{"total":63,"rows":[{"id":"2404.08706","title":"Game Generation via Large Language Models","created":"2024-04-11","cited_by_count":25,"area":null},{"id":"2407.07796","title":"Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboard","created":"2024-07-10","cited_by_count":22,"area":null},{"id":"2405.06686","title":"Word2World: Generating Stories and Worlds through Large Language Models","created":"2024-05-06","cited_by_count":18,"area":null},{"id":"2509.16293","title":"Robust LLM Training Infrastructure at ByteDance","created":"2025-09-19","cited_by_count":16,"area":null},{"id":"2605.07442","title":"GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection","created":"2026-05-08","cited_by_count":11,"area":null},{"id":"2410.01791","title":"DreamGarden: A Designer Assistant for Growing Games from a Single Prompt","created":"2024-10-02","cited_by_count":10,"area":null},{"id":"2411.00308","title":"GPT for Games: An Updated Scoping Review (2020-2024)","created":"2024-11-01","cited_by_count":10,"area":null},{"id":"2502.19335","title":"Gatekeeper: Improving Model Cascades Through Confidence Tuning","created":"2025-02-26","cited_by_count":10,"area":null},{"id":"2404.11446","title":"Open-Ended Wargames with Large Language Models","created":"2024-04-17","cited_by_count":8,"area":null},{"id":"2507.08892","title":"Multi-Actor Generative Artificial Intelligence as a Game Engine","created":"2025-07-10","cited_by_count":8,"area":null},{"id":"2407.17404","title":"Grammar-based Game Description Generation using Large Language Models","created":"2024-07-24","cited_by_count":7,"area":null},{"id":"2503.21474","title":"The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games","created":"2025-03-27","cited_by_count":6,"area":null},{"id":"2506.00052","title":"Using LLMs to Advance the Cognitive Science of Collectives","created":"2025-05-28","cited_by_count":6,"area":null},{"id":"2404.15192","title":"Measuring Diversity of Game Scenarios","created":"2024-04-15","cited_by_count":5,"area":null},{"id":"2505.07705","title":"Codifying Character Logic in Role-Playing","created":"2025-05-12","cited_by_count":5,"area":null},{"id":"2407.11240","title":"Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game","created":"2024-07-15","cited_by_count":4,"area":null},{"id":"2408.09386","title":"Game Development as Human-LLM Interaction","created":"2024-08-18","cited_by_count":4,"area":null},{"id":"2412.11189","title":"Leveraging Large Language Models for Active Merchant Non-player Characters","created":"2024-12-15","cited_by_count":4,"area":null},{"id":"2505.03547","title":"STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game","created":"2025-05-06","cited_by_count":4,"area":null},{"id":"2506.09655","title":"DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy","created":"2025-06-11","cited_by_count":4,"area":null},{"id":"2509.01328","title":"Can Large Language Models Master Complex Card Games?","created":"2025-09-01","cited_by_count":4,"area":null},{"id":"2404.00276","title":"Instruction-Driven Game Engines on Large Language Models","created":"2024-03-30","cited_by_count":3,"area":null},{"id":"2406.08751","title":"3D Building Generation in Minecraft via Large Language Models","created":"2024-06-13","cited_by_count":3,"area":null},{"id":"2410.13441","title":"Instruction-Driven Game Engine: A Poker Case Study","created":"2024-10-17","cited_by_count":3,"area":null},{"id":"2502.04379","title":"Can Large Language Models Capture Video Game Engagement?","created":"2025-02-05","cited_by_count":3,"area":null},{"id":"2502.07128","title":"Cardiverse: Harnessing LLMs for Novel Card Game Prototyping","created":"2025-02-10","cited_by_count":3,"area":null},{"id":"2505.18607","title":"From Entity-Centric to Goal-Oriented Graphs: Enhancing LLM Knowledge Retrieval in Minecraft","created":"2025-05-24","cited_by_count":3,"area":null},{"id":"2411.05778","title":"LLMs as Method Actors: A Model for Prompt Engineering and Architecture","created":"2024-11-08","cited_by_count":2,"area":null},{"id":"2503.15783","title":"Grammar and Gameplay-aligned RL for Game Description Generation with LLMs","created":"2025-03-20","cited_by_count":2,"area":null},{"id":"2504.07304","title":"PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games","created":"2025-04-09","cited_by_count":2,"area":null},{"id":"2505.24803","title":"Guiding Generative Storytelling with Knowledge Graphs","created":"2025-05-30","cited_by_count":2,"area":null},{"id":"2506.06524","title":"ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search","created":"2025-06-06","cited_by_count":2,"area":null},{"id":"2506.10161","title":"Can LLMs Generate Good Stories? Insights and Challenges from a Narrative Planning Perspective","created":"2025-06-11","cited_by_count":2,"area":null},{"id":"2508.08382","title":"UrzaGPT: LoRA-Tuned Large Language Models for Card Selection in Collectible Card Games","created":"2025-08-11","cited_by_count":2,"area":null},{"id":"2509.04481","title":"Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments","created":"2025-08-31","cited_by_count":2,"area":null},{"id":"2510.13271","title":"Do You Get the Hint? Benchmarking LLMs on the Board Game Concept","created":"2025-10-15","cited_by_count":2,"area":null},{"id":"2602.05636","title":"Generative Ontology: When Structured Knowledge Learns to Create","created":"2026-02-05","cited_by_count":2,"area":null},{"id":"2604.07385","title":"Playing DOOM with 1.3M Parameters: Specialized Small Models vs Large Language Models for Real-Time Game Control","created":"2026-04-08","cited_by_count":2,"area":null},{"id":"2407.20588","title":"Enhancing Agricultural Machinery Management through Advanced LLM Integration","created":"2024-07-30","cited_by_count":1,"area":null},{"id":"2409.18989","title":"SC-Phi2: A Fine-tuned Small Language Model for StarCraft II Macromanagement Tasks","created":"2024-09-17","cited_by_count":1,"area":null},{"id":"2410.08659","title":"Carefully Structured Compression: Efficiently Managing StarCraft II Data","created":"2024-10-11","cited_by_count":1,"area":null},{"id":"2507.14715","title":"Exploring the Dynamic Scheduling Space of Real-Time Generative AI Applications on Emerging Heterogeneous Systems","created":"2025-07-19","cited_by_count":1,"area":null},{"id":"2508.00737","title":"How LLMs are Shaping the Future of Virtual Reality","created":"2025-08-01","cited_by_count":1,"area":null},{"id":"2509.08847","title":"Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMs","created":"2025-09-07","cited_by_count":1,"area":null},{"id":"2510.16952","title":"Real-Time World Crafting: Generating Structured Game Behaviors from Natural Language with Large Language Models","created":"2025-10-19","cited_by_count":1,"area":null},{"id":"2510.25820","title":"Symbolically Scaffolded Play: Designing Role-Sensitive Prompts for Generative NPC Dialogue","created":"2025-10-29","cited_by_count":1,"area":null},{"id":"2511.17906","title":"AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaboration","created":"2025-11-22","cited_by_count":1,"area":null},{"id":"2603.14724","title":"GameUIAgent: An LLM-Powered Framework for Automated Game UI Design with Structured Intermediate Representation","created":"2026-03-16","cited_by_count":1,"area":null},{"id":"2608.16196","title":"Beyond Asking: A Pipeline for Personalized Game Generation that Reads Players from Behavior","created":"2026-08-17","cited_by_count":1,"area":null},{"id":"2409.11112","title":"Strategic Insights in Human and Large Language Model Tactics at Word Guessing Games","created":"2024-09-17","cited_by_count":0,"area":null},{"id":"2412.14085","title":"Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report","created":"2024-12-18","cited_by_count":0,"area":null},{"id":"2508.18784","title":"Insights into User Interface Innovations from a Design Thinking Workshop at deRSE25","created":"2025-08-26","cited_by_count":0,"area":null},{"id":"2511.07682","title":"Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning","created":"2025-11-10","cited_by_count":0,"area":null},{"id":"2601.23206","title":"High-quality generation of dynamic game content via small language models: A proof of concept","created":"2026-01-30","cited_by_count":0,"area":null},{"id":"2603.03644","title":"Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design","created":"2026-03-04","cited_by_count":0,"area":null},{"id":"2606.21171","title":"An Exploratory Case Study of LLM-Assisted Refactoring and Gameplay Feature Generation in an Endless Runner Game","created":"2026-06-19","cited_by_count":0,"area":null},{"id":"2606.29113","title":"LLM Semantic Signaling Game and Mechanism Design: Systematic Blindness, Awareness Shaping, and Mindset Dynamics","created":"2026-06-27","cited_by_count":0,"area":null},{"id":"2607.00527","title":"AI Native Games: A Survey and Roadmap","created":"2026-07-01","cited_by_count":0,"area":null},{"id":"2607.10187","title":"Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts","created":"2026-07-11","cited_by_count":0,"area":null},{"id":"2608.04037","title":"Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences","created":"2026-08-03","cited_by_count":0,"area":null},{"id":"2608.17947","title":"Procedural Content Metageneration via Program Search and Continual Abstraction Discovery","created":"2026-08-18","cited_by_count":0,"area":null},{"id":"2609.06102","title":"Programmable Cellular Automata","created":"2026-09-05","cited_by_count":0,"area":null},{"id":"2610.04261","title":"Playing social deduction games with reinforcement fine-tuned large language models","created":"2026-10-03","cited_by_count":0,"area":null}],"next_cursor":null}