{"total":73,"rows":[{"id":"2412.03632","title":"MV-Adapter: Multi-view Consistent Image Generation Made Easy","created":"2024-12-04","cited_by_count":112,"area":null},{"id":"2405.20853","title":"MeshXL: Neural Coordinate Field for Generative 3D Foundation Models","created":"2024-05-31","cited_by_count":103,"area":null},{"id":"2402.13251","title":"FlashTex: Fast Relightable Mesh Texturing with LightControlNet","created":"2024-02-20","cited_by_count":56,"area":null},{"id":"2407.02430","title":"Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects","created":"2024-07-02","cited_by_count":52,"area":null},{"id":"2506.10600","title":"EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence","created":"2025-06-12","cited_by_count":36,"area":null},{"id":"2408.03178","title":"An Object is Worth 64x64 Pixels: Generating 3D Object via Image Diffusion","created":"2024-08-06","cited_by_count":34,"area":null},{"id":"2411.02336","title":"MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D","created":"2024-11-04","cited_by_count":34,"area":null},{"id":"2505.02388","title":"MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans","created":"2025-05-05","cited_by_count":31,"area":null},{"id":"2411.19654","title":"TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting","created":"2024-11-29","cited_by_count":28,"area":null},{"id":"2503.10289","title":"MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion","created":"2025-03-13","cited_by_count":28,"area":null},{"id":"2403.14370","title":"SyncTweedies: A General Generative Framework Based on Synchronized Diffusions","created":"2024-03-21","cited_by_count":26,"area":null},{"id":"2403.18816","title":"Garment3DGen: 3D Garment Stylization and Texture Generation","created":"2024-03-27","cited_by_count":26,"area":null},{"id":"2411.17423","title":"DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters","created":"2024-11-26","cited_by_count":24,"area":null},{"id":"2505.23253","title":"UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes","created":"2025-05-29","cited_by_count":23,"area":null},{"id":"2402.05919","title":"Collaborative Control for Geometry-Conditioned PBR Image Generation","created":"2024-02-08","cited_by_count":22,"area":null},{"id":"2411.00399","title":"StyleTex: Style Image-Guided Texture Generation for 3D Models","created":"2024-11-01","cited_by_count":14,"area":null},{"id":"2403.12028","title":"Ultraman: Single Image 3D Human Reconstruction with Ultra Speed and Detail","created":"2024-03-18","cited_by_count":12,"area":null},{"id":"2411.16820","title":"DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow","created":"2024-11-25","cited_by_count":11,"area":null},{"id":"2403.15009","title":"TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization","created":"2024-03-22","cited_by_count":9,"area":null},{"id":"2411.17515","title":"SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates","created":"2024-11-26","cited_by_count":9,"area":null},{"id":"2503.18461","title":"MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing","created":"2025-03-24","cited_by_count":8,"area":null},{"id":"2507.11465","title":"Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model","created":"2025-07-15","cited_by_count":8,"area":null},{"id":"2410.08181","title":"RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image","created":"2024-10-10","cited_by_count":7,"area":null},{"id":"2411.19292","title":"UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation","created":"2024-11-28","cited_by_count":7,"area":null},{"id":"2507.04285","title":"SeqTex: Generate Mesh Textures in Video Sequence","created":"2025-07-06","cited_by_count":7,"area":null},{"id":"2508.05631","title":"GAP: Gaussianize Any Point Clouds with Text Guidance","created":"2025-08-07","cited_by_count":7,"area":null},{"id":"2505.13573","title":"FreeMesh: Boosting Mesh Generation with Coordinates Merging","created":"2025-05-19","cited_by_count":6,"area":null},{"id":"2501.04374","title":"Instructive3D: Editing Large Reconstruction Models with Text Instructions","created":"2025-01-08","cited_by_count":5,"area":null},{"id":"2504.12684","title":"SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials","created":"2025-04-17","cited_by_count":5,"area":null},{"id":"2509.23607","title":"ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing","created":"2025-09-28","cited_by_count":5,"area":null},{"id":"2602.08198","title":"PEGAsus: 3D Personalization of Geometry and Appearance","created":"2026-02-09","cited_by_count":5,"area":null},{"id":"2512.02993","title":"TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond","created":"2025-12-02","cited_by_count":4,"area":null},{"id":"2512.04786","title":"LaFiTe: A Generative Latent Field for 3D Native Texturing","created":"2025-12-04","cited_by_count":4,"area":null},{"id":"2602.04349","title":"VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image","created":"2026-02-04","cited_by_count":4,"area":null},{"id":"2407.02599","title":"Meta 3D Gen","created":"2024-07-02","cited_by_count":3,"area":null},{"id":"2408.16762","title":"UV-free Texture Generation with Denoising and Geodesic Heat Diffusions","created":"2024-08-29","cited_by_count":3,"area":null},{"id":"2502.02187","title":"ShapeShifter: 3D Variations Using Multiscale and Sparse Point-Voxel Diffusion","created":"2025-02-04","cited_by_count":3,"area":null},{"id":"2504.20403","title":"Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting","created":"2025-04-29","cited_by_count":3,"area":null},{"id":"2504.20409","title":"GarmentX: Autoregressive Parametric Representations for High-Fidelity 3D Garment Generation","created":"2025-04-29","cited_by_count":3,"area":null},{"id":"2508.05609","title":"Hi3DEval: Advancing 3D Generation Evaluation with Hierarchical Validity","created":"2025-08-07","cited_by_count":3,"area":null},{"id":"2511.21309","title":"CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation","created":"2025-11-26","cited_by_count":3,"area":null},{"id":"2409.14184","title":"Content-aware Tile Generation using Exterior Boundary Inpainting","created":"2024-09-21","cited_by_count":2,"area":null},{"id":"2412.03889","title":"CRAFT: Designing Creative and Functional 3D Objects","created":"2024-12-05","cited_by_count":2,"area":null},{"id":"2503.12052","title":"A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments","created":"2025-03-15","cited_by_count":2,"area":null},{"id":"2503.16630","title":"TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features","created":"2025-03-20","cited_by_count":2,"area":null},{"id":"2505.22394","title":"PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models","created":"2025-05-28","cited_by_count":2,"area":null},{"id":"2506.20946","title":"Consistent Zero-shot 3D Texture Synthesis Using Geometry-aware Diffusion and Temporal Video Models","created":"2025-06-26","cited_by_count":2,"area":null},{"id":"2511.18765","title":"NI-Tex: Non-isometric Image-based Garment Texture Generation","created":"2025-11-24","cited_by_count":2,"area":null},{"id":"2511.19437","title":"LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context","created":"2025-11-24","cited_by_count":2,"area":null},{"id":"2605.26137","title":"AssetGen: Deployable 3D Asset Generation at Interactive Speed","created":"2026-05-22","cited_by_count":2,"area":null},{"id":"2609.34621","title":"Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?","created":"2026-09-28","cited_by_count":2,"area":null},{"id":"2503.11368","title":"PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture","created":"2025-03-14","cited_by_count":1,"area":null},{"id":"2509.05131","title":"A Scalable Attention-Based Approach for Image-to-3D Texture Mapping","created":"2025-09-05","cited_by_count":1,"area":null},{"id":"2601.22455","title":"ScribbleSense: Generative Scribble-Based Texture Editing with Intent Prediction","created":"2026-01-30","cited_by_count":1,"area":null},{"id":"2603.15436","title":"MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts","created":"2026-03-16","cited_by_count":1,"area":null},{"id":"2603.19121","title":"CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization","created":"2026-03-19","cited_by_count":1,"area":null},{"id":"2607.01222","title":"Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models","created":"2026-07-01","cited_by_count":1,"area":null},{"id":"2403.15559","title":"An Optimization Framework to Enforce Multi-View Consistency for Texturing 3D Meshes","created":"2024-03-22","cited_by_count":0,"area":null},{"id":"2408.13149","title":"Focus on Neighbors and Know the Whole: Towards Consistent Dense Multiview Text-to-Image Generator for 3D Creation","created":"2024-08-23","cited_by_count":0,"area":null},{"id":"2501.09433","title":"CaPa: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation","created":"2025-01-16","cited_by_count":0,"area":null},{"id":"2512.13950","title":"An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes","created":"2025-12-15","cited_by_count":0,"area":null},{"id":"2605.10204","title":"3DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects","created":"2026-05-11","cited_by_count":0,"area":null},{"id":"2606.00137","title":"Advances in Neural 3D Mesh Texturing: A Survey","created":"2026-05-28","cited_by_count":0,"area":null},{"id":"2606.20563","title":"JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising","created":"2026-06-18","cited_by_count":0,"area":null},{"id":"2607.00522","title":"Restore3D: Breathing Life into Broken Objects with Shape and Texture Restoration","created":"2026-07-01","cited_by_count":0,"area":null},{"id":"2608.12175","title":"TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderer","created":"2026-08-12","cited_by_count":0,"area":null},{"id":"2608.13255","title":"GeoCache: Training-Free Acceleration of Multi-View Texture Diffusion via Geometric Delta Transport","created":"2026-08-13","cited_by_count":0,"area":null},{"id":"2608.25461","title":"GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill","created":"2026-08-26","cited_by_count":0,"area":null},{"id":"2608.29905","title":"OrnaStyler: Ornament-Aware Latent Editing for Content-Preserving 3D Stylization","created":"2026-08-30","cited_by_count":0,"area":null},{"id":"2609.30234","title":"OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction","created":"2026-09-24","cited_by_count":0,"area":null},{"id":"2609.34651","title":"DirectUV: Image-Conditioned UV Texture Generation with Surface-Aware Positional Encoding","created":"2026-09-28","cited_by_count":0,"area":null},{"id":"2609.34934","title":"TaoTex: Boosting Texture Detail Fidelity for Native 3D Material Generation","created":"2026-09-28","cited_by_count":0,"area":null},{"id":"2610.05529","title":"DynaMesh: Dynamic 3D Texture Generation","created":"2026-10-04","cited_by_count":0,"area":null}],"next_cursor":null}