{"total":117,"rows":[{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2404.13026","title":"PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation","created":"2024-04-19","cited_by_count":191,"area":"wm"},{"id":"2411.18613","title":"CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models","created":"2024-11-27","cited_by_count":161,"area":"diffusion"},{"id":"2407.12781","title":"VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control","created":"2024-07-17","cited_by_count":156,"area":"diffusion"},{"id":"2411.18673","title":"AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers","created":"2024-11-27","cited_by_count":154,"area":"diffusion"},{"id":"2406.10324","title":"L4GM: Large 4D Gaussian Reconstruction Model","created":"2024-06-14","cited_by_count":144,"area":null},{"id":"2407.17470","title":"SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency","created":"2024-07-24","cited_by_count":144,"area":"diffusion"},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2402.07181","title":"3D Gaussian as a New Era: A Survey","created":"2024-02-11","cited_by_count":104,"area":null},{"id":"2405.20674","title":"4Diffusion: Multi-view Video Diffusion Model for 4D Generation","created":"2024-05-31","cited_by_count":104,"area":"diffusion"},{"id":"2403.14939","title":"STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians","created":"2024-03-22","cited_by_count":102,"area":"diffusion"},{"id":"2405.11616","title":"Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention","created":"2024-05-19","cited_by_count":100,"area":null},{"id":"2405.16645","title":"Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models","created":"2024-05-26","cited_by_count":100,"area":"diffusion"},{"id":"2504.20995","title":"TesserAct: Learning 4D Embodied World Models","created":"2025-04-29","cited_by_count":94,"area":"wm"},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2403.17920","title":"TC4D: Trajectory-Conditioned Text-to-4D Generation","created":"2024-03-26","cited_by_count":77,"area":null},{"id":"2406.07472","title":"4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models","created":"2024-06-11","cited_by_count":64,"area":"diffusion"},{"id":"2405.02280","title":"DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos","created":"2024-05-03","cited_by_count":63,"area":null},{"id":"2404.03736","title":"SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer","created":"2024-04-04","cited_by_count":61,"area":null},{"id":"2409.08270","title":"FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally","created":"2024-09-12","cited_by_count":58,"area":null},{"id":"2410.06756","title":"DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation","created":"2024-10-09","cited_by_count":58,"area":null},{"id":"2407.11398","title":"Animate3D: Animating Any 3D Model with Multi-view Video Diffusion","created":"2024-07-16","cited_by_count":56,"area":"diffusion"},{"id":"2406.13527","title":"4K4DGen: Panoramic 4D Generation at 4K Resolution","created":"2024-06-19","cited_by_count":54,"area":null},{"id":"2403.12957","title":"GVGEN: Text-to-3D Generation with Volumetric Representation","created":"2024-03-19","cited_by_count":51,"area":null},{"id":"2403.16993","title":"Comp4D: LLM-Guided Compositional 4D Scene Generation","created":"2024-03-25","cited_by_count":50,"area":"diffusion"},{"id":"2503.16396","title":"SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generation","created":"2025-03-20","cited_by_count":48,"area":"diffusion"},{"id":"2502.09615","title":"RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets","created":"2025-02-13","cited_by_count":47,"area":null},{"id":"2405.18132","title":"EG4D: Explicit Generation of 4D Object without Score Distillation","created":"2024-05-28","cited_by_count":45,"area":"diffusion"},{"id":"2401.08742","title":"Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video","created":"2024-01-16","cited_by_count":44,"area":null},{"id":"2508.10898","title":"Puppeteer: Rig and Animate Your 3D Models","created":"2025-08-14","cited_by_count":43,"area":null},{"id":"2509.19296","title":"Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation","created":"2025-09-23","cited_by_count":41,"area":"diffusion"},{"id":"2406.08659","title":"Vivid-ZOO: Multi-View Video Generation with Diffusion Model","created":"2024-06-12","cited_by_count":40,"area":"diffusion"},{"id":"2412.06299","title":"4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes","created":"2024-12-09","cited_by_count":37,"area":null},{"id":"2503.20785","title":"Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency","created":"2025-03-26","cited_by_count":35,"area":null},{"id":"2508.13154","title":"4DNeX: Feed-Forward 4D Generative Modeling Made Easy","created":"2025-08-18","cited_by_count":34,"area":"diffusion"},{"id":"2507.23785","title":"Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis","created":"2025-07-31","cited_by_count":33,"area":"diffusion"},{"id":"2506.09982","title":"AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation","created":"2025-06-11","cited_by_count":32,"area":null},{"id":"2402.01166","title":"A Comprehensive Survey on 3D Content Generation","created":"2024-02-02","cited_by_count":28,"area":null},{"id":"2412.04462","title":"4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion","created":"2024-12-05","cited_by_count":27,"area":"diffusion"},{"id":"2410.07164","title":"AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation","created":"2024-10-09","cited_by_count":25,"area":"diffusion"},{"id":"2404.02148","title":"Diffusion$^2$: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models","created":"2024-04-02","cited_by_count":24,"area":"diffusion"},{"id":"2410.10774","title":"Cavia: Camera-controllable Multi-view Video Diffusion with View-Integrated Attention","created":"2024-10-14","cited_by_count":24,"area":"diffusion"},{"id":"2409.07179","title":"Phy124: Fast Physics-Driven 4D Content Generation from a Single Image","created":"2024-09-11","cited_by_count":23,"area":"diffusion"},{"id":"2411.16800","title":"Phys4DGen: Physics-Compliant 4D Generation with Multi-Material Composition Perception","created":"2024-11-25","cited_by_count":23,"area":null},{"id":"2504.06210","title":"HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation","created":"2025-04-08","cited_by_count":22,"area":null},{"id":"2407.04504","title":"Segment Any 4D Gaussians","created":"2024-07-05","cited_by_count":20,"area":null},{"id":"2509.25079","title":"UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation","created":"2025-09-29","cited_by_count":20,"area":"diffusion"},{"id":"2405.11286","title":"Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion","created":"2024-05-18","cited_by_count":19,"area":null},{"id":"2410.07155","title":"Trans4D: Realistic Geometry-Aware Transition for Compositional Text-to-4D Synthesis","created":"2024-10-09","cited_by_count":19,"area":"diffusion"},{"id":"2405.17532","title":"ClassDiffusion: More Aligned Personalization Tuning with Explicit Class Guidance","created":"2024-05-27","cited_by_count":18,"area":"diffusion"},{"id":"2407.16291","title":"TAPTRv2: Attention-based Position Update Improves Tracking Any Point","created":"2024-07-23","cited_by_count":18,"area":null},{"id":"2507.13344","title":"Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models","created":"2025-07-17","cited_by_count":17,"area":"diffusion"},{"id":"2602.09878","title":"MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation","created":"2026-02-10","cited_by_count":17,"area":"wm"},{"id":"2601.16148","title":"ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion","created":"2026-01-22","cited_by_count":16,"area":null},{"id":"2407.12684","title":"4Dynamic: Text-to-4D Generation with Hybrid Priors","created":"2024-07-17","cited_by_count":15,"area":"diffusion"},{"id":"2412.20720","title":"4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives","created":"2024-12-30","cited_by_count":15,"area":null},{"id":"2503.04641","title":"Simulating the Real World: A Unified Survey of Multimodal Generative Models","created":"2025-03-06","cited_by_count":15,"area":null},{"id":"2506.18839","title":"4Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation","created":"2025-06-18","cited_by_count":14,"area":null},{"id":"2506.18890","title":"4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time","created":"2025-06-23","cited_by_count":14,"area":null},{"id":"2503.20776","title":"Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields","created":"2025-03-26","cited_by_count":13,"area":null},{"id":"2404.00987","title":"FlexiDreamer: Single Image-to-3D Generation with FlexiCubes","created":"2024-04-01","cited_by_count":12,"area":null},{"id":"2405.16849","title":"Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generation","created":"2024-05-27","cited_by_count":12,"area":null},{"id":"2409.14072","title":"Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects","created":"2024-09-21","cited_by_count":11,"area":null},{"id":"2412.04464","title":"DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstruction","created":"2024-12-05","cited_by_count":11,"area":null},{"id":"2405.15056","title":"ElastoGen: 4D Generative Elastodynamics","created":"2024-05-23","cited_by_count":10,"area":null},{"id":"2502.08377","title":"Not All Frame Features Are Equal: Video-to-4D Generation via Decoupling Dynamic-Static Features","created":"2025-02-12","cited_by_count":10,"area":null},{"id":"2508.13911","title":"PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis","created":"2025-08-19","cited_by_count":10,"area":null},{"id":"2508.07557","title":"Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation","created":"2025-08-11","cited_by_count":9,"area":null},{"id":"2412.19142","title":"CLIP-GS: Unifying Vision-Language Representation with 3D Gaussian Splatting","created":"2024-12-26","cited_by_count":7,"area":null},{"id":"2504.08366","title":"In-2-4D: Inbetweening from Two Single-View Images to 4D Generation","created":"2025-04-11","cited_by_count":7,"area":null},{"id":"2504.13159","title":"Digital Twin Generation from Visual Data: A Survey","created":"2025-04-17","cited_by_count":7,"area":null},{"id":"2507.05678","title":"LiON-LoRA: Rethinking LoRA Fusion to Unify Controllable Spatial and Temporal Generation for Video Diffusion","created":"2025-07-08","cited_by_count":7,"area":"diffusion"},{"id":"2509.24997","title":"PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion","created":"2025-09-29","cited_by_count":7,"area":"diffusion"},{"id":"2503.06053","title":"DropletVideo: A Dataset and Approach to Explore Integral Spatio-Temporal Consistent Video Generation","created":"2025-03-08","cited_by_count":6,"area":null},{"id":"2511.07409","title":"DIMO: Diverse 3D Motion Generation for Arbitrary Objects","created":"2025-11-10","cited_by_count":6,"area":null},{"id":"2412.10718","title":"Grid: Omni Visual Generation","created":"2024-12-14","cited_by_count":5,"area":null},{"id":"2412.20422","title":"Bringing Objects to Life: training-free 4D generation from 3D objects through view consistent noise","created":"2024-12-29","cited_by_count":5,"area":null},{"id":"2503.22537","title":"LIM: Large Interpolator Model for Dynamic Reconstruction","created":"2025-03-28","cited_by_count":5,"area":null},{"id":"2511.07241","title":"4DSTR: Advancing Generative 4D Gaussians with Spatial-Temporal Rectification for High-Quality and Consistent 4D Generation","created":"2025-11-10","cited_by_count":5,"area":null},{"id":"2606.08688","title":"PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback","created":"2026-06-07","cited_by_count":5,"area":"agents"},{"id":"2408.14016","title":"Pixel-Aligned Multi-View Generation with Depth Guided Decoder","created":"2024-08-26","cited_by_count":4,"area":"diffusion"},{"id":"2412.17804","title":"GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects","created":"2024-12-23","cited_by_count":4,"area":null},{"id":"2504.05458","title":"Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images","created":"2025-04-04","cited_by_count":4,"area":null},{"id":"2602.02402","title":"SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation","created":"2026-02-02","cited_by_count":4,"area":null},{"id":"2602.18873","title":"BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation","created":"2026-02-21","cited_by_count":4,"area":null},{"id":"2604.26917","title":"AnimateAnyMesh++: A Flexible Feed-Forward Framework for High-Fidelity Text-Driven Mesh Animation","created":"2026-04-29","cited_by_count":4,"area":null},{"id":"2503.20784","title":"FB-4D: Spatial-Temporal Coherent Dynamic 3D Content Generation with Feature Banks","created":"2025-03-26","cited_by_count":3,"area":"diffusion"},{"id":"2508.04467","title":"4DVD: Cascaded Dense-view Video Diffusion Model for High-quality 4D Content Generation","created":"2025-08-06","cited_by_count":3,"area":"diffusion"},{"id":"2509.11092","title":"PanoLora: Bridging Perspective and Panoramic Video Generation with LoRA Adaptation","created":"2025-09-14","cited_by_count":3,"area":null},{"id":"2412.04471","title":"PaintScene4D: Consistent 4D Scene Generation from Text Prompts","created":"2024-12-05","cited_by_count":2,"area":"diffusion"},{"id":"2507.04183","title":"Voyaging into Perpetual Dynamic Scenes from a Single View","created":"2025-07-05","cited_by_count":2,"area":null},{"id":"2509.10678","title":"T2Bs: Text-to-Character Blendshapes via Video Generation","created":"2025-09-12","cited_by_count":2,"area":"diffusion"},{"id":"2602.18830","title":"Spatial-Temporal State Propagation Autoregressive Model for 4D Object Generation","created":"2026-02-21","cited_by_count":2,"area":null},{"id":"2503.14501","title":"Advances in 4D Generation: A Survey","created":"2025-03-18","cited_by_count":1,"area":null},{"id":"2506.12716","title":"Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors","created":"2025-06-15","cited_by_count":1,"area":null},{"id":"2510.03727","title":"Bridging the Gap Between Multimodal Foundation Models and World Models","created":"2025-10-04","cited_by_count":1,"area":"wm"},{"id":"2510.04390","title":"MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulator","created":"2025-10-05","cited_by_count":1,"area":"wm"},{"id":"2510.12493","title":"BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring","created":"2025-10-14","cited_by_count":1,"area":null},{"id":"2510.22213","title":"DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum","created":"2025-10-25","cited_by_count":1,"area":null},{"id":"2511.16662","title":"TriDiff-4D: Fast 4D Generation through Diffusion-based Triplane Re-posing","created":"2025-11-20","cited_by_count":1,"area":null}],"next_cursor":"100"}