10-23","cited_by_count":19,"area":null},{"id":"2502.02705","title":"Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning","created":"2025-02-04","cited_by_count":17,"area":null},{"id":"2405.01333","title":"NeRFs in Robotics: A Survey","created":"2024-05-02","cited_by_count":16,"area":null},{"id":"2509.17647","title":"VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video","created":"2025-09-22","cited_by_count":15,"area":null},{"id":"2510.05560","title":"HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video","created":"2025-10-07","cited_by_count":14,"area":null},{"id":"2410.15536","title":"GRS: Generating Robotic Simulation Tasks from Real-World Images","created":"2024-10-20","cited_by_count":13,"area":null},{"id":"2504.03597","title":"Real-is-Sim: Bridging the Sim-to-Real Gap with a Dynamic Digital Twin","created":"2025-04-04","cited_by_count":12,"area":null},{"id":"2412.01770","title":"Robot Learning with Super-Linear Scaling","created":"2024-12-02","cited_by_count":11,"area":null},{"id":"2505.05517","title":"Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions","created":"2025-05-07","cited_by_count":11,"area":null},{"id":"2410.20357","title":"Dynamics as Prompts: In-Context Learning for Sim-to-Real System Identifications","created":"2024-10-27","cited_by_count":10,"area":null},{"id":"2412.01398","title":"Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description","created":"2024-12-02","cited_by_count":9,"area":null},{"id":"2506.22291","title":"RoomCraft: Controllable and Complete 3D Indoor Scene Generation","created":"2025-06-27","cited_by_count":9,"area":null},{"id":"2603.01142","title":"ArtLLM: Generating Articulated Assets via 3D LLM","created":"2026-03-01","cited_by_count":8,"area":null},{"id":"2509.22970","title":"Robot Learning from Any Images","created":"2025-09-26","cited_by_count":7,"area":null},{"id":"2512.19390","title":"TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulation","created":"2025-12-22","cited_by_count":7,"area":null},{"id":"2604.27106","title":"Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations","created":"2026-04-29","cited_by_count":7,"area":null},{"id":"2505.17966","title":"Is Single-View Mesh Reconstruction Ready for Robotics?","created":"2025-05-23","cited_by_count":6,"area":null},{"id":"2605.30338","title":"REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image","created":"2026-05-28","cited_by_count":6,"area":null},{"id":"2502.08643","title":"A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards","created":"2025-02-12","cited_by_count":5,"area":null},{"id":"2510.11689","title":"Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation","created":"2025-10-13","cited_by_count":5,"area":null},{"id":"2609.29166","title":"HarnessPAI: An Evolving Harness for Physical AI","created":"2026-09-24","cited_by_count":5,"area":null},{"id":"2512.19402","title":"Real2Edit2Real: Generating Robotic Demonstrations via a 3D Control Interface","created":"2025-12-22","cited_by_count":4,"area":null},{"id":"2602.02331","title":"TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour","created":"2026-02-02","cited_by_count":4,"area":null},{"id":"2408.12674","title":"One-shot Video Imitation via Parameterized Symbolic Abstraction Graphs","created":"2024-08-22","cited_by_count":3,"area":null},{"id":"2503.09040","title":"Motion Blender Gaussian Splatting for Dynamic Scene Reconstruction","created":"2025-03-12","cited_by_count":3,"area":null},{"id":"2512.01204","title":"TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation","created":"2025-12-01","cited_by_count":3,"area":null},{"id":"2603.01151","title":"D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping","created":"2026-03-01","cited_by_count":3,"area":null},{"id":"2603.11606","title":"Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints","created":"2026-03-12","cited_by_count":3,"area":null},{"id":"2412.02075","title":"Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion","created":"2024-12-03","cited_by_count":2,"area":null},{"id":"2504.16738","title":"MOSAIC: Skill-Centric Manipulation Planning with Physics Simulation","created":"2025-04-23","cited_by_count":2,"area":null},{"id":"2505.14938","title":"Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning","created":"2025-05-20","cited_by_count":2,"area":null},{"id":"2506.09989","title":"Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes","created":"2025-06-11","cited_by_count":2,"area":null},{"id":"2509.06191","title":"Learning in ImaginationLand: Omnidirectional Policies through 3D Generative Models (OP-Gen)","created":"2025-09-07","cited_by_count":2,"area":null},{"id":"2601.06997","title":"ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction","created":"2026-01-11","cited_by_count":2,"area":null},{"id":"2608.30821","title":"Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling","created":"2026-08-31","cited_by_count":2,"area":null},{"id":"2411.02482","title":"NeRF-Aug: Data Augmentation for Robotics with Neural Radiance Fields","created":"2024-11-04","cited_by_count":1,"area":null},{"id":"2505.01383","title":"FalconWing: An Ultra-Light Indoor Fixed-Wing UAV Platform for Vision-Based Autonomy","created":"2025-05-02","cited_by_count":1,"area":null},{"id":"2511.22950","title":"RobotSeg: A Model and Dataset for Segmenting Robots in Image and Video","created":"2025-11-28","cited_by_count":1,"area":null},{"id":"2602.05776","title":"Cross-Domain Offline Policy Adaptation via Selective Transition Correction","created":"2026-02-05","cited_by_count":1,"area":null},{"id":"2604.08544","title":"SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds","created":"2026-04-09","cited_by_count":1,"area":null},{"id":"2604.11038","title":"EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates","created":"2026-04-13","cited_by_count":1,"area":null},{"id":"2606.01649","title":"PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation","created":"2026-06-01","cited_by_count":1,"area":null},{"id":"2606.27475","title":"Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience","created":"2026-06-25","cited_by_count":1,"area":null},{"id":"2607.14439","title":"Active Real-World Factor-Based Evaluation for Generalist Robot Policies","created":"2026-07-16","cited_by_count":1,"area":null},{"id":"2608.06827","title":"R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim","created":"2026-08-07","cited_by_count":1,"area":null},{"id":"2609.37089","title":"Real2Gym: Building Gyms from Videos, Bringing Skills to Robots","created":"2026-09-29","cited_by_count":1,"area":null},{"id":"2503.10118","title":"An Real-Sim-Real (RSR) Loop Framework for Generalizable Robotic Policy Transfer","created":"2025-03-13","cited_by_count":0,"area":null},{"id":"2507.17585","title":"From Scan to Action: Leveraging Realistic Scans for Embodied Scene Understanding","created":"2025-07-23","cited_by_count":0,"area":null},{"id":"2510.16272","title":"Proactive Scene Decomposition and Reconstruction","created":"2025-10-17","cited_by_count":0,"area":null},{"id":"2603.05574","title":"PRISM: Personalized Refinement of Imitation Skills for Manipulation via Human Instructions","created":"2026-03-05","cited_by_count":0,"area":null},{"id":"2605.12084","title":"Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration","created":"2026-05-12","cited_by_count":0,"area":null},{"id":"2606.04226","title":"PerceptTwin: Semantic Scene Reconstruction for Iterative LLM Planning and Verification","created":"2026-06-02","cited_by_count":0,"area":null},{"id":"2606.24628","title":"ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos","created":"2026-06-23","cited_by_count":0,"area":null},{"id":"2608.21416","title":"Operational digital twin clinics enable task-based evaluation of embodied AI","created":"2026-08-12","cited_by_count":0,"area":null},{"id":"2609.08339","title":"RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation","created":"2026-09-08","cited_by_count":0,"area":null},{"id":"2609.21751","title":"ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction","created":"2026-09-18","cited_by_count":0,"area":null},{"id":"2609.26795","title":"\\phi-RIE: From Photorealistic Reconstruction to Interactive Environments","created":"2026-09-22","cited_by_count":0,"area":null},{"id":"2609.31715","title":"Fysiverse-3D-SimReady Technical Report: Agentic Physical Simulation for Pragmatic 3D World Reconstruction","created":"2026-09-21","cited_by_count":0,"area":null},{"id":"2609.34010","title":"ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim","created":"2026-09-27","cited_by_count":0,"area":null},{"id":"2609.35575","title":"F4R: Failure-Driven Recognition, Reconstruction, Refinement, and Redeployment for Continual Robot Self-Improvement","created":"2026-09-28","cited_by_count":0,"area":null},{"id":"2610.18835","title":"RoboSimStudio: An Interactive Toolkit for Human and Agent Rapid Real2Sim of Robot Manipulation Tasks","created":"2026-10-13","cited_by_count":0,"area":null}],"next_cursor":null}