{"total":68,"rows":[{"id":"2403.08733","title":"GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing","created":"2024-03-13","cited_by_count":115,"area":null},{"id":"2404.18929","title":"DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing","created":"2024-04-29","cited_by_count":94,"area":null},{"id":"2403.11868","title":"View-Consistent 3D Editing with Gaussian Splatting","created":"2024-03-18","cited_by_count":67,"area":null},{"id":"2412.11520","title":"EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting","created":"2024-12-16","cited_by_count":41,"area":"diffusion"},{"id":"2404.14403","title":"GeoDiffuser: Geometry-Based Image Editing with Diffusion Models","created":"2024-04-22","cited_by_count":34,"area":"diffusion"},{"id":"2411.02394","title":"AutoVFX: Physically Realistic Video Editing from Natural Language Instructions","created":"2024-11-04","cited_by_count":27,"area":null},{"id":"2406.09402","title":"Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion","created":"2024-06-13","cited_by_count":24,"area":"diffusion"},{"id":"2405.07472","title":"GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting","created":"2024-05-13","cited_by_count":22,"area":null},{"id":"2412.01583","title":"3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting","created":"2024-12-02","cited_by_count":22,"area":null},{"id":"2406.09404","title":"ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing","created":"2024-06-13","cited_by_count":18,"area":"diffusion"},{"id":"2406.13393","title":"Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images","created":"2024-06-19","cited_by_count":16,"area":"diffusion"},{"id":"2404.12333","title":"Customizing Text-to-Image Diffusion with Object Viewpoint Control","created":"2024-04-18","cited_by_count":13,"area":"diffusion"},{"id":"2408.00083","title":"Localized Gaussian Splatting Editing with Contextual Awareness","created":"2024-07-31","cited_by_count":13,"area":"diffusion"},{"id":"2410.05259","title":"GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting","created":"2024-10-07","cited_by_count":13,"area":null},{"id":"2411.05006","title":"ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing","created":"2024-11-07","cited_by_count":12,"area":"diffusion"},{"id":"2511.23172","title":"Fast Multi-view Consistent 3D Editing with Video Priors","created":"2025-11-28","cited_by_count":12,"area":null},{"id":"2407.02034","title":"TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation","created":"2024-07-02","cited_by_count":10,"area":null},{"id":"2407.10102","title":"3DEgo: 3D Editing on the Go!","created":"2024-07-14","cited_by_count":10,"area":"diffusion"},{"id":"2506.21117","title":"CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization","created":"2025-06-26","cited_by_count":10,"area":null},{"id":"2507.13586","title":"TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting","created":"2025-07-18","cited_by_count":9,"area":null},{"id":"2503.02009","title":"Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization","created":"2025-03-03","cited_by_count":8,"area":null},{"id":"2409.16938","title":"Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model","created":"2024-09-25","cited_by_count":6,"area":"diffusion"},{"id":"2502.13335","title":"Geometry-Aware Diffusion Models for Multiview Scene Inpainting","created":"2025-02-18","cited_by_count":6,"area":"diffusion"},{"id":"2603.17841","title":"Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass","created":"2026-03-18","cited_by_count":6,"area":null},{"id":"2404.04526","title":"DATENeRF: Depth-Aware Text-based Editing of NeRFs","created":"2024-04-06","cited_by_count":5,"area":"diffusion"},{"id":"2505.01322","title":"FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors","created":"2025-05-02","cited_by_count":5,"area":null},{"id":"2507.11061","title":"Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling","created":"2025-07-15","cited_by_count":5,"area":null},{"id":"2508.11603","title":"CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing","created":"2025-08-15","cited_by_count":5,"area":null},{"id":"2510.04539","title":"C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing","created":"2025-10-06","cited_by_count":5,"area":null},{"id":"2412.18783","title":"ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization","created":"2024-12-25","cited_by_count":4,"area":null},{"id":"2508.02831","title":"Affine-Equivariant Kernel Space Encoding for NeRF Editing","created":"2025-08-04","cited_by_count":4,"area":null},{"id":"2508.20965","title":"DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes","created":"2025-08-28","cited_by_count":4,"area":"driving"},{"id":"2601.07963","title":"3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing","created":"2026-01-12","cited_by_count":4,"area":null},{"id":"2602.04349","title":"VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image","created":"2026-02-04","cited_by_count":4,"area":null},{"id":"2603.03143","title":"Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing","created":"2026-03-03","cited_by_count":4,"area":"diffusion"},{"id":"2508.01684","title":"DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing","created":"2025-08-03","cited_by_count":3,"area":"diffusion"},{"id":"2406.08953","title":"Preserving Identity with Variational Score for General-purpose 3D Editing","created":"2024-06-13","cited_by_count":2,"area":"diffusion"},{"id":"2412.12766","title":"Towards a Training Free Approach for 3D Scene Editing","created":"2024-12-17","cited_by_count":2,"area":"diffusion"},{"id":"2412.13552","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","created":"2024-12-18","cited_by_count":2,"area":null},{"id":"2503.11601","title":"Advancing 3D Gaussian Splatting Editing with Complementary and Consensus Information","created":"2025-03-14","cited_by_count":2,"area":null},{"id":"2505.14537","title":"Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image","created":"2025-05-20","cited_by_count":2,"area":null},{"id":"2509.16336","title":"Neural Atlas Graphs for Dynamic Scene Decomposition and Editing","created":"2025-09-19","cited_by_count":2,"area":null},{"id":"2510.16136","title":"GuideFlow3D: Optimization-Guided Rectified Flow For Appearance Transfer","created":"2025-10-17","cited_by_count":2,"area":"diffusion"},{"id":"2511.13684","title":"Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relighting","created":"2025-11-17","cited_by_count":2,"area":"diffusion"},{"id":"2511.22228","title":"3D-Consistent Multi-View Editing by Correspondence Guidance","created":"2025-11-27","cited_by_count":2,"area":null},{"id":"2512.00677","title":"Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer","created":"2025-11-30","cited_by_count":2,"area":"diffusion"},{"id":"2602.11638","title":"Variation-aware Flexible 3D Gaussian Editing","created":"2026-02-12","cited_by_count":2,"area":null},{"id":"2412.17628","title":"Editing Implicit and Explicit Representations of Radiance Fields: A Survey","created":"2024-12-23","cited_by_count":1,"area":null},{"id":"2502.02091","title":"Instruct-4DGS: Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation","created":"2025-02-04","cited_by_count":1,"area":null},{"id":"2503.11044","title":"PSF-4D: A Progressive Sampling Framework for View Consistent 4D Editing","created":"2025-03-14","cited_by_count":1,"area":null},{"id":"2506.12348","title":"Real-Time Per-Garment Virtual Try-On with Temporal Consistency for Loose-Fitting Garments","created":"2025-06-14","cited_by_count":1,"area":null},{"id":"2509.05285","title":"Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control","created":"2025-09-04","cited_by_count":1,"area":null},{"id":"2510.04822","title":"AvatarVTON: 4D Virtual Try-On for Animatable Avatars","created":"2025-10-06","cited_by_count":1,"area":null},{"id":"2511.14899","title":"InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization","created":"2025-11-18","cited_by_count":1,"area":"diffusion"},{"id":"2604.19571","title":"TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS Editing","created":"2026-04-21","cited_by_count":1,"area":null},{"id":"2410.21310","title":"ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting","created":"2024-10-25","cited_by_count":0,"area":null},{"id":"2410.23803","title":"Generative AI for Accessible and Inclusive Extended Reality","created":"2024-10-31","cited_by_count":0,"area":null},{"id":"2507.05426","title":"Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors","created":"2025-07-07","cited_by_count":0,"area":null},{"id":"2509.04379","title":"SSGaussian: Semantic-Aware and Structure-Preserving 3D Style Transfer","created":"2025-09-04","cited_by_count":0,"area":"diffusion"},{"id":"2510.00592","title":"Multi-level Dynamic Style Transfer for NeRFs","created":"2025-10-01","cited_by_count":0,"area":null},{"id":"2511.22287","title":"Match-and-Fuse: Consistent Generation from Unstructured Image Sets","created":"2025-11-27","cited_by_count":0,"area":null},{"id":"2512.03683","title":"InStyle: Instant Appearance Stylization of 3D Shapes","created":"2025-12-03","cited_by_count":0,"area":null},{"id":"2603.28126","title":"SVGS: Single-View to 3D Object Editing via Gaussian Splatting","created":"2026-03-30","cited_by_count":0,"area":null},{"id":"2604.02883","title":"Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision","created":"2026-04-03","cited_by_count":0,"area":null},{"id":"2604.20038","title":"FluSplat: Sparse-View 3D Editing without Test-Time Optimization","created":"2026-04-21","cited_by_count":0,"area":null},{"id":"2605.30065","title":"Boosting Zero-Shot 3D Style Transfer with 2D Pre-trained Priors","created":"2026-05-28","cited_by_count":0,"area":null},{"id":"2606.05142","title":"GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes","created":"2026-06-03","cited_by_count":0,"area":null},{"id":"2606.18156","title":"ReAge3D: Re-Aging 3D Faces with View Consistency","created":"2026-06-16","cited_by_count":0,"area":null}],"next_cursor":null}