{"total":70,"rows":[{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2404.01810","title":"GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views","created":"2024-04-02","cited_by_count":67,"area":null},{"id":"2503.10437","title":"4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models","created":"2025-03-13","cited_by_count":35,"area":"mllm"},{"id":"2404.01053","title":"HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior","created":"2024-04-01","cited_by_count":31,"area":null},{"id":"2403.19632","title":"GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond","created":"2024-03-28","cited_by_count":25,"area":null},{"id":"2409.05819","title":"GASP: Gaussian Splatting for Physic-Based Simulations","created":"2024-09-09","cited_by_count":24,"area":null},{"id":"2405.17811","title":"Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh","created":"2024-05-28","cited_by_count":22,"area":null},{"id":"2410.24204","title":"GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering","created":"2024-10-31","cited_by_count":22,"area":null},{"id":"2411.12440","title":"Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels","created":"2024-11-19","cited_by_count":22,"area":null},{"id":"2411.16392","title":"Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives","created":"2024-11-25","cited_by_count":20,"area":null},{"id":"2410.04354","title":"StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting","created":"2024-10-06","cited_by_count":19,"area":null},{"id":"2410.08941","title":"MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering","created":"2024-10-11","cited_by_count":19,"area":null},{"id":"2405.14276","title":"D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup","created":"2024-05-23","cited_by_count":18,"area":null},{"id":"2407.11174","title":"iHuman: Instant Animatable Digital Humans From Monocular Videos","created":"2024-07-15","cited_by_count":17,"area":null},{"id":"2409.17145","title":"DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion","created":"2024-09-25","cited_by_count":12,"area":"diffusion"},{"id":"2410.01521","title":"MiraGe: Editable 2D Images using Gaussian Splatting","created":"2024-10-02","cited_by_count":12,"area":null},{"id":"2502.07007","title":"Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC","created":"2025-02-10","cited_by_count":12,"area":null},{"id":"2405.06945","title":"Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Images","created":"2024-05-11","cited_by_count":9,"area":null},{"id":"2406.01593","title":"MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting","created":"2024-06-03","cited_by_count":9,"area":null},{"id":"2411.11024","title":"VeGaS: Video Gaussian Splatting","created":"2024-11-17","cited_by_count":9,"area":null},{"id":"2407.05324","title":"PICA: Physics-Integrated Clothed Avatar","created":"2024-07-07","cited_by_count":8,"area":null},{"id":"2408.10789","title":"Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadrics","created":"2024-08-20","cited_by_count":8,"area":null},{"id":"2501.01715","title":"Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision","created":"2025-01-03","cited_by_count":8,"area":null},{"id":"2512.04076","title":"Radiance Meshes for Volumetric Reconstruction","created":"2025-12-03","cited_by_count":8,"area":null},{"id":"2405.16923","title":"SA-GS: Semantic-Aware Gaussian Splatting for Large Scene Reconstruction with Geometry Constrain","created":"2024-05-27","cited_by_count":5,"area":null},{"id":"2502.00954","title":"Hypo3D: Exploring Hypothetical Reasoning in 3D","created":"2025-02-02","cited_by_count":5,"area":"mllm"},{"id":"2411.12510","title":"PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy","created":"2024-11-19","cited_by_count":4,"area":null},{"id":"2412.16809","title":"GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting","created":"2024-12-22","cited_by_count":4,"area":null},{"id":"2507.20239","title":"Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction","created":"2025-07-27","cited_by_count":4,"area":null},{"id":"2508.01740","title":"AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing","created":"2025-08-03","cited_by_count":4,"area":null},{"id":"2405.15491","title":"GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting","created":"2024-05-24","cited_by_count":3,"area":null},{"id":"2503.19976","title":"Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields","created":"2025-03-25","cited_by_count":3,"area":null},{"id":"2504.20403","title":"Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting","created":"2025-04-29","cited_by_count":3,"area":null},{"id":"2606.24138","title":"Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image","created":"2026-06-23","cited_by_count":3,"area":null},{"id":"2501.08370","title":"3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering","created":"2025-01-14","cited_by_count":2,"area":null},{"id":"2510.11878","title":"GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality","created":"2025-10-13","cited_by_count":2,"area":null},{"id":"2601.00504","title":"MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation","created":"2026-01-01","cited_by_count":2,"area":null},{"id":"2603.15368","title":"IRIS: Intersection-aware Ray-based Implicit Editable Scenes","created":"2026-03-16","cited_by_count":2,"area":null},{"id":"2411.18311","title":"Neural Surface Priors for Editable Gaussian Splatting","created":"2024-11-27","cited_by_count":1,"area":null},{"id":"2503.12284","title":"REdiSplats: Ray Tracing for Editable Gaussian Splatting","created":"2025-03-15","cited_by_count":1,"area":null},{"id":"2504.02158","title":"UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting","created":"2025-04-02","cited_by_count":1,"area":null},{"id":"2505.10787","title":"EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes","created":"2025-05-16","cited_by_count":1,"area":null},{"id":"2505.17951","title":"SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes","created":"2025-05-23","cited_by_count":1,"area":null},{"id":"2506.06988","title":"Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction","created":"2025-06-08","cited_by_count":1,"area":null},{"id":"2506.19415","title":"Virtual Memory for 3D Gaussian Splatting","created":"2025-06-24","cited_by_count":1,"area":null},{"id":"2510.22213","title":"DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum","created":"2025-10-25","cited_by_count":1,"area":null},{"id":"2604.10994","title":"LumiMotion: Improving Gaussian Relighting with Scene Dynamics","created":"2026-04-13","cited_by_count":1,"area":null},{"id":"2506.04562","title":"Handle-based Mesh Deformation Guided By Vision Language Model","created":"2025-06-05","cited_by_count":0,"area":"mllm"},{"id":"2508.05064","title":"A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding","created":"2025-08-07","cited_by_count":0,"area":null},{"id":"2509.24308","title":"OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction","created":"2025-09-29","cited_by_count":0,"area":null},{"id":"2511.17361","title":"SuperQuadricOcc: Real-Time Self-Supervised Semantic Occupancy Estimation with Superquadric Volume Rendering","created":"2025-11-21","cited_by_count":0,"area":null},{"id":"2511.19542","title":"Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation","created":"2025-11-24","cited_by_count":0,"area":null},{"id":"2512.07107","title":"COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment","created":"2025-12-08","cited_by_count":0,"area":null},{"id":"2512.15711","title":"Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering","created":"2025-12-17","cited_by_count":0,"area":null},{"id":"2602.01844","title":"CloDS: Visual-Only Unsupervised Cloth Dynamics Learning in Unknown Conditions","created":"2026-02-02","cited_by_count":0,"area":null},{"id":"2602.14493","title":"Gaussian Mesh Renderer for Lightweight Differentiable Rendering","created":"2026-02-16","cited_by_count":0,"area":null},{"id":"2604.17082","title":"D-Prism: Differentiable Primitives for Structured Dynamic Modeling","created":"2026-04-18","cited_by_count":0,"area":null},{"id":"2606.00444","title":"Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions","created":"2026-05-30","cited_by_count":0,"area":null},{"id":"2606.06685","title":"RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video","created":"2026-06-04","cited_by_count":0,"area":null},{"id":"2606.21898","title":"Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling","created":"2026-06-20","cited_by_count":0,"area":null},{"id":"2606.29379","title":"DR-GS: Physically-Based Deformable and Relightable 2D Gaussians","created":"2026-06-28","cited_by_count":0,"area":null},{"id":"2607.10690","title":"Incremental Online Scene Reconstruction by 3D Gaussian Triangulation","created":"2026-07-12","cited_by_count":0,"area":null},{"id":"2607.22717","title":"TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians","created":"2026-07-21","cited_by_count":0,"area":null},{"id":"2608.01726","title":"G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors","created":"2026-08-03","cited_by_count":0,"area":null},{"id":"2608.05920","title":"Floating Radiance Networks","created":"2026-08-06","cited_by_count":0,"area":null},{"id":"2608.10602","title":"Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization","created":"2026-08-11","cited_by_count":0,"area":null},{"id":"2609.01306","title":"MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering","created":"2026-09-01","cited_by_count":0,"area":null},{"id":"2609.03349","title":"P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing","created":"2026-09-03","cited_by_count":0,"area":null},{"id":"2609.18473","title":"CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction","created":"2026-09-16","cited_by_count":0,"area":null},{"id":"2609.27868","title":"TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting","created":"2026-08-20","cited_by_count":0,"area":null}],"next_cursor":null}