{"total":48,"rows":[{"id":"2512.14614","title":"WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling","created":"2025-12-16","cited_by_count":170,"area":"wm"},{"id":"2504.12369","title":"WorldMem: Long-term Consistent World Simulation with Memory","created":"2025-04-16","cited_by_count":168,"area":"wm"},{"id":"2506.05284","title":"Video World Models with Long-term Spatial Memory","created":"2025-06-05","cited_by_count":136,"area":"wm"},{"id":"2503.18945","title":"Aether: Geometric-Aware Unified World Modeling","created":"2025-03-24","cited_by_count":97,"area":"wm"},{"id":"2507.07982","title":"Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling","created":"2025-07-10","cited_by_count":96,"area":"wm"},{"id":"2604.26694","title":"Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising","created":"2026-04-29","cited_by_count":71,"area":"wm"},{"id":"2509.12201","title":"OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling","created":"2025-09-15","cited_by_count":62,"area":"wm"},{"id":"2412.03934","title":"InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models","created":"2024-12-05","cited_by_count":56,"area":"wm"},{"id":"2510.03198","title":"Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft","created":"2025-10-03","cited_by_count":52,"area":"wm"},{"id":"2412.13188","title":"StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models","created":"2024-12-17","cited_by_count":49,"area":"wm"},{"id":"2601.00393","title":"NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos","created":"2026-01-01","cited_by_count":46,"area":"wm"},{"id":"2506.01103","title":"DeepVerse: 4D Autoregressive Video Generation as a World Model","created":"2025-06-01","cited_by_count":40,"area":"wm"},{"id":"2508.17600","title":"GWM: Towards Scalable Gaussian World Models for Robotic Manipulation","created":"2025-08-25","cited_by_count":39,"area":"wm"},{"id":"2509.21657","title":"FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction","created":"2025-09-25","cited_by_count":38,"area":"wm"},{"id":"2501.00601","title":"DreamDrive: Generative 4D Scene Modeling from Street View Images","created":"2024-12-31","cited_by_count":35,"area":"wm"},{"id":"2603.07145","title":"LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models","created":"2026-03-07","cited_by_count":28,"area":"wm"},{"id":"2507.01099","title":"Geometry-aware 4D Video Generation for Robot Manipulation","created":"2025-07-01","cited_by_count":24,"area":"wm"},{"id":"2510.01183","title":"EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory","created":"2025-10-01","cited_by_count":20,"area":"wm"},{"id":"2505.22421","title":"GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control","created":"2025-05-28","cited_by_count":19,"area":"wm"},{"id":"2512.17907","title":"Dexterous World Models","created":"2025-12-19","cited_by_count":18,"area":"wm"},{"id":"2603.12655","title":"VGGT-World: Transforming VGGT into an Autoregressive Geometry World Model","created":"2026-03-13","cited_by_count":13,"area":"wm"},{"id":"2606.02436","title":"Geometry-Aware Implicit Memory for Video World Models","created":"2026-06-01","cited_by_count":13,"area":"wm"},{"id":"2603.13615","title":"Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis","created":"2026-03-13","cited_by_count":12,"area":"wm"},{"id":"2603.16871","title":"WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation","created":"2026-03-17","cited_by_count":12,"area":"wm"},{"id":"2508.17588","title":"HERO: Hierarchical Extrapolation and Refresh for Efficient World Models","created":"2025-08-25","cited_by_count":9,"area":"wm"},{"id":"2605.22882","title":"GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation","created":"2026-05-20","cited_by_count":8,"area":"wm"},{"id":"2603.11911","title":"InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model","created":"2026-03-12","cited_by_count":7,"area":"wm"},{"id":"2512.03000","title":"DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling","created":"2025-12-02","cited_by_count":5,"area":"wm"},{"id":"2510.10670","title":"AdaViewPlanner: Adapting Video Diffusion Models for Viewpoint Planning in 4D Scenes","created":"2025-10-12","cited_by_count":4,"area":"wm"},{"id":"2510.14977","title":"Terra: Explorable Native 3D World Model with Point Latents","created":"2025-10-16","cited_by_count":4,"area":"wm"},{"id":"2605.12938","title":"CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation","created":"2026-05-13","cited_by_count":4,"area":"wm"},{"id":"2607.09225","title":"Glob3R: Global Structure-from-Motion with 3D Foundation Models","created":"2026-07-10","cited_by_count":4,"area":"wm"},{"id":"2607.10840","title":"OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields","created":"2026-07-12","cited_by_count":4,"area":"wm"},{"id":"2512.11061","title":"VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation","created":"2025-12-11","cited_by_count":3,"area":"wm"},{"id":"2602.01536","title":"UniDWM: Towards a Unified Driving World Model via Multifaceted Representation Learning","created":"2026-02-02","cited_by_count":3,"area":"wm"},{"id":"2608.23486","title":"GeoWAM: Visual Geometry World Action Models for Autonomous Driving","created":"2026-08-24","cited_by_count":3,"area":"wm"},{"id":"2605.24321","title":"Unified 3D Scene Understanding Through Physical World Modeling","created":"2026-05-23","cited_by_count":2,"area":"wm"},{"id":"2605.24761","title":"Drift-Resistant Navigation World Model with Anchored Epipolar Guidance","created":"2026-05-23","cited_by_count":2,"area":"wm"},{"id":"2604.28122","title":"Beyond Gaussian Bottlenecks: Topologically Aligned Encoding of Vision-Transformer Feature Spaces","created":"2026-04-30","cited_by_count":1,"area":"wm"},{"id":"2606.18250","title":"Future Dynamic 3D Reconstruction: Toward 3D World Modeling with Disentangled Ego-Motion","created":"2026-06-16","cited_by_count":1,"area":"wm"},{"id":"2607.07168","title":"NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction","created":"2026-07-08","cited_by_count":1,"area":"wm"},{"id":"2603.28980","title":"Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas","created":"2026-03-30","cited_by_count":0,"area":"wm"},{"id":"2604.09877","title":"Genie 4D: Semantic-Prior-Guided 4D Dynamic Scene Reconstruction","created":"2026-04-10","cited_by_count":0,"area":"wm"},{"id":"2608.02713","title":"Quo Vadis, World Modeling?","created":"2026-08-03","cited_by_count":0,"area":"wm"},{"id":"2609.03952","title":"WorldReward: Reward Modeling for Camera-Conditioned World Models","created":"2026-09-03","cited_by_count":0,"area":"wm"},{"id":"2609.32761","title":"From Feed-Forward to Flow: Unifying Reconstruction and Generation Is Easier Than You Think","created":"2026-09-26","cited_by_count":0,"area":"wm"},{"id":"2609.35249","title":"Spatial Grafting: Grounding 3D Features for Flow-Matching Robot Policies","created":"2026-09-28","cited_by_count":0,"area":"wm"},{"id":"2609.37970","title":"PhysWAM: Physically Consistent World Action Model for Autonomous Driving","created":"2026-09-29","cited_by_count":0,"area":"wm"}],"next_cursor":null}