{"total":38,"rows":[{"id":"2412.03632","title":"MV-Adapter: Multi-view Consistent Image Generation Made Easy","created":"2024-12-04","cited_by_count":112,"area":null},{"id":"2407.02430","title":"Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects","created":"2024-07-02","cited_by_count":52,"area":null},{"id":"2404.09412","title":"DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading","created":"2024-04-15","cited_by_count":41,"area":null},{"id":"2503.07535","title":"LBM: Latent Bridge Matching for Fast Image-to-Image Translation","created":"2025-03-10","cited_by_count":36,"area":null},{"id":"2411.02336","title":"MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D","created":"2024-11-04","cited_by_count":34,"area":null},{"id":"2411.19654","title":"TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting","created":"2024-11-29","cited_by_count":28,"area":null},{"id":"2503.10289","title":"MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion","created":"2025-03-13","cited_by_count":28,"area":null},{"id":"2502.01720","title":"Generating Multi-Image Synthetic Data for Text-to-Image Customization","created":"2025-02-03","cited_by_count":25,"area":null},{"id":"2411.17696","title":"ScribbleLight: Single Image Indoor Relighting with Scribbles","created":"2024-11-26","cited_by_count":24,"area":null},{"id":"2505.05469","title":"Generating Physically Stable and Buildable Brick Structures from Text","created":"2025-05-08","cited_by_count":24,"area":null},{"id":"2505.23253","title":"UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes","created":"2025-05-29","cited_by_count":23,"area":null},{"id":"2407.13584","title":"Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation","created":"2024-07-18","cited_by_count":18,"area":null},{"id":"2503.15475","title":"Cube: A Roblox View of 3D Intelligence","created":"2025-03-19","cited_by_count":15,"area":null},{"id":"2404.02899","title":"MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment","created":"2024-04-03","cited_by_count":14,"area":null},{"id":"2504.02817","title":"Efficient Autoregressive Shape Generation via Octree-Based Adaptive Tokenization","created":"2025-04-03","cited_by_count":13,"area":null},{"id":"2411.07135","title":"Edify 3D: Scalable High-Quality 3D Asset Generation","created":"2024-11-11","cited_by_count":10,"area":null},{"id":"2411.17515","title":"SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates","created":"2024-11-26","cited_by_count":9,"area":null},{"id":"2412.05278","title":"Birth and Death of a Rose","created":"2024-12-06","cited_by_count":7,"area":null},{"id":"2506.03150","title":"IllumiCraft: Unified Geometry and Illumination Diffusion for Controllable Video Generation","created":"2025-06-03","cited_by_count":7,"area":null},{"id":"2412.06785","title":"Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation","created":"2024-12-09","cited_by_count":6,"area":null},{"id":"2407.02599","title":"Meta 3D Gen","created":"2024-07-02","cited_by_count":3,"area":null},{"id":"2508.05609","title":"Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity","created":"2025-08-07","cited_by_count":3,"area":null},{"id":"2511.21309","title":"CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation","created":"2025-11-26","cited_by_count":3,"area":null},{"id":"2501.15981","title":"MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models","created":"2025-01-27","cited_by_count":2,"area":null},{"id":"2505.22394","title":"PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models","created":"2025-05-28","cited_by_count":2,"area":null},{"id":"2511.17340","title":"Refracting Reality: Generating Images with Realistic Transparent Objects","created":"2025-11-21","cited_by_count":2,"area":null},{"id":"2511.18765","title":"NI-Tex: Non-isometric Image-based Garment Texture Generation","created":"2025-11-24","cited_by_count":2,"area":null},{"id":"2503.11368","title":"PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture","created":"2025-03-14","cited_by_count":1,"area":null},{"id":"2512.17302","title":"MatLat: Material Latent Space for PBR Texture Generation","created":"2025-12-19","cited_by_count":1,"area":null},{"id":"2403.15559","title":"An Optimization Framework to Enforce Multi-View Consistency for Texturing 3D Meshes","created":"2024-03-22","cited_by_count":0,"area":null},{"id":"2501.09433","title":"CaPa: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation","created":"2025-01-16","cited_by_count":0,"area":null},{"id":"2509.12187","title":"HoloGarment: 360{\\deg} Novel View Synthesis of In-the-Wild Garments","created":"2025-09-15","cited_by_count":0,"area":null},{"id":"2512.13950","title":"An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes","created":"2025-12-15","cited_by_count":0,"area":null},{"id":"2601.16981","title":"SyncLight: Single-Edit Multi-View Relighting","created":"2026-01-23","cited_by_count":0,"area":null},{"id":"2602.01391","title":"Relighting as a Probe of Visual Priors via Augmented Latent Intrinsics","created":"2026-02-01","cited_by_count":0,"area":null},{"id":"2606.00137","title":"Advances in Neural 3D Mesh Texturing: A Survey","created":"2026-05-28","cited_by_count":0,"area":null},{"id":"2606.20563","title":"JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising","created":"2026-06-18","cited_by_count":0,"area":null},{"id":"2608.25461","title":"GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill","created":"2026-08-26","cited_by_count":0,"area":null}],"next_cursor":null}