{"total":18,"rows":[{"id":"2406.12459","title":"HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors","created":"2024-06-18","cited_by_count":54,"area":null},{"id":"2408.06019","title":"HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priors","created":"2024-08-12","cited_by_count":44,"area":null},{"id":"2504.14373","title":"SEGA: Drivable 3D Gaussian Head Avatar from a Single Image","created":"2025-04-19","cited_by_count":11,"area":null},{"id":"2503.12242","title":"RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance","created":"2025-03-15","cited_by_count":8,"area":null},{"id":"2505.10049","title":"Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field","created":"2025-05-15","cited_by_count":5,"area":null},{"id":"2410.08840","title":"Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars","created":"2024-10-11","cited_by_count":3,"area":null},{"id":"2501.19088","title":"JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting","created":"2025-01-31","cited_by_count":3,"area":null},{"id":"2506.06645","title":"Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling","created":"2025-06-07","cited_by_count":3,"area":null},{"id":"2509.21859","title":"SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes","created":"2025-09-26","cited_by_count":3,"area":null},{"id":"2511.05403","title":"PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior","created":"2025-11-07","cited_by_count":3,"area":null},{"id":"2603.20850","title":"Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves","created":"2026-03-21","cited_by_count":3,"area":null},{"id":"2407.21002","title":"XHand: Real-time Expressive Hand Avatar","created":"2024-07-30","cited_by_count":2,"area":null},{"id":"2512.17717","title":"FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation","created":"2025-12-19","cited_by_count":2,"area":null},{"id":"2503.14736","title":"HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting","created":"2025-03-18","cited_by_count":1,"area":null},{"id":"2602.20556","title":"WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos","created":"2026-02-24","cited_by_count":0,"area":null},{"id":"2604.04425","title":"HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidance","created":"2026-04-06","cited_by_count":0,"area":null},{"id":"2604.08943","title":"MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video","created":"2026-04-10","cited_by_count":0,"area":null},{"id":"2606.19156","title":"Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos","created":"2026-06-17","cited_by_count":0,"area":null}],"next_cursor":null}