{"total":18,"rows":[{"id":"2411.02394","title":"AutoVFX: Physically Realistic Video Editing from Natural Language Instructions","created":"2024-11-04","cited_by_count":27,"area":null},{"id":"2512.23437","title":"RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction","created":"2025-12-29","cited_by_count":19,"area":null},{"id":"2510.05560","title":"HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video","created":"2025-10-07","cited_by_count":14,"area":null},{"id":"2412.15211","title":"Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation","created":"2024-12-19","cited_by_count":13,"area":null},{"id":"2601.15283","title":"LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes","created":"2026-01-21","cited_by_count":9,"area":null},{"id":"2512.13157","title":"Intrinsic Image Fusion for Multi-View 3D Material Reconstruction","created":"2025-12-15","cited_by_count":7,"area":null},{"id":"2512.21003","title":"MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds","created":"2025-12-24","cited_by_count":6,"area":null},{"id":"2408.06828","title":"PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization","created":"2024-08-13","cited_by_count":2,"area":null},{"id":"2607.02301","title":"InvSplat: Inverse Feed-Forward Scene Splatting","created":"2026-07-02","cited_by_count":1,"area":null},{"id":"2512.16511","title":"Multi-scale Attention-Guided Intrinsic Decomposition and Rendering Pass Prediction for Facial Images","created":"2025-12-18","cited_by_count":0,"area":null},{"id":"2603.29209","title":"LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting","created":"2026-03-31","cited_by_count":0,"area":null},{"id":"2605.13493","title":"PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors","created":"2026-05-13","cited_by_count":0,"area":null},{"id":"2606.11314","title":"TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions","created":"2026-06-09","cited_by_count":0,"area":null},{"id":"2606.26715","title":"Extracting Neural Materials from Images","created":"2026-06-25","cited_by_count":0,"area":null},{"id":"2606.28635","title":"AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting","created":"2026-06-26","cited_by_count":0,"area":null},{"id":"2609.28300","title":"RoomLight: A 2.5D Illumination Prior for Indoor Environments","created":"2026-09-23","cited_by_count":0,"area":null},{"id":"2610.01876","title":"EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation","created":"2026-10-01","cited_by_count":0,"area":null},{"id":"2610.06035","title":"Casual Flash Lighting for Gaussian Splat Inverse Rendering","created":"2026-10-05","cited_by_count":0,"area":null}],"next_cursor":null}